compositor::rect rct;
// setup normal.full
std::string area = "normal.full";
- std::string role = "Fallback";
+ std::string role = "fallback";
auto l_id = this->get_layer_id(role);
auto l = this->get_layer(*l_id);
rct = l->rect;
// setup homescreen
area = "fullscreen";
- role = "HomeScreen";
+ role = "homescreen";
rct = compositor::full_rect;
if (rct.w <= 0)
rct.w = output_w + rct.w + 1;
// setup onscreen
area = "on_screen";
- role = "OnScreen";
+ role = "on_screen";
auto ons_id = this->get_layer_id(role);
auto l_ons = this->get_layer(*ons_id);
rct = l_ons->rect;