#include "write.h"
-uint64_t encodeFloat(float value, float offset, float factor, uint8_t bitPosition,
- uint8_t bitSize) {
+uint64_t encodeFloat(float value, uint8_t bitPosition, uint8_t bitSize,
+ float factor, float offset) {
float rawValue = (value - offset) / factor;
if(rawValue > 0) {
// round up to avoid losing precision when we cast to an int
rawValue += 0.5;
}
uint64_t result = 0;
- setBitField(&result, rawValue, bitPosition, bitSize);
+ setBitField(&result, (uint64_t)rawValue, bitPosition, bitSize);
return result;
}
-uint64_t encodeBoolean(bool value, float offset, float factor,
- uint8_t bitPosition, uint8_t bitSize) {
- return encodeFloat(value, offset, factor, bitPosition, bitSize);
+uint64_t encodeBoolean(bool value, uint8_t bitPosition, uint8_t bitSize,
+ float factor, float offset) {
+ return encodeFloat(value, offset, factor, bitPosition, bitSize);
}