#include <string>
#include <map>
#include <memory>
-//#include <experimental/optional>
-#include "wm-client.hpp"
+#include <mutex>
+#include "wm_client.hpp"
#include "request.hpp"
+#include "wm_error.hpp"
namespace wm
{
/* TODO: consider, which is better WMClient or std::string appid?
if appid is key to manage resources, it is better to select std::string
otherwise WMClient is better, IMO */
- bool requestFinished() const;
- bool setAction(unsigned req_num, const struct WMAction &action);
- bool setAction(unsigned req_num, const std::string &appid, const std::string &role, const std::string &area, bool visible = true);
+ WMError setAction(unsigned req_num, const struct WMAction &action);
+ WMError setAction(unsigned req_num, const std::string &appid, const std::string &role, const std::string &area, bool visible = true);
bool setEndDrawFinished(unsigned req_num, const std::string &appid, const std::string &role);
bool endDrawFullfilled(unsigned req_num);
void removeRequest(unsigned req_num);
void next();
bool haveRequest() const;
- struct WMTrigger getRequest(unsigned req_num);
- const std::vector<struct WMAction> &getActions(unsigned req_num);
+ struct WMTrigger getRequest(unsigned req_num, bool* found);
+ const std::vector<struct WMAction> &getActions(unsigned req_num, bool* found);
void clientDump();
void reqDump();
std::vector<WMRequest> req_list;
std::unordered_map<std::string, std::shared_ptr<WMClient>> app2client;
unsigned current_req;
+ std::mutex mtx;
};
} // namespace wm