#define TMCAGLWM_APP_HPP
#include <json-c/json.h>
+
+#include <atomic>
#include <memory>
#include <unordered_map>
#include <unordered_set>
-#include <deque>
+#include <experimental/optional>
#include "afb_binding_api.hpp"
#include "config.hpp"
namespace wm {
+using std::experimental::optional;
+
struct id_allocator {
constexpr static const unsigned id_shift = 22;
constexpr static const unsigned id_mask = (1 << id_shift) - 1;
}
};
+struct LayoutState {
+ enum States {
+ LayoutNone, // Not useful...
+ LayoutSingle,
+ LayoutSplit,
+ };
+
+ enum States state{LayoutSingle};
+ int main{-1};
+ int sub{-1};
+
+ bool operator==(const LayoutState &b) const {
+ return state == b.state && main == b.main && sub == b.sub;
+ }
+ bool operator!=(const LayoutState &b) const {
+ return !(*this == b);
+ }
+};
+
struct App {
struct binding_api api;
struct controller_hooks chooks;
struct config config;
- layouts_type layouts;
+ // track current layouts separately
+ std::map<int, struct LayoutState> layouts;
layer_map layers;
// ID allocation and proxy methods for lookup
return this->id_alloc.lookup(id);
}
+ struct LayoutState state;
+
+ std::atomic<bool> pending_events;
+
explicit App(wl::display *d);
~App();
App &operator=(App &&) = delete;
int init();
- int init_layout();
+ int init_layers();
int dispatch_events();
+ int dispatch_pending_events();
- void surface_set_layout(uint32_t surface_id);
+ void surface_set_layout_full(uint32_t surface_id);
+ void surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id);
// Allocate a surface ID for this role
result<int> request_surface(char const *drawing_name);
void emit_syncdraw(char const *label);
void emit_flushdraw(char const *label);
void emit_visible(char const *label, bool is_visible);
+ void emit_invisible(char const *label);
+ void emit_visible(char const *label);
+
+ void activate(unsigned id);
+ void deactivate(unsigned id);
+
+ bool can_split(unsigned new_id);
};
} // namespace wm