#include <string>
#include "result.hpp"
+#include "wayland.hpp"
namespace wm {
-struct surface_id_to_layer {
+struct layer {
+ using json = nlohmann::json;
+
+ // Min and max surface ID mapped to this layer
int id_min = -1;
int id_max = -1;
+ // A more or less descriptive name?
std::string name = "";
+ // The actual layer ID
int layer_id = -1;
+ // The rectangular region surfaces are allowed to draw on
+ // this layer, note however, width and hieght of the rect
+ // can be negative, in which case they specify that
+ // the actual value is computed using MAX + 1 - w
+ // That is; allow us to specify dimensions dependent on
+ // e.g. screen dimension, w/o knowing the actual screen size.
+ genivi::rect rect;
+ // XXX perhaps a zorder is needed here?
- explicit surface_id_to_layer(nlohmann::json const &j);
+ explicit layer(nlohmann::json const &j);
- bool operator<(struct surface_id_to_layer const &rhs) const {
+ bool operator<(struct layer const &rhs) const {
return this->id_max < rhs.id_max;
}
+
+ json to_json() const;
};
// Actually, we shouldn't need a struct here ... but let's just keep it at that
// for now, to contain its mapping type and the _single_ useful method.
-struct surface_id_to_layer_map {
- typedef std::set<struct surface_id_to_layer> surface_to_layer_map_type;
+struct layer_map {
+ using json = nlohmann::json;
+
+ typedef std::set<struct layer> storage_type;
typedef std::vector<unsigned int> layers_type;
- surface_to_layer_map_type mapping;
+ storage_type mapping;
layers_type layers;
- optional<int> get_layer_for_surface(int surface_id);
+ optional<int> get_layer_id(int surface_id);
+ optional<genivi::rect> get_layer_rect(int surface_id);
layers_type::size_type get_layers_count() const {
return this->layers.size();
}
+
+ json to_json() const;
};
-struct result<struct surface_id_to_layer_map> to_surface_id_to_layer_map(
- nlohmann::json const &j);
+struct result<struct layer_map> to_layer_map(nlohmann::json const &j);
} // namespace wm