-//
-// Created by mfritzsc on 7/11/17.
-//
+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
#ifndef TMCAGLWM_APP_HPP
#define TMCAGLWM_APP_HPP
#include <json-c/json.h>
#include <memory>
+#include <unordered_map>
+#include <unordered_set>
-#include "wayland.hpp"
+#include "afb_binding_api.hpp"
+#include "config.hpp"
+#include "controller_hooks.hpp"
+#include "layers.hpp"
+#include "layout.hpp"
#include "result.hpp"
-#include "afb_api.hpp"
+#include "wayland.hpp"
namespace wl {
- struct display;
+struct display;
}
+
namespace genivi {
- struct controller;
+struct controller;
}
namespace wm {
- struct App {
- struct binding_api api;
+struct id_allocator {
+ unsigned next = 0x0100'0000;
+
+ // Surfaces that where requested but not yet created
+ std::unordered_map<unsigned, std::string> surfaces;
+ // std::unordered_set<unsigned> pending_surfaces;
+ std::unordered_map<std::string, unsigned> names;
+
+ id_allocator(id_allocator const &) = delete;
+ id_allocator(id_allocator &&) = delete;
+ id_allocator &operator=(id_allocator const &);
+ id_allocator &operator=(id_allocator &&) = delete;
+
+ // Insert and return a new ID
+ unsigned generate_id(std::string const &name) {
+ unsigned sid = this->next++;
+ this->surfaces[sid] = name;
+ // this->pending_surfaces.insert({sid});
+ this->names[name] = sid;
+ logdebug("allocated new id %u with name %s", sid, name.c_str());
+ return sid;
+ }
+
+ // Lookup by ID or by name
+ optional<unsigned> lookup(std::string const &name) const {
+ auto i = this->names.find(name);
+ return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
+ }
+
+ optional<std::string> lookup(unsigned id) const {
+ auto i = this->surfaces.find(id);
+ return i == this->surfaces.end() ? nullopt
+ : optional<std::string>(i->second);
+ }
+
+ // Remove a surface id and name
+ // I don't think I will need this, do I?
+ void remove_id(std::string const &name) {
+ auto i = this->names.find(name);
+ if (i != this->names.end()) {
+ this->surfaces.erase(i->second);
+ this->names.erase(i);
+ }
+ }
+
+ void remove_id(unsigned id) {
+ auto i = this->surfaces.find(id);
+ if (i != this->surfaces.end()) {
+ this->names.erase(i->second);
+ this->surfaces.erase(i);
+ }
+ }
+};
+
+struct App {
+ struct binding_api api;
+ struct controller_hooks chooks;
+
+ // This is the one thing, we do not own.
+ struct wl::display *display;
+
+ std::unique_ptr<struct genivi::controller> controller;
+ std::vector<std::unique_ptr<struct wl::output>> outputs;
+
+ struct config config;
+
+ layouts_type layouts;
+ layer_map layers;
+
+ typedef std::pair<char const *, std::function<void()>> name_task_pair;
+ std::vector<name_task_pair> pending;
+
+ typedef std::map<std::string, int> drawing_name_map;
+ drawing_name_map name_mapping;
+
+ struct id_allocator id_alloc;
+
+ explicit App(wl::display *d);
+ ~App();
+
+ App(App const &) = delete;
+ App &operator=(App const &) = delete;
+ App(App &&) = delete;
+ App &operator=(App &&) = delete;
+
+ int init();
+ int init_layout();
+
+ int dispatch_events();
+
+ void surface_set_layout(uint32_t surface_id);
+ char const *activate_surface(uint32_t surface_id);
- // This is the one thing, we do not own.
- struct wl::display *display;
+ // Allocate a surface ID for this role
+ result<int> request_surface(char const *drawing_name);
- std::unique_ptr<struct genivi::controller> controller;
- std::vector<std::unique_ptr<struct wl::output>> outputs;
+ // Activate (i.e. make visible, if allowed!) a surface
+ char const *activate_surface(char const *drawing_name);
- App(wl::display *d);
+ // add tasks, executed after dispatch_events()
+ void add_task(char const *name, std::function<void()> &&f);
+ void execute_pending();
- int init();
- int dispatch_events();
- int init_layout();
- };
+ // Events from the compositor we are interested in
+ void surface_created(uint32_t surface_id);
+ void surface_removed(uint32_t surface_id);
+};
-} // namespace wm
+} // namespace wm
-#endif //TMCAGLWM_APP_HPP
+#endif // TMCAGLWM_APP_HPP