app/id_alloc: remove destroyed surfaces
[staging/windowmanager.git] / src / app.hpp
index c3c2060..8f30d96 100644 (file)
@@ -53,8 +53,8 @@ struct id_allocator {
    id_allocator &operator=(id_allocator const &);
    id_allocator &operator=(id_allocator &&) = delete;
 
-   // Allocate a new ID
-   unsigned operator()(std::string const &name) {
+   // Insert and return a new ID
+   unsigned generate_id(std::string const &name) {
       unsigned sid = this->next++;
       this->surfaces[sid] = name;
       // this->pending_surfaces.insert({sid});
@@ -64,16 +64,34 @@ struct id_allocator {
    }
 
    // Lookup by ID or by name
-   optional<unsigned> operator[](std::string const &name) {
+   optional<unsigned> lookup(std::string const &name) const {
       auto i = this->names.find(name);
       return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
    }
 
-   optional<std::string> operator[](unsigned id) {
+   optional<std::string> lookup(unsigned id) const {
       auto i = this->surfaces.find(id);
       return i == this->surfaces.end() ? nullopt
                                        : optional<std::string>(i->second);
    }
+
+   // Remove a surface id and name
+   // I don't think I will need this, do I?
+   void remove_id(std::string const &name) {
+      auto i = this->names.find(name);
+      if (i != this->names.end()) {
+         this->surfaces.erase(i->second);
+         this->names.erase(i);
+      }
+   }
+
+   void remove_id(unsigned id) {
+      auto i = this->surfaces.find(id);
+      if (i != this->surfaces.end()) {
+         this->names.erase(i->second);
+         this->surfaces.erase(i);
+      }
+   }
 };
 
 struct App {