}
// Remove a surface id and name
- // I don't think I will need this, do I?
void remove_id(std::string const &name) {
auto i = this->name2id.find(name);
if (i != this->name2id.end()) {
};
struct App {
+ enum EventType {
+ Event_Val_Min = 0,
+
+ Event_Active = Event_Val_Min,
+ Event_Inactive,
+
+ Event_Visible,
+ Event_Invisible,
+
+ Event_SyncDraw,
+ Event_FlushDraw,
+
+ Event_Val_Max = Event_FlushDraw,
+ };
+
+ const std::vector<const char *> kListEventName{
+ "active",
+ "inactive",
+ "visible",
+ "invisible",
+ "syncdraw",
+ "flushdraw"
+ };
+
struct binding_api api;
struct controller_hooks chooks;
Policy policy;
+ std::map<const char *, struct afb_event> map_afb_event;
+
explicit App(wl::display *d);
~App() = default;
char const *api_activate_surface(char const *drawing_name, char const *drawing_area);
char const *api_deactivate_surface(char const *drawing_name);
char const *api_enddraw(char const *drawing_name);
+ char const *api_subscribe(afb_req *req, char const *event_name);
void api_ping();
// Events from the compositor we are interested in