#include <unordered_map>
#include <unordered_set>
#include <experimental/optional>
-
-#include "afb_binding_api.hpp"
#include "config.hpp"
#include "controller_hooks.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "policy.hpp"
#include "result.hpp"
-#include "wayland.hpp"
+#include "wayland_ivi_wm.hpp"
#include "hmi-debug.h"
namespace wl {
"flushdraw"
};
- struct binding_api api;
struct controller_hooks chooks;
// This is the one thing, we do not own.
std::map<const char *, struct afb_event> map_afb_event;
+ // FOR CES DEMO
+ std::vector<int> surface_bg;
+
explicit App(wl::display *d);
~App() = default;
int init();
- int dispatch_events();
int dispatch_pending_events();
void set_pending_events();
char const *api_enddraw(char const *drawing_name);
char const *api_subscribe(afb_req *req, char const *event_name);
void api_ping();
+ void send_event(char const *evname, char const *label);
+ void send_event(char const *evname, char const *label, char const *area);
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);