{
rect.h = this->controller->output_size.h + 1 + rect.h;
}
- this->controller->surfaces[surface]->set_source_rectangle(rect.x, rect.y, rect.w, rect.h);
+ this->controller->surfaces[surface]->set_source_rectangle(0, 0, rect.w, rect.h);
this->controller->layers[*lid]->add_surface(surface);
this->layout_commit();