layout: Add a way common way activate views
[src/agl-compositor.git] / src / desktop.c
index 0e1a989..b2907fe 100644 (file)
@@ -91,6 +91,34 @@ get_focused_output(struct weston_compositor *compositor)
        return output;
 }
 
+void
+ivi_shell_activate_surface(struct ivi_surface *ivi_surf,
+                          struct ivi_shell_seat *ivi_seat,
+                          uint32_t flags)
+{
+       struct weston_desktop_surface *dsurface = ivi_surf->dsurface;
+       struct weston_surface *surface =
+               weston_desktop_surface_get_surface(dsurface);
+
+       weston_view_activate_input(ivi_surf->view, ivi_seat->seat, flags);
+
+       if (ivi_seat->focused_surface) {
+               struct ivi_surface *current_focus =
+                       get_ivi_shell_surface(ivi_seat->focused_surface);
+               struct weston_desktop_surface *dsurface_focus;
+               assert(current_focus);
+
+               dsurface_focus = current_focus->dsurface;
+               if (--current_focus->focus_count == 0)
+                       weston_desktop_surface_set_activated(dsurface_focus, false);
+       }
+
+       ivi_seat->focused_surface = surface;
+       if (ivi_surf->focus_count++ == 0)
+               weston_desktop_surface_set_activated(dsurface, true);
+}
+
+
 static void
 desktop_surface_added_configure(struct ivi_surface *surface,
                                struct ivi_output *ivi_output)
@@ -222,6 +250,8 @@ desktop_surface_removed(struct weston_desktop_surface *dsurface, void *userdata)
        struct weston_surface *wsurface =
                weston_desktop_surface_get_surface(dsurface);
        const char *app_id = NULL;
+       struct weston_seat *wseat = get_ivi_shell_weston_first_seat(surface->ivi);
+       struct ivi_shell_seat *ivi_seat = get_ivi_shell_seat(wseat);
 
        struct ivi_output *output = ivi_layout_get_output_from_surface(surface);
 
@@ -261,6 +291,13 @@ desktop_surface_removed(struct weston_desktop_surface *dsurface, void *userdata)
                output->active = NULL;
        }
 
+       /* clear out focused_surface to avoid a stale focused_surface. the
+        * client shell is responsible for keeping track and switch back to the
+        * last active surface so we don't get do anything at removal, just
+        * reset it */
+       if (ivi_seat && ivi_seat->focused_surface == wsurface)
+               ivi_seat->focused_surface = NULL;
+
        if (surface->role == IVI_SURFACE_ROLE_REMOTE &&
            output->type == OUTPUT_REMOTE)
                ivi_destroy_waltham_destroy(surface);