layout: Resize the active surface when doing the split
[src/agl-compositor.git] / src / desktop.c
index 03a2186..211c7e2 100644 (file)
@@ -92,10 +92,7 @@ desktop_surface_added(struct weston_desktop_surface *dsurface, void *userdata)
        weston_desktop_surface_set_user_data(dsurface, surface);
 
        if (ivi->shell_client.ready) {
-               if (ivi_check_pending_desktop_surface_popup(surface))
-                       ivi_set_desktop_surface_popup(surface);
-               else
-                       ivi_set_desktop_surface(surface);
+               ivi_check_pending_desktop_surface(surface);
        } else {
                /*
                 * We delay creating "normal" desktop surfaces until later, to
@@ -120,9 +117,24 @@ desktop_surface_removed(struct weston_desktop_surface *dsurface, void *userdata)
                output = surface->desktop.last_output;
        else if (surface->role == IVI_SURFACE_ROLE_POPUP)
                output = surface->popup.output;
+       else if (surface->role == IVI_SURFACE_ROLE_SPLIT_H ||
+                surface->role == IVI_SURFACE_ROLE_SPLIT_V)
+               output = surface->split.output;
+       else if (surface->role == IVI_SURFACE_ROLE_FS)
+               output = surface->fs.output;
        else
                return;
 
+       /* resize the active surface to the original size */
+       if (surface->role == IVI_SURFACE_ROLE_SPLIT_H ||
+           surface->role == IVI_SURFACE_ROLE_SPLIT_V) {
+               if (output && output->active) {
+                       ivi_layout_desktop_resize(output->active, output->area_saved);
+               }
+               /* restore the area back so we can re-use it again if needed */
+               output->area = output->area_saved;
+       }
+
        /* reset the active surface as well */
        if (output && output->active && output->active == surface) {
                output->active->view->is_mapped = false;
@@ -164,6 +176,13 @@ desktop_committed(struct weston_desktop_surface *dsurface,
        case IVI_SURFACE_ROLE_POPUP:
                ivi_layout_popup_committed(surface);
                break;
+       case IVI_SURFACE_ROLE_FS:
+               ivi_layout_fs_committed(surface);
+               break;
+       case IVI_SURFACE_ROLE_SPLIT_H:
+       case IVI_SURFACE_ROLE_SPLIT_V:
+               ivi_layout_split_committed(surface);
+               break;
        case IVI_SURFACE_ROLE_NONE:
        case IVI_SURFACE_ROLE_BACKGROUND:
        default: /* fall through */