unsigned next = 1;
// Surfaces that where requested but not yet created
- std::unordered_map<unsigned, std::string> surfaces;
+ std::unordered_map<unsigned, std::string> id2name;
// std::unordered_set<unsigned> pending_surfaces;
- std::unordered_map<std::string, unsigned> names;
+ std::unordered_map<std::string, unsigned> name2id;
id_allocator(id_allocator const &) = delete;
id_allocator(id_allocator &&) = delete;
// Insert and return a new ID
unsigned generate_id(std::string const &name) {
unsigned sid = this->next++;
- sid <<= id_shift;
- this->surfaces[sid] = name;
+ this->id2name[sid] = name;
// this->pending_surfaces.insert({sid});
- this->names[name] = sid;
+ this->name2id[name] = sid;
logdebug("allocated new id %u with name %s", sid, name.c_str());
return sid;
}
// Lookup by ID or by name
optional<unsigned> lookup(std::string const &name) const {
- auto i = this->names.find(name);
- return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
+ auto i = this->name2id.find(name);
+ return i == this->name2id.end() ? nullopt : optional<unsigned>(i->second);
}
optional<std::string> lookup(unsigned id) const {
- auto i = this->surfaces.find(id);
- return i == this->surfaces.end() ? nullopt
+ auto i = this->id2name.find(id);
+ return i == this->id2name.end() ? nullopt
: optional<std::string>(i->second);
}
// Remove a surface id and name
// I don't think I will need this, do I?
void remove_id(std::string const &name) {
- auto i = this->names.find(name);
- if (i != this->names.end()) {
- this->surfaces.erase(i->second);
- this->names.erase(i);
+ auto i = this->name2id.find(name);
+ if (i != this->name2id.end()) {
+ this->id2name.erase(i->second);
+ this->name2id.erase(i);
}
}
void remove_id(unsigned id) {
- auto i = this->surfaces.find(id);
- if (i != this->surfaces.end()) {
- this->names.erase(i->second);
- this->surfaces.erase(i);
+ auto i = this->id2name.find(id);
+ if (i != this->id2name.end()) {
+ this->name2id.erase(i->second);
+ this->id2name.erase(i);
}
}
};
layouts_type layouts;
layer_map layers;
- typedef std::pair<char const *, std::function<void()>> name_task_pair;
- std::vector<name_task_pair> pending;
-
- typedef std::map<std::string, int> drawing_name_map;
- drawing_name_map name_mapping;
-
+ // ID allocation and proxy methods for lookup
struct id_allocator id_alloc;
-
- std::deque<unsigned> last_active;
+ optional<unsigned> lookup_id(char const *name) {
+ return this->id_alloc.lookup(std::string(name));
+ }
+ optional<std::string> lookup_name(unsigned id) {
+ return this->id_alloc.lookup(id);
+ }
explicit App(wl::display *d);
~App();
App &operator=(App &&) = delete;
int init();
- int init_layout();
+ int init_layers();
int dispatch_events();
- void surface_set_layout(uint32_t surface_id);
- char const *activate_surface(uint32_t surface_id);
- char const *deactivate_surface(uint32_t surface_id);
+ void surface_init_layout(uint32_t surface_id);
// Allocate a surface ID for this role
result<int> request_surface(char const *drawing_name);
char const *activate_surface(char const *drawing_name);
char const *deactivate_surface(char const *drawing_name);
- // add tasks, executed after dispatch_events()
- void add_task(char const *name, std::function<void()> &&f);
- void execute_pending();
-
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
void emit_activated(char const *label);
void emit_deactivated(char const *label);
void emit_syncdraw(char const *label);
+ void emit_flushdraw(char const *label);
void emit_visible(char const *label, bool is_visible);
+ void emit_invisible(char const *label);
+ void emit_visible(char const *label);
+
+ void activate(unsigned id);
+ void deactivate(unsigned id);
};
} // namespace wm