#include <memory>
#include <unordered_map>
#include <unordered_set>
+#include <deque>
#include "afb_binding_api.hpp"
#include "config.hpp"
namespace wm {
struct id_allocator {
- unsigned next = 0x0100'0000;
+ constexpr static const unsigned id_shift = 22;
+ constexpr static const unsigned id_mask = (1 << id_shift) - 1;
+
+ unsigned next = 1;
// Surfaces that where requested but not yet created
std::unordered_map<unsigned, std::string> surfaces;
layer_map layers;
typedef std::pair<char const *, std::function<void()>> name_task_pair;
- std::vector<name_task_pair> pending;
typedef std::map<std::string, int> drawing_name_map;
drawing_name_map name_mapping;
struct id_allocator id_alloc;
+ std::deque<unsigned> last_active;
+
explicit App(wl::display *d);
~App();
void surface_set_layout(uint32_t surface_id);
char const *activate_surface(uint32_t surface_id);
+ char const *deactivate_surface(uint32_t surface_id);
// Allocate a surface ID for this role
result<int> request_surface(char const *drawing_name);
// Activate (i.e. make visible, if allowed!) a surface
char const *activate_surface(char const *drawing_name);
-
- // add tasks, executed after dispatch_events()
- void add_task(char const *name, std::function<void()> &&f);
- void execute_pending();
+ char const *deactivate_surface(char const *drawing_name);
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
+
+ // TMC WM Events to clients
+ void emit_activated(char const *label);
+ void emit_deactivated(char const *label);
+ void emit_syncdraw(char const *label);
+ void emit_flushdraw(char const *label);
+ void emit_visible(char const *label, bool is_visible);
};
} // namespace wm