#include <memory>
#include <unordered_map>
#include <unordered_set>
+#include <deque>
#include "afb_binding_api.hpp"
#include "config.hpp"
namespace wm {
struct id_allocator {
- unsigned next = 0x0100'0000;
+ constexpr static const unsigned id_shift = 22;
+ constexpr static const unsigned id_mask = (1 << id_shift) - 1;
+
+ unsigned next = 1;
// Surfaces that where requested but not yet created
std::unordered_map<unsigned, std::string> surfaces;
id_allocator &operator=(id_allocator const &);
id_allocator &operator=(id_allocator &&) = delete;
- // Allocate a new ID
- unsigned operator()(std::string const &name) {
+ // Insert and return a new ID
+ unsigned generate_id(std::string const &name) {
unsigned sid = this->next++;
this->surfaces[sid] = name;
// this->pending_surfaces.insert({sid});
}
// Lookup by ID or by name
- optional<unsigned> operator[](std::string const &name) {
+ optional<unsigned> lookup(std::string const &name) const {
auto i = this->names.find(name);
return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
}
- optional<std::string> operator[](unsigned id) {
+ optional<std::string> lookup(unsigned id) const {
auto i = this->surfaces.find(id);
return i == this->surfaces.end() ? nullopt
: optional<std::string>(i->second);
}
+
+ // Remove a surface id and name
+ // I don't think I will need this, do I?
+ void remove_id(std::string const &name) {
+ auto i = this->names.find(name);
+ if (i != this->names.end()) {
+ this->surfaces.erase(i->second);
+ this->names.erase(i);
+ }
+ }
+
+ void remove_id(unsigned id) {
+ auto i = this->surfaces.find(id);
+ if (i != this->surfaces.end()) {
+ this->names.erase(i->second);
+ this->surfaces.erase(i);
+ }
+ }
};
struct App {
layer_map layers;
typedef std::pair<char const *, std::function<void()>> name_task_pair;
- std::vector<name_task_pair> pending;
typedef std::map<std::string, int> drawing_name_map;
drawing_name_map name_mapping;
struct id_allocator id_alloc;
+ std::deque<unsigned> last_active;
+
explicit App(wl::display *d);
~App();
void surface_set_layout(uint32_t surface_id);
char const *activate_surface(uint32_t surface_id);
+ char const *deactivate_surface(uint32_t surface_id);
// Allocate a surface ID for this role
result<int> request_surface(char const *drawing_name);
// Activate (i.e. make visible, if allowed!) a surface
- char const *activate_surface(char const *drawng_name);
-
- // add tasks, executed after dispatch_events()
- void add_task(char const *name, std::function<void()> &&f);
- void execute_pending();
+ char const *activate_surface(char const *drawing_name);
+ char const *deactivate_surface(char const *drawing_name);
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
+
+ // TMC WM Events to clients
+ void emit_activated(char const *label);
+ void emit_deactivated(char const *label);
+ void emit_syncdraw(char const *label);
+ void emit_flushdraw(char const *label);
+ void emit_visible(char const *label, bool is_visible);
};
} // namespace wm