#define TMCAGLWM_APP_HPP
#include <json-c/json.h>
+
+#include <atomic>
#include <memory>
#include <unordered_map>
#include <unordered_set>
-#include <deque>
+#include <experimental/optional>
#include "afb_binding_api.hpp"
#include "config.hpp"
#include "controller_hooks.hpp"
#include "layers.hpp"
#include "layout.hpp"
+#include "policy.hpp"
#include "result.hpp"
#include "wayland.hpp"
namespace wm {
+using std::experimental::optional;
+
struct id_allocator {
constexpr static const unsigned id_shift = 22;
constexpr static const unsigned id_mask = (1 << id_shift) - 1;
unsigned next = 1;
// Surfaces that where requested but not yet created
- std::unordered_map<unsigned, std::string> surfaces;
+ std::unordered_map<unsigned, std::string> id2name;
// std::unordered_set<unsigned> pending_surfaces;
- std::unordered_map<std::string, unsigned> names;
+ std::unordered_map<std::string, unsigned> name2id;
id_allocator(id_allocator const &) = delete;
id_allocator(id_allocator &&) = delete;
// Insert and return a new ID
unsigned generate_id(std::string const &name) {
unsigned sid = this->next++;
- this->surfaces[sid] = name;
+ this->id2name[sid] = name;
// this->pending_surfaces.insert({sid});
- this->names[name] = sid;
+ this->name2id[name] = sid;
logdebug("allocated new id %u with name %s", sid, name.c_str());
return sid;
}
// Lookup by ID or by name
optional<unsigned> lookup(std::string const &name) const {
- auto i = this->names.find(name);
- return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
+ auto i = this->name2id.find(name);
+ return i == this->name2id.end() ? nullopt : optional<unsigned>(i->second);
}
optional<std::string> lookup(unsigned id) const {
- auto i = this->surfaces.find(id);
- return i == this->surfaces.end() ? nullopt
+ auto i = this->id2name.find(id);
+ return i == this->id2name.end() ? nullopt
: optional<std::string>(i->second);
}
// Remove a surface id and name
// I don't think I will need this, do I?
void remove_id(std::string const &name) {
- auto i = this->names.find(name);
- if (i != this->names.end()) {
- this->surfaces.erase(i->second);
- this->names.erase(i);
+ auto i = this->name2id.find(name);
+ if (i != this->name2id.end()) {
+ this->id2name.erase(i->second);
+ this->name2id.erase(i);
}
}
void remove_id(unsigned id) {
- auto i = this->surfaces.find(id);
- if (i != this->surfaces.end()) {
- this->names.erase(i->second);
- this->surfaces.erase(i);
+ auto i = this->id2name.find(id);
+ if (i != this->id2name.end()) {
+ this->name2id.erase(i->second);
+ this->id2name.erase(i);
}
}
};
struct config config;
- layouts_type layouts;
+ // track current layouts separately
layer_map layers;
- typedef std::pair<char const *, std::function<void()>> name_task_pair;
+ // ID allocation and proxy methods for lookup
+ struct id_allocator id_alloc;
- typedef std::map<std::string, int> drawing_name_map;
- drawing_name_map name_mapping;
+ // Set by AFB API when wayland events need to be dispatched
+ std::atomic<bool> pending_events;
- struct id_allocator id_alloc;
+ std::vector<int> pending_end_draw;
- std::deque<unsigned> last_active;
+ Policy policy;
explicit App(wl::display *d);
~App();
App &operator=(App &&) = delete;
int init();
- int init_layout();
int dispatch_events();
+ int dispatch_pending_events();
- void surface_set_layout(uint32_t surface_id);
- char const *activate_surface(uint32_t surface_id);
- char const *deactivate_surface(uint32_t surface_id);
-
- // Allocate a surface ID for this role
- result<int> request_surface(char const *drawing_name);
+ void set_pending_events();
- // Activate (i.e. make visible, if allowed!) a surface
- char const *activate_surface(char const *drawing_name);
- char const *deactivate_surface(char const *drawing_name);
+ result<int> api_request_surface(char const *drawing_name);
+ char const *api_activate_surface(char const *drawing_name);
+ char const *api_deactivate_surface(char const *drawing_name);
+ char const *api_enddraw(char const *drawing_name);
+ void api_ping();
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
+private:
+ optional<int> lookup_id(char const *name);
+ optional<std::string> lookup_name(int id);
+
+ bool pop_pending_events();
+
+ void enqueue_flushdraw(int surface_id);
+ void check_flushdraw(int surface_id);
+
+ int init_layers();
+
+ void surface_set_layout(int surface_id, optional<int> sub_surface_id = nullopt);
+ void layout_commit();
+
// TMC WM Events to clients
void emit_activated(char const *label);
void emit_deactivated(char const *label);
void emit_syncdraw(char const *label);
void emit_flushdraw(char const *label);
void emit_visible(char const *label, bool is_visible);
+ void emit_invisible(char const *label);
+ void emit_visible(char const *label);
+
+ void activate(int id);
+ void deactivate(int id);
+ void deactivate_main_surface();
+
+ bool can_split(struct LayoutState const &state, int new_id);
+ void try_layout(struct LayoutState &state,
+ struct LayoutState const &new_layout,
+ std::function<void(LayoutState const &nl)> apply);
};
} // namespace wm