void setTimer();
void stopTimer();
void processNextRequest();
- //void currentAppInvisible(const std::string &role);
const char *check_surface_exist(const char *drawing_name);
// The following function is temporary.
// Then will be removed when layermanager is finished
- //void lm_layout_change(const char *drawing_name);
- //WMError lm_layout_change(const struct WMAction &action);
WMError lm_release(const struct WMAction &action);
- //void lm_enddraw(const char *drawing_name);
private:
std::unordered_map<std::string, struct compositor::rect> area2size;