layer_map layers;
typedef std::pair<char const *, std::function<void()>> name_task_pair;
- std::vector<name_task_pair> pending;
typedef std::map<std::string, int> drawing_name_map;
drawing_name_map name_mapping;
char const *activate_surface(char const *drawing_name);
char const *deactivate_surface(char const *drawing_name);
- // add tasks, executed after dispatch_events()
- void add_task(char const *name, std::function<void()> &&f);
- void execute_pending();
-
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);