#include <string>
#include "result.hpp"
+#include "wayland.hpp"
namespace wm {
struct surface_id_to_layer {
+ // Min and max surface ID mapped to this layer
int id_min = -1;
int id_max = -1;
+ // A more or less descriptive name?
std::string name = "";
+ // The actual layer ID
int layer_id = -1;
+ // The rectangular region surfaces are allowed to draw on
+ // this layer, note however, width and hieght of the rect
+ // can be negative, in which case they specify that
+ // the actual value is computed using MAX + 1 - w
+ // That is; allow us to specify dimensions dependent on
+ // e.g. screen dimension, w/o knowing the actual screen size.
+ genivi::rect rect;
+ // XXX perhaps a zorder is needed here?
explicit surface_id_to_layer(nlohmann::json const &j);
layers_type layers;
optional<int> get_layer_for_surface(int surface_id);
+ optional<genivi::rect> get_rect_for_surface(int surface_id);
layers_type::size_type get_layers_count() const {
return this->layers.size();
}