struct weston_surface *wsurface =
weston_desktop_surface_get_surface(dsurface);
- struct ivi_output *output;
-
- if (surface->role == IVI_SURFACE_ROLE_DESKTOP)
- output = surface->desktop.last_output;
- else if (surface->role == IVI_SURFACE_ROLE_POPUP)
- output = surface->popup.output;
- else
- return;
+ struct ivi_output *output = ivi_layout_get_output_from_surface(surface);
+ assert(output != NULL);
+
+ /* resize the active surface to the original size */
+ if (surface->role == IVI_SURFACE_ROLE_SPLIT_H ||
+ surface->role == IVI_SURFACE_ROLE_SPLIT_V) {
+ if (output && output->active) {
+ ivi_layout_desktop_resize(output->active, output->area_saved);
+ }
+ /* restore the area back so we can re-use it again if needed */
+ output->area = output->area_saved;
+ }
/* reset the active surface as well */
if (output && output->active && output->active == surface) {
switch (surface->role) {
case IVI_SURFACE_ROLE_DESKTOP:
+ case IVI_SURFACE_ROLE_REMOTE:
ivi_layout_desktop_committed(surface);
break;
case IVI_SURFACE_ROLE_PANEL:
case IVI_SURFACE_ROLE_POPUP:
ivi_layout_popup_committed(surface);
break;
+ case IVI_SURFACE_ROLE_FULLSCREEN:
+ ivi_layout_fullscreen_committed(surface);
+ break;
+ case IVI_SURFACE_ROLE_SPLIT_H:
+ case IVI_SURFACE_ROLE_SPLIT_V:
+ ivi_layout_split_committed(surface);
+ break;
case IVI_SURFACE_ROLE_NONE:
case IVI_SURFACE_ROLE_BACKGROUND:
default: /* fall through */