/*
- * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
-#include "wayland.hpp"
+#include "wayland_ivi_wm.hpp"
#include <cstdio>
#include <memory>
#include <json-c/json.h>
#include <algorithm>
-#include <bits/signum.h>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>
-namespace wm {
+#include "wm_client.hpp"
+#include "applist.hpp"
-namespace {
+extern "C"
+{
+#include <systemd/sd-event.h>
+}
+
+namespace wm
+{
+
+const unsigned kTimeOut = 10000000UL; /* 10s */
+
+/* DrawingArea name used by "{layout}.{area}" */
+const char kNameLayoutNormal[] = "normal";
+const char kNameLayoutSplit[] = "split";
+const char kNameAreaFull[] = "full";
+const char kNameAreaMain[] = "main";
+const char kNameAreaSub[] = "sub";
+
+/* Key for json obejct */
+const char kKeyDrawingName[] = "drawing_name";
+const char kKeyDrawingArea[] = "drawing_area";
+const char kKeyDrawingRect[] = "drawing_rect";
+const char kKeyX[] = "x";
+const char kKeyY[] = "y";
+const char kKeyWidth[] = "width";
+const char kKeyHeight[] = "height";
+const char kKeyWidthPixel[] = "width_pixel";
+const char kKeyHeightPixel[] = "height_pixel";
+const char kKeyWidthMm[] = "width_mm";
+const char kKeyHeightMm[] = "height_mm";
+
+static sd_event_source *g_timer_ev_src = nullptr;
+
+static AppList g_app_list;
+
+namespace
+{
using nlohmann::json;
-result<json> file_to_json(char const *filename) {
- std::ifstream i(filename);
- if (i.fail()) {
- return Err<json>("Could not open config file");
- }
- json j;
- i >> j;
- return Ok(j);
+result<json> file_to_json(char const *filename)
+{
+ json j;
+ std::ifstream i(filename);
+ if (i.fail())
+ {
+ HMI_DEBUG("wm", "Could not open config file, so use default layer information");
+ j = default_layers_json;
+ }
+ else
+ {
+ i >> j;
+ }
+
+ return Ok(j);
}
-struct result<layer_map> load_layer_map(char const *filename) {
- logdebug("loading IDs from %s", filename);
+struct result<layer_map> load_layer_map(char const *filename)
+{
+ HMI_DEBUG("wm", "loading IDs from %s", filename);
- auto j = file_to_json(filename);
- if (j.is_err()) {
- return Err<layer_map>(j.unwrap_err());
- }
- json jids = j.unwrap();
+ auto j = file_to_json(filename);
+ if (j.is_err())
+ {
+ return Err<layer_map>(j.unwrap_err());
+ }
+ json jids = j.unwrap();
- return to_layer_map(jids);
+ return to_layer_map(jids);
}
-} // namespace
+static int
+processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata)
+{
+ HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request");
+ reinterpret_cast<wm::App *>(userdata)->timerHandler();
+ return 0;
+}
-// _ _ _ _
-// ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | |
-// / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| |
-// | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | |
-// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_|
-// |_| |_| |_|
-App::App(wl::display *d)
- : api{this},
- chooks{this},
- display{d},
- controller{},
- outputs(),
- config(),
- layers(),
- id_alloc{},
- pending_events(false),
- policy{} {
- try {
- {
- auto l = load_layer_map(
- this->config.get_string("layers.json").value().c_str());
- if (l.is_ok()) {
- this->layers = l.unwrap();
- } else {
- logerror("%s", l.err().value());
- }
- }
- } catch (std::exception &e) {
- logerror("Loading of configuration failed: %s", e.what());
- }
-}
-
-int App::init() {
- if (!this->display->ok()) {
- return -1;
- }
-
- if (this->layers.mapping.empty()) {
- logerror("No surface -> layer mapping loaded");
- return -1;
- }
-
- this->display->add_global_handler(
- "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
- this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
- });
-
- this->display->add_global_handler(
- "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
- this->controller =
- std::make_unique<struct genivi::controller>(r, name, v);
-
- // Init controller hooks
- this->controller->chooks = &this->chooks;
-
- // XXX: This protocol needs the output, so lets just add our mapping
- // here...
- this->controller->add_proxy_to_id_mapping(
- this->outputs.back()->proxy.get(),
- wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
- this->outputs.back()->proxy.get())));
- });
-
- // First level objects
- this->display->roundtrip();
- // Second level objects
- this->display->roundtrip();
- // Third level objects
- this->display->roundtrip();
-
- return init_layers();
-}
-
-int App::dispatch_events() {
- if (this->dispatch_events() == 0) {
- return 0;
- }
-
- int ret = this->display->dispatch();
- if (ret == -1) {
- logerror("wl_display_dipatch() returned error %d",
- this->display->get_error());
- return -1;
- }
- this->display->flush();
-
- return 0;
-}
-
-int App::dispatch_pending_events() {
- if (this->pop_pending_events()) {
- this->display->dispatch_pending();
- return 0;
-}
- return -1;
-}
-
-bool App::pop_pending_events() {
- bool x{true};
- return this->pending_events.compare_exchange_strong(
- x, false, std::memory_order_consume);
-}
-
-void App::set_pending_events() {
- this->pending_events.store(true, std::memory_order_release);
-}
-
-optional<int> App::lookup_id(char const *name) {
- return this->id_alloc.lookup(std::string(name));
-}
-optional<std::string> App::lookup_name(int id) {
- return this->id_alloc.lookup(id);
-}
-
-// _ _ _ _ _ ____
-// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
-// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
-// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
-// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
-// |_____| |___/ \_\/_/
-int App::init_layers() {
- if (!this->controller) {
- logerror("ivi_controller global not available");
- return -1;
- }
-
- if (this->outputs.empty()) {
- logerror("no output was set up!");
- return -1;
- }
-
- auto &c = this->controller;
-
- auto &o = this->outputs.front();
- auto &s = c->screens.begin()->second;
- auto &layers = c->layers;
-
- // XXX: Write output dimensions to ivi controller...
- c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
-
- // Clear scene
- layers.clear();
-
- // Clear screen
- s->clear();
+} // namespace
- // Quick and dirty setup of layers
- // XXX: This likely needs to be sorted by order (note, we don't (yet?)
- // do any zorder arrangement).
- for (auto const &i : this->layers.mapping) {
- c->layer_create(i.second.layer_id, o->width, o->height);
- auto &l = layers[i.second.layer_id];
- l->set_destination_rectangle(0, 0, o->width, o->height);
- l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
- i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
- }
+void App::timerHandler()
+{
+ unsigned req_num = g_app_list.currentRequestNumber();
+ HMI_SEQ_DEBUG(req_num, "Timer expired remove Request");
+ g_app_list.reqDump();
+ g_app_list.removeRequest(req_num);
+ this->processNextRequest();
+}
- // Add layers to screen (XXX: are they sorted correctly?)
- s->set_render_order(this->layers.layers);
+void App::removeClient(const std::string &appid)
+{
+ HMI_DEBUG("wm", "Remove clinet %s from list", appid.c_str());
+ g_app_list.removeClient(appid);
+}
- this->layout_commit();
+bool App::subscribeEventForApp(const std::string &appid, afb_req req, const std::string &evname)
+{
+ if(!g_app_list.contains(appid)){
+ HMI_DEBUG("wm", "Client %s is not registered", appid.c_str());
+ return false;
+ }
+ auto client = g_app_list.lookUpClient(appid);
+ return client->subscribe(req, evname);
+}
- return 0;
+/**
+ * App Impl
+ */
+App::App(wl::display *d)
+ : chooks{this},
+ display{d},
+ controller{},
+ outputs(),
+ config(),
+ layers(),
+ id_alloc{},
+ pending_events(false),
+ policy{}
+{
+ try
+ {
+ {
+ auto l = load_layer_map(
+ this->config.get_string("layers.json").value().c_str());
+ if (l.is_ok())
+ {
+ this->layers = l.unwrap();
+ }
+ else
+ {
+ HMI_ERROR("wm", "%s", l.err().value());
+ }
+ }
+ }
+ catch (std::exception &e)
+ {
+ HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
+ }
}
-void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
- if (!this->controller->surface_exists(surface_id)) {
- logerror("Surface %d does not exist", surface_id);
- return;
- }
+int App::init()
+{
+ if (!this->display->ok())
+ {
+ return -1;
+ }
+
+ if (this->layers.mapping.empty())
+ {
+ HMI_ERROR("wm", "No surface -> layer mapping loaded");
+ return -1;
+ }
+
+ // Make afb event
+ for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
+ {
+ map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
+ }
+
+ this->display->add_global_handler(
+ "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
+ this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
+ });
+
+ this->display->add_global_handler(
+ "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
+ this->controller =
+ std::make_unique<struct compositor::controller>(r, name, v);
+
+ // Init controller hooks
+ this->controller->chooks = &this->chooks;
+
+ // This protocol needs the output, so lets just add our mapping here...
+ this->controller->add_proxy_to_id_mapping(
+ this->outputs.back()->proxy.get(),
+ wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
+ this->outputs.back()->proxy.get())));
+
+ // Create screen
+ this->controller->create_screen(this->outputs.back()->proxy.get());
+
+ // Set display to controller
+ this->controller->display = this->display;
+ });
+
+ // First level objects
+ this->display->roundtrip();
+ // Second level objects
+ this->display->roundtrip();
+ // Third level objects
+ this->display->roundtrip();
+
+ return init_layers();
+}
- auto o_layer_id = this->layers.get_layer_id(surface_id);
+int App::dispatch_pending_events()
+{
+ if (this->pop_pending_events())
+ {
+ this->display->dispatch_pending();
+ return 0;
+ }
+ return -1;
+}
- if (!o_layer_id) {
- logerror("Surface %d is not associated with any layer!", surface_id);
- return;
- }
+bool App::pop_pending_events()
+{
+ bool x{true};
+ return this->pending_events.compare_exchange_strong(
+ x, false, std::memory_order_consume);
+}
- uint32_t layer_id = *o_layer_id;
+void App::set_pending_events()
+{
+ this->pending_events.store(true, std::memory_order_release);
+}
- auto const &layer = this->layers.get_layer(layer_id);
- auto rect = layer.value().rect;
- auto &s = this->controller->surfaces[surface_id];
+optional<int> App::lookup_id(char const *name)
+{
+ return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id)
+{
+ return this->id_alloc.lookup(id);
+}
- int x = rect.x;
- int y = rect.y;
- int w = rect.w;
- int h = rect.h;
+/**
+ * init_layers()
+ */
+int App::init_layers()
+{
+ if (!this->controller)
+ {
+ HMI_ERROR("wm", "ivi_controller global not available");
+ return -1;
+ }
+
+ if (this->outputs.empty())
+ {
+ HMI_ERROR("wm", "no output was set up!");
+ return -1;
+ }
+
+ auto &c = this->controller;
+
+ auto &o = this->outputs.front();
+ auto &s = c->screens.begin()->second;
+ auto &layers = c->layers;
+
+ // Write output dimensions to ivi controller...
+ c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
+ c->physical_size = compositor::size{uint32_t(o->physical_width),
+ uint32_t(o->physical_height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
+
+ // Quick and dirty setup of layers
+ for (auto const &i : this->layers.mapping)
+ {
+ c->layer_create(i.second.layer_id, o->width, o->height);
+ auto &l = layers[i.second.layer_id];
+ l->set_destination_rectangle(0, 0, o->width, o->height);
+ l->set_visibility(1);
+ HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
+ i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
+ }
+
+ // Add layers to screen
+ s->set_render_order(this->layers.layers);
+
+ this->layout_commit();
+
+ this->layers.setupArea(o->width, o->height);
+
+ return 0;
+}
- // less-than-0 values refer to MAX + 1 - $VALUE
- // e.g. MAX is either screen width or height
- if (w < 0) {
- w = this->controller->output_size.w + 1 + w;
- }
- if (h < 0) {
- h = this->controller->output_size.h + 1 + h;
- }
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id)
+{
+ if (!this->controller->surface_exists(surface_id))
+ {
+ HMI_ERROR("wm", "Surface %d does not exist", surface_id);
+ return;
+ }
+
+ auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+ if (!o_layer_id)
+ {
+ HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
+ return;
+ }
+
+ uint32_t layer_id = *o_layer_id;
+
+ auto const &layer = this->layers.get_layer(layer_id);
+ auto rect = layer.value().rect;
+ auto &s = this->controller->surfaces[surface_id];
+
+ int x = rect.x;
+ int y = rect.y;
+ int w = rect.w;
+ int h = rect.h;
+
+ // less-than-0 values refer to MAX + 1 - $VALUE
+ // e.g. MAX is either screen width or height
+ if (w < 0)
+ {
+ w = this->controller->output_size.w + 1 + w;
+ }
+ if (h < 0)
+ {
+ h = this->controller->output_size.h + 1 + h;
+ }
+
+ HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
+
+ // set destination to the display rectangle
+ s->set_destination_rectangle(x, y, w, h);
+
+ // update area information
+ this->area_info[surface_id].x = x;
+ this->area_info[surface_id].y = y;
+ this->area_info[surface_id].w = w;
+ this->area_info[surface_id].h = h;
+
+ HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+ surface_id, layer_id, x, y, w, h);
+}
- if (sub_surface_id) {
- if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
- logerror(
- "surface_set_layout: layers of surfaces (%d and %d) don't match!",
- surface_id, *sub_surface_id);
- return;
- }
+void App::layout_commit()
+{
+ this->controller->commit_changes();
+ this->display->flush();
+}
- int x_off = 0;
- int y_off = 0;
-
- // split along major axis
- if (w > h) {
- w /= 2;
- x_off = w;
- } else {
- h /= 2;
- y_off = h;
- }
-
- auto &ss = this->controller->surfaces[*sub_surface_id];
-
- logdebug("surface_set_layout for sub surface %u on layer %u",
- *sub_surface_id, layer_id);
-
- // configure surface to wxh dimensions
- ss->set_configuration(w, h);
- // set source reactangle, even if we should not need to set it.
- ss->set_source_rectangle(0, 0, w, h);
- // set destination to the display rectangle
- ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
- }
-
- logdebug("surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
-
- // configure surface to wxh dimensions
- s->set_configuration(w, h);
- // set source reactangle, even if we should not need to set it.
- s->set_source_rectangle(0, 0, w, h);
-
- // set destination to the display rectangle
- s->set_destination_rectangle(x, y, w, h);
-
- logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
- surface_id, layer_id, x, y, w, h);
-}
-
-void App::layout_commit() {
- this->controller->commit_changes();
- this->display->flush();
-}
-
-char const *App::api_activate_surface(char const *drawing_name) {
- ST();
- auto const &surface_id = this->lookup_id(drawing_name);
-
- if (!surface_id) {
- return "Surface does not exist";
- }
-
- if (!this->controller->surface_exists(*surface_id)) {
- return "Surface does not exist in controller!";
- }
-
- auto layer_id = this->layers.get_layer_id(*surface_id);
-
- if (!layer_id) {
- return "Surface is not on any layer!";
- }
-
- auto o_state = *this->layers.get_layout_state(*surface_id);
-
- if (o_state == nullptr) {
- return "Could not find layer for surface";
-}
-
- struct LayoutState &state = *o_state;
-
- // disable layers that are above our current layer
- for (auto const &l : this->layers.mapping) {
- if (l.second.layer_id <= *layer_id) {
- continue;
- }
-
- bool flush = false;
- if (l.second.state.main != -1) {
- this->deactivate(l.second.state.main);
- l.second.state.main = -1;
- flush = true;
- }
-
- if (l.second.state.sub != -1) {
- this->deactivate(l.second.state.sub);
- l.second.state.sub = -1;
- flush = true;
- }
-
- if (flush) {
- this->layout_commit();
- }
- }
-
- if (state.main == *surface_id || state.sub == *surface_id) {
- return "Surface already active";
- }
+void App::setTimer()
+{
+ HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "Timer set activate");
+ if (g_timer_ev_src == nullptr)
+ {
+ // firsttime set into sd_event
+ int ret = sd_event_add_time(afb_daemon_get_event_loop(), &g_timer_ev_src,
+ CLOCK_REALTIME, time(NULL) * (1000000UL) + kTimeOut, 1, processTimerHandler, this);
+ if (ret < 0)
+ {
+ HMI_ERROR("wm", "Could't set timer");
+ }
+ }
+ else
+ {
+ // update timer limitation after second time
+ sd_event_source_set_time(g_timer_ev_src, time(NULL) * (1000000UL) + kTimeOut);
+ sd_event_source_set_enabled(g_timer_ev_src, SD_EVENT_ONESHOT);
+ }
+}
- if (state.main == -1) {
- this->try_layout(
- state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
- this->surface_set_layout(*surface_id);
- // XXX do we need to activate after enddraw?
- state = nl;
- this->emit_syncdraw(drawing_name);
- this->enqueue_flushdraw(state.main);
- });
- } else {
- bool can_split = this->can_split(state, *surface_id);
+void App::stopTimer()
+{
+ unsigned req_num = g_app_list.currentRequestNumber();
+ HMI_SEQ_DEBUG(req_num, "Timer stop");
+ int rc = sd_event_source_set_enabled(g_timer_ev_src, SD_EVENT_OFF);
+ if (rc < 0)
+ {
+ HMI_SEQ_ERROR(req_num, "Timer stop failed");
+ }
+}
- if (can_split) {
- this->try_layout(
- state,
- LayoutState{state.main, *surface_id},
- [&] (LayoutState const &nl) {
- std::string main =
- std::move(*this->lookup_name(state.main));
-
- this->surface_set_layout(state.main, surface_id);
- if (state.sub != -1) {
- this->deactivate(state.sub);
- }
- state = nl;
-
- this->emit_syncdraw(drawing_name);
- this->emit_syncdraw(main.c_str());
- this->enqueue_flushdraw(state.main);
- this->enqueue_flushdraw(state.sub);
- });
- } else {
+WMError App::lm_release(const struct WMAction &action)
+{
+ //auto const &surface_id = this->lookup_id(drawing_name);
+ WMError ret = WMError::LAYOUT_CHANGE_FAIL;
+ unsigned req_num = g_app_list.currentRequestNumber();
+ auto const &surface_id = this->lookup_id(action.role.c_str());
+ if (!surface_id)
+ {
+ HMI_SEQ_ERROR(req_num, "Surface does not exist");
+ return ret;
+ }
+
+ if (*surface_id == this->layers.main_surface)
+ {
+ HMI_SEQ_ERROR(req_num, "Cannot deactivate main_surface");
+ return ret;
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (o_state == nullptr)
+ {
+ HMI_SEQ_ERROR(req_num, "Could not find layer for surface");
+ return ret;
+ }
+
+ struct LayoutState &state = *o_state;
+
+ if (state.main == -1)
+ {
+ HMI_SEQ_ERROR(req_num, "No surface active");
+ return ret;
+ }
+
+ // Check against main_surface, main_surface_name is the configuration item.
+ if (*surface_id == this->layers.main_surface)
+ {
+ HMI_SEQ_DEBUG(req_num, "Refusing to deactivate main_surface %d", *surface_id);
+ //reply(nullptr);
+ return WMError::SUCCESS;
+ }
+ if ((state.main == *surface_id) && (state.sub == *surface_id))
+ {
+ HMI_SEQ_ERROR(req_num, "Surface is not active");
+ return ret;
+ }
+
+ if (state.main == *surface_id)
+ {
+ if (state.sub != -1)
+ {
this->try_layout(
- state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
- this->surface_set_layout(*surface_id);
- this->deactivate(state.main);
- if (state.sub != -1) {
- this->deactivate(state.sub);
- }
- state = nl;
-
- this->emit_syncdraw(drawing_name);
- this->enqueue_flushdraw(state.main);
- });
- }
- }
-
- // no error
- return nullptr;
-}
-
-char const *App::api_deactivate_surface(char const *drawing_name) {
- ST();
- auto const &surface_id = this->lookup_id(drawing_name);
-
- if (!surface_id) {
- return "Surface does not exist";
- }
-
- if (*surface_id == this->layers.main_surface) {
- return "Cannot deactivate main_surface";
- }
-
- auto o_state = *this->layers.get_layout_state(*surface_id);
-
- if (o_state == nullptr) {
- return "Could not find layer for surface";
- }
-
- struct LayoutState &state = *o_state;
-
- if (state.main == -1) {
- return "No surface active";
- }
-
- // XXX: check against main_surface, main_surface_name is the configuration
- // item.
- if (*surface_id == this->layers.main_surface) {
- logdebug("Refusing to deactivate main_surface %d", *surface_id);
- return nullptr;
- }
-
- if (state.main == *surface_id) {
- if (state.sub != -1) {
- this->try_layout(
- state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
- std::string sub = std::move(*this->lookup_name(state.sub));
-
- this->deactivate(*surface_id);
- this->surface_set_layout(state.sub);
- state = nl;
-
- this->layout_commit();
- this->emit_syncdraw(sub.c_str());
- this->enqueue_flushdraw(state.sub);
+ state, LayoutState{state.sub, -1}, [&](LayoutState const &nl) {
+ std::string sub = std::move(*this->lookup_name(state.sub));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.sub);
+ state = nl;
+
+ this->layout_commit();
+ std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
+ compositor::rect area_rect = this->area_info[state.sub];
+ this->emit_syncdraw(sub.c_str(), str_area.c_str(),
+ area_rect.x, area_rect.y, area_rect.w, area_rect.h);
+ this->enqueue_flushdraw(state.sub);
+ });
+ }
+ else
+ {
+ this->try_layout(state, LayoutState{-1, -1}, [&](LayoutState const &nl) {
+ this->deactivate(*surface_id);
+ state = nl;
+ this->layout_commit();
});
- } else {
- this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
- this->deactivate(*surface_id);
- state = nl;
- this->layout_commit();
- });
- }
- } else if (state.sub == *surface_id) {
- this->try_layout(
- state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
- std::string main = std::move(*this->lookup_name(state.main));
-
- this->deactivate(*surface_id);
- this->surface_set_layout(state.main);
- state = nl;
-
- this->layout_commit();
- this->emit_syncdraw(main.c_str());
- this->enqueue_flushdraw(state.main);
- });
- } else {
- return "Surface is not active";
- }
-
- return nullptr;
-}
-
-void App::enqueue_flushdraw(int surface_id) {
- this->check_flushdraw(surface_id);
- logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
- this->pending_end_draw.push_back(surface_id);
-}
-
-void App::check_flushdraw(int surface_id) {
- auto i = std::find(std::begin(this->pending_end_draw),
- std::end(this->pending_end_draw), surface_id);
- if (i != std::end(this->pending_end_draw)) {
- auto n = this->lookup_name(surface_id);
- logerror("Application %s (%d) has pending EndDraw call(s)!",
- n ? n->c_str() : "unknown-name", surface_id);
- std::swap(this->pending_end_draw[std::distance(
- std::begin(this->pending_end_draw), i)],
- this->pending_end_draw.back());
- this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
- }
-}
-
-char const *App::api_enddraw(char const *drawing_name) {
- for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
- auto n = this->lookup_name(this->pending_end_draw[i]);
- if (n && *n == drawing_name) {
- std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
- this->pending_end_draw.resize(iend - 1);
- // XXX: Please tell the compositor to thaw the surface...
- this->activate(this->pending_end_draw[i]);
- this->layout_commit();
- this->emit_flushdraw(drawing_name);
- return nullptr;
- }
- }
- return "No EndDraw pending for surface";
+ }
+ }
+ else if (state.sub == *surface_id)
+ {
+ this->try_layout(
+ state, LayoutState{state.main, -1}, [&](LayoutState const &nl) {
+ std::string main = std::move(*this->lookup_name(state.main));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.main);
+ state = nl;
+
+ this->layout_commit();
+ std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
+ compositor::rect area_rect = this->area_info[state.main];
+ this->emit_syncdraw(main.c_str(), str_area.c_str(),
+ area_rect.x, area_rect.y, area_rect.w, area_rect.h);
+ this->enqueue_flushdraw(state.main);
+ });
+ }
+ return WMError::SUCCESS;
}
-void App::api_ping() { this->dispatch_pending_events(); }
+WMError App::doTransition(unsigned req_num)
+{
+ HMI_SEQ_DEBUG(req_num, "check policy");
+ WMError ret = this->checkPolicy(req_num);
+ if (ret != WMError::SUCCESS)
+ {
+ return ret;
+ }
+ HMI_SEQ_DEBUG(req_num, "Start transition.");
+ ret = this->startTransition(req_num);
+ return ret;
+}
-// _ _ _____ _
-// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
-// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
-// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
-// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
-// |_|
-void App::surface_created(uint32_t surface_id) {
- auto layer_id = this->layers.get_layer_id(surface_id);
- if (!layer_id) {
- logdebug("Newly created surfce %d is not associated with any layer!",
- surface_id);
- return;
- }
-
- logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
-
- this->controller->layers[*layer_id]->add_surface(
- this->controller->surfaces[surface_id].get());
-
- // activate the main_surface right away
- /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
- logdebug("Activating main_surface (%d)", surface_id);
+WMError App::checkPolicy(unsigned req_num)
+{
+ /*
+ * Check Policy
+ */
+ // get current trigger
+ bool found = false;
+ bool split = false;
+ WMError ret = WMError::LAYOUT_CHANGE_FAIL;
+ auto trigger = g_app_list.getRequest(req_num, &found);
+ if (!found)
+ {
+ ret = WMError::NO_ENTRY;
+ return ret;
+ }
+ std::string req_area = trigger.area;
+
+ // >>>> Compatible with current window manager until policy manager coming
+ if (trigger.task == Task::TASK_ALLOCATE)
+ {
+ HMI_SEQ_DEBUG(req_num, "Check split or not");
+ const char *msg = this->check_surface_exist(trigger.role.c_str());
+
+ if (msg)
+ {
+ HMI_SEQ_ERROR(req_num, msg);
+ ret = WMError::LAYOUT_CHANGE_FAIL;
+ return ret;
+ }
+
+ auto const &surface_id = this->lookup_id(trigger.role.c_str());
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+
+ unsigned curernt_sid = state.main;
+ split = this->can_split(state, *surface_id);
+
+ if (split)
+ {
+ HMI_SEQ_DEBUG(req_num, "Split happens");
+ // Get current visible role
+ std::string add_role = this->lookup_name(state.main).value();
+ // Set next area
+ std::string add_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
+ // Change request area
+ req_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
+ // set another action
+ std::string add_name = g_app_list.getAppID(curernt_sid, add_role, &found);
+ if (!found)
+ {
+ HMI_SEQ_ERROR(req_num, "Couldn't widhdraw with surfaceID : %s", curernt_sid);
+ ret = WMError::NOT_REGISTERED;
+ return ret;
+ }
+ HMI_SEQ_INFO(req_num, "Additional split app %s, role: %s, area: %s",
+ add_name.c_str(), add_role.c_str(), add_area.c_str());
+ // Set split action
+ bool end_draw_finished = false;
+ WMAction split_action{
+ add_name,
+ add_role,
+ add_area,
+ TaskVisible::VISIBLE,
+ end_draw_finished};
+ WMError ret = g_app_list.setAction(req_num, split_action);
+ if (ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, "Failed to set action");
+ return ret;
+ }
+ g_app_list.reqDump();
+ }
+ }
+ else
+ {
+ HMI_SEQ_DEBUG(req_num, "split doesn't happen");
+ }
+
+ // Set invisible task(Remove if policy manager finish)
+ ret = this->setInvisibleTask(trigger.role, split);
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, "Failed to set invisible task: %s", errorDescription(ret));
+ return ret;
+ }
+
+ /* get new status from Policy Manager */
+ HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
+ TaskVisible task_visible = (trigger.task == Task::TASK_ALLOCATE) ? TaskVisible::VISIBLE : TaskVisible::INVISIBLE;
+
+ ret = g_app_list.setAction(req_num, trigger.appid, trigger.role, req_area, task_visible);
+ g_app_list.reqDump();
+
+ return ret;
+}
- this->api_activate_surface(
- this->lookup_name(surface_id).value_or("unknown-name").c_str());
- }*/
+WMError App::startTransition(unsigned req_num)
+{
+ bool sync_draw_happen = false;
+ bool found = false;
+ WMError ret = WMError::SUCCESS;
+ auto actions = g_app_list.getActions(req_num, &found);
+ if (!found)
+ {
+ ret = WMError::NO_ENTRY;
+ HMI_SEQ_ERROR(req_num, "Window Manager bug :%s : Action is not set", errorDescription(ret));
+ return ret;
+ }
+
+ for (const auto &y : actions)
+ {
+ if (y.visible != TaskVisible::INVISIBLE)
+ {
+ sync_draw_happen = true;
+ this->emit_syncdraw(y.role, y.area);
+ /* TODO: emit event for app not subscriber
+ if(g_app_list.contains(y.appid))
+ g_app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */
+ }
+ }
+
+ if (sync_draw_happen)
+ {
+ this->setTimer();
+ }
+ else
+ {
+ // deactivate only, no syncDraw
+ // Make it deactivate here
+ for (const auto &z : actions)
+ {
+ if (g_app_list.contains(z.appid))
+ {
+ auto client = g_app_list.lookUpClient(z.appid);
+ this->deactivate(client->surfaceID(z.role));
+ }
+ }
+ ret = NO_LAYOUT_CHANGE;
+ }
+ return ret;
}
-void App::surface_removed(uint32_t surface_id) {
- logdebug("surface_id is %u", surface_id);
+WMError App::setInvisibleTask(const std::string &role, bool split)
+{
+ unsigned req = g_app_list.currentRequestNumber();
+ HMI_SEQ_DEBUG(req, "set current visible app to invisible task");
+ // This task is copied from original actiavete surface
+ const char *drawing_name = role.c_str();
+ auto const &surface_id = this->lookup_id(drawing_name);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+ std::string add_name, add_role;
+ std::string add_area = "";
+ int surface;
+ TaskVisible task_visible = TaskVisible::INVISIBLE;
+ bool end_draw_finished = true;
+ bool found = false;
+
+ for (auto const &l : this->layers.mapping)
+ {
+ if (l.second.layer_id <= *layer_id)
+ {
+ continue;
+ }
+ if (l.second.state.main != -1)
+ {
+ //this->deactivate(l.second.state.main);
+ surface = l.second.state.main;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if(!found){
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, task_visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.main = -1;
+ }
+
+ if (l.second.state.sub != -1)
+ {
+ //this->deactivate(l.second.state.sub);
+ surface = l.second.state.sub;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if (!found)
+ {
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, task_visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.sub = -1;
+ }
+ }
+
+ // change current state here, but this is hack
+ auto layer = this->layers.get_layer(*layer_id);
+
+ if (state.main == -1)
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ state = LayoutState{*surface_id};
+ /* this->try_layout(
+ state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ //this->surface_set_layout(*surface_id);
+ state = nl;
+
+ //compositor::rect area_rect = this->area_info[*surface_id];
+ }); */
+ }
+ else
+ {
+ if (0 != strcmp(drawing_name, "HomeScreen"))
+ {
+ if (split)
+ {
+ std::string main =
+ std::move(*this->id_alloc.lookup(state.main));
+ if (state.sub != *surface_id)
+ {
+ if (state.sub != -1)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = main;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, main, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = task_visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{state.main, *surface_id};
+ }
+ else
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+
+ //this->surface_set_layout(*surface_id);
+ if (state.main != *surface_id)
+ {
+ // this->deactivate(state.main);
+ WMAction deact_main;
+ deact_main.role = std::move(*this->id_alloc.lookup(state.main));
+ ;
+ deact_main.area = add_area;
+ deact_main.appid = g_app_list.getAppID(state.main, deact_main.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_main.visible = task_visible;
+ deact_main.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface doesn't exist");
+ g_app_list.setAction(req, deact_main);
+ }
+ if (state.sub != -1)
+ {
+ if (state.sub != *surface_id)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = std::move(*this->id_alloc.lookup(state.sub));
+ ;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, deact_sub.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = task_visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{*surface_id};
+ }
+ }
+ }
+ return WMError::SUCCESS;
+}
- // We cannot normally deactivate the main_surface, so be explicit
- // about it:
- if (int(surface_id) == this->layers.main_surface) {
- this->deactivate_main_surface();
- } else {
- auto drawing_name = this->lookup_name(surface_id);
- if (drawing_name) {
- this->api_deactivate_surface(drawing_name->c_str());
- }
- }
+const char *App::check_surface_exist(const char *drawing_name)
+{
+ auto const &surface_id = this->lookup_id(drawing_name);
+ if (!surface_id)
+ {
+ //reply("Surface does not exist");
+ return "Surface does not exist";
+ }
+
+ if (!this->controller->surface_exists(*surface_id))
+ {
+ //reply("Surface does not exist in controller!");
+ return "Surface does not exist in controller!";
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+
+ if (!layer_id)
+ {
+ //reply("Surface is not on any layer!");
+ return "Surface is not on any layer!";
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (o_state == nullptr)
+ {
+ //reply("Could not find layer for surface");
+ return "Could not find layer for surface";
+ }
+
+ HMI_DEBUG("wm", "surface %d is detected", *surface_id);
+ return nullptr;
+ //reply(nullptr);
+}
- this->id_alloc.remove_id(surface_id);
- this->layers.remove_surface(surface_id);
+WMError App::setRequest(const std::string& appid, const std::string &role, const std::string &area,
+ Task task, unsigned* req_num)
+{
+ if (!g_app_list.contains(appid))
+ {
+ return WMError::NOT_REGISTERED;
+ }
+
+ auto client = g_app_list.lookUpClient(appid);
+
+ /*
+ * Queueing Phase
+ */
+ unsigned current = g_app_list.currentRequestNumber();
+ unsigned requested_num = g_app_list.getRequestNumber(appid);
+ if (requested_num != 0)
+ {
+ HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", appid.c_str(), role.c_str(), area.c_str());
+ return REQ_REJECTED;
+ }
+
+ WMRequest req = WMRequest(appid, role, area, task);
+ unsigned new_req = g_app_list.addAllocateRequest(req);
+ *req_num = new_req;
+ g_app_list.reqDump();
+
+ HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", appid.c_str(), role.c_str(), area.c_str());
+
+ return WMError::SUCCESS;
}
-void App::emit_activated(char const *label) {
- this->api.send_event("active", label);
+void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply)
+{
+ ST();
+
+ std::string id = appid;
+ std::string role = drawing_name;
+ std::string area = drawing_area;
+ Task task = Task::TASK_ALLOCATE;
+ unsigned req_num = 0;
+ WMError ret = WMError::UNKNOWN;
+
+ ret = this->setRequest(id, role, area, task, &req_num);
+
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_ERROR("wm", errorDescription(ret));
+ reply("Failed to set request");
+ return;
+ }
+
+ reply(nullptr);
+ if (req_num != g_app_list.currentRequestNumber())
+ {
+ // Add request, then invoked after the previous task is finished
+ HMI_SEQ_DEBUG(req_num, "request is accepted");
+ return;
+ }
+
+ /*
+ * Do allocate tasks
+ */
+ ret = this->doTransition(req_num);
+
+ if (ret != WMError::SUCCESS)
+ {
+ //this->emit_error()
+ HMI_SEQ_ERROR(req_num, errorDescription(ret));
+ g_app_list.removeRequest(req_num);
+ g_app_list.next();
+ g_app_list.reqDump();
+ }
}
-void App::emit_deactivated(char const *label) {
- this->api.send_event("inactive", label);
+void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply)
+{
+ ST();
+
+ /*
+ * Check Phase
+ */
+ std::string id = appid;
+ std::string role = drawing_name;
+ std::string area = ""; //drawing_area;
+
+ if (!g_app_list.contains(id))
+ {
+ reply("app doesn't request 'requestSurface' yet");
+ return;
+ }
+ auto client = g_app_list.lookUpClient(id);
+
+ /*
+ * Queueing Phase
+ */
+ unsigned current = g_app_list.currentRequestNumber();
+ unsigned requested_num = g_app_list.getRequestNumber(id);
+ if (requested_num != 0)
+ {
+ HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str());
+ reply("already requested");
+ return;
+ }
+
+ WMRequest req = WMRequest(id, role, area, Task::TASK_RELEASE);
+ unsigned new_req = g_app_list.addAllocateRequest(req);
+ g_app_list.reqDump();
+
+ HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str());
+
+ reply(nullptr);
+ if (new_req != current)
+ {
+ // Add request, then invoked after the previous task is finished
+ HMI_SEQ_DEBUG(new_req, "request is accepted");
+ return;
+ }
+
+ /*
+ * Do allocate tasks
+ */
+ WMError ret = this->doTransition(new_req);
+
+ if (ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(new_req, errorDescription(ret));
+ g_app_list.removeRequest(new_req);
+ g_app_list.next();
+ //this->emit_error()
+ }
}
-void App::emit_syncdraw(char const *label) {
- this->api.send_event("syncdraw", label);
+void App::enqueue_flushdraw(int surface_id)
+{
+ this->check_flushdraw(surface_id);
+ HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
+ this->pending_end_draw.push_back(surface_id);
}
-void App::emit_flushdraw(char const *label) {
- this->api.send_event("flushdraw", label);
+void App::check_flushdraw(int surface_id)
+{
+ auto i = std::find(std::begin(this->pending_end_draw),
+ std::end(this->pending_end_draw), surface_id);
+ if (i != std::end(this->pending_end_draw))
+ {
+ auto n = this->lookup_name(surface_id);
+ HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
+ n ? n->c_str() : "unknown-name", surface_id);
+ std::swap(this->pending_end_draw[std::distance(
+ std::begin(this->pending_end_draw), i)],
+ this->pending_end_draw.back());
+ this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+ }
}
-void App::emit_visible(char const *label, bool is_visible) {
- this->api.send_event(is_visible ? "visible" : "invisible", label);
+WMError App::doEndDraw(unsigned req_num)
+{
+ // get actions
+ bool found;
+ auto actions = g_app_list.getActions(req_num, &found);
+ WMError ret = WMError::SUCCESS;
+ if (!found)
+ {
+ ret = WMError::NO_ENTRY;
+ return ret;
+ }
+
+ HMI_SEQ_INFO(req_num, "do endDraw");
+
+ // layout change and make it visible
+ for (const auto &act : actions)
+ {
+ // layout change
+ if(!g_app_list.contains(act.appid)){
+ ret = WMError::NOT_REGISTERED;
+ }
+ ret = this->layoutChange(act);
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_WARNING(req_num, "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
+ return ret;
+ }
+ ret = this->visibilityChange(act);
+ if (ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_WARNING(req_num, "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
+ return ret;
+ }
+ HMI_SEQ_DEBUG(req_num, "visible %s", act.role.c_str());
+ //this->lm_enddraw(act.role.c_str());
+ }
+
+ // Change current state
+ this->changeCurrentState(req_num);
+
+ HMI_SEQ_INFO(req_num, "emit flushDraw");
+
+ for(const auto &act_flush : actions)
+ {
+ if(act_flush.visible != TaskVisible::INVISIBLE)
+ {
+ this->emit_flushdraw(act_flush.role.c_str());
+ }
+ }
+
+ return ret;
}
-void App::emit_invisible(char const *label) {
- return emit_visible(label, false);
+WMError App::setSurfaceSize(unsigned surface, const std::string &area)
+{
+ this->surface_set_layout(surface);
+
+ return WMError::SUCCESS;
}
-void App::emit_visible(char const *label) { return emit_visible(label, true); }
+WMError App::layoutChange(const WMAction &action)
+{
+ if (action.visible == TaskVisible::INVISIBLE)
+ {
+ // Visibility is not change -> no redraw is required
+ return WMError::SUCCESS;
+ }
+ auto client = g_app_list.lookUpClient(action.appid);
+ unsigned surface = client->surfaceID(action.role);
+ if (surface == 0)
+ {
+ HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
+ "client doesn't have surface with role(%s)", action.role.c_str());
+ return WMError::NOT_REGISTERED;
+ }
+ // Layout Manager
+ WMError ret = this->setSurfaceSize(surface, action.area);
+ return ret;
+}
+
+WMError App::visibilityChange(const WMAction &action)
+{
+ auto client = g_app_list.lookUpClient(action.appid);
+ unsigned surface = client->surfaceID(action.role);
+ if(surface == 0)
+ {
+ HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
+ "client doesn't have surface with role(%s)", action.role.c_str());
+ return WMError::NOT_REGISTERED;
+ }
+
+ if (action.visible != TaskVisible::INVISIBLE)
+ {
+ this->activate(surface); // Layout Manager task
+ }
+ else
+ {
+ this->deactivate(surface); // Layout Manager task
+ }
+ return WMError::SUCCESS;
+}
+
+WMError App::changeCurrentState(unsigned req_num)
+{
+ HMI_SEQ_DEBUG(req_num, "Change current layout status");
+ bool found = false;
+ auto actions = g_app_list.getActions(req_num, &found);
+ if(!found)
+ {
+ HMI_SEQ_ERROR(req_num, "Action not found");
+ return WMError::LAYOUT_CHANGE_FAIL;
+ }
+
+ struct LayoutState state;
+ std::vector<std::string> areas;
+ bool state_change = false;
+
+ for(const auto &action : actions)
+ {
+ if(action.visible != TaskVisible::INVISIBLE)
+ {
+ // visible == true -> layout changes
+ areas.push_back(action.area);
+ auto client = g_app_list.lookUpClient(action.appid);
+ if(action.area == "normal.full" || action.area == "split.main")
+ {
+ state.main = (int)client->surfaceID(action.role);
+ }
+ else if(action.role == "split.sub")
+ {
+ state.sub = (int)client->surfaceID(action.role);
+ }
+ state_change = true;
+ }
+ }
+
+ if(state_change)
+ {
+ auto trigger = g_app_list.getRequest(req_num, &found);
+ auto client = g_app_list.lookUpClient(trigger.appid);
+ auto pCurState = *this->layers.get_layout_state((int)client->surfaceID(trigger.role));
+ struct LayoutState &curState = *pCurState;
+ curState = state;
+ }
+
+ return WMError::SUCCESS;
+}
-result<int> App::api_request_surface(char const *drawing_name) {
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
- if (!lid) {
- // XXX: to we need to put these applications on the App layer?
- return Err<int>("Drawing name does not match any role");
- }
+void App::api_enddraw(char const *appid, char const *drawing_name)
+{
+ std::string id = appid;
+ std::string role = drawing_name;
+ unsigned current_req = g_app_list.currentRequestNumber();
+ bool result = g_app_list.setEndDrawFinished(current_req, id, role);
+
+ if (!result)
+ {
+ HMI_ERROR("wm", "%s is not in transition state", id.c_str());
+ return;
+ }
+
+ if (g_app_list.endDrawFullfilled(current_req))
+ {
+ // do task for endDraw
+ this->stopTimer();
+ WMError ret = this->doEndDraw(current_req);
+
+ if(ret != WMError::SUCCESS)
+ {
+ //this->emit_error();
+ }
+ HMI_SEQ_INFO(current_req, "Finish request status: %s", errorDescription(ret));
+
+ g_app_list.removeRequest(current_req);
+
+ this->processNextRequest();
+ }
+ else
+ {
+ HMI_SEQ_INFO(current_req, "Wait other App call endDraw");
+ return;
+ }
+}
- auto rname = this->lookup_id(drawing_name);
- if (!rname) {
- // name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc.generate_id(drawing_name));
- this->layers.add_surface(id, *lid);
+void App::processNextRequest()
+{
+ g_app_list.next();
+ g_app_list.reqDump();
+ unsigned req_num = g_app_list.currentRequestNumber();
+ if (g_app_list.haveRequest())
+ {
+ HMI_SEQ_DEBUG(req_num, "Process next request");
+ WMError rc = doTransition(req_num);
+ if (rc != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, errorDescription(rc));
+ }
+ }
+ else
+ {
+ HMI_SEQ_DEBUG(req_num, "Nothing Request. Waiting Request");
+ }
+}
- // XXX: we set the main_surface[_name] here and now,
- // not sure if we want this, but it worked so far.
- if (!this->layers.main_surface_name.empty() &&
- this->layers.main_surface_name == drawing_name) {
- this->layers.main_surface = id;
- logdebug("Set main_surface id to %u", id);
- }
+void App::api_ping() { this->dispatch_pending_events(); }
- return Ok<int>(id);
- }
+void App::send_event(char const *evname, char const *label)
+{
+ HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
- // Check currently registered drawing names if it is already there.
- return Err<int>("Surface already present");
+ json_object *j = json_object_new_object();
+ json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
+
+ int ret = afb_event_push(this->map_afb_event[evname], j);
+ if (ret != 0)
+ {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
}
-void App::activate(int id) {
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
- this->controller->surfaces[id]->set_visibility(1);
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
- this->emit_visible(label);
- this->emit_activated(label);
- }
+void App::send_event(char const *evname, char const *label, char const *area,
+ int x, int y, int w, int h)
+{
+ HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
+ __func__, evname, label, area, x, y, w, h);
+
+ json_object *j_rect = json_object_new_object();
+ json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
+ json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
+ json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
+ json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
+
+ json_object *j = json_object_new_object();
+ json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
+ json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
+ json_object_object_add(j, kKeyDrawingRect, j_rect);
+
+ int ret = afb_event_push(this->map_afb_event[evname], j);
+ if (ret != 0)
+ {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
}
-void App::deactivate(int id) {
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
- this->controller->surfaces[id]->set_visibility(0);
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
- this->emit_deactivated(label);
- this->emit_invisible(label);
- }
+/**
+ * proxied events
+ */
+void App::surface_created(uint32_t surface_id)
+{
+ auto layer_id = this->layers.get_layer_id(surface_id);
+ if (!layer_id)
+ {
+ HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
+ surface_id);
+ return;
+ }
+
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
+
+ this->controller->layers[*layer_id]->add_surface(surface_id);
+ this->layout_commit();
+ // activate the main_surface right away
+ /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+ HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);
+
+ this->api_activate_surface(
+ this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ }*/
+
+ // search pid from surfaceID
+
+ // pick up appid from pid from application manager
+
+ // check appid then add it to the client
}
-void App::deactivate_main_surface() {
- this->layers.main_surface = -1;
- this->api_deactivate_surface(this->layers.main_surface_name.c_str());
+void App::surface_removed(uint32_t surface_id)
+{
+ HMI_DEBUG("wm", "surface_id is %u", surface_id);
+
+ g_app_list.removeSurface(surface_id);
}
-bool App::can_split(struct LayoutState const &state, int new_id) {
- if (state.main != -1 && state.main != new_id) {
- auto new_id_layer = this->layers.get_layer_id(new_id).value();
- auto current_id_layer = this->layers.get_layer_id(state.main).value();
+void App::emit_activated(char const *label)
+{
+ this->send_event(kListEventName[Event_Active], label);
+}
- // surfaces are on separate layers, don't bother.
- if (new_id_layer != current_id_layer) {
- return false;
+void App::emit_deactivated(char const *label)
+{
+ this->send_event(kListEventName[Event_Inactive], label);
}
- std::string const &new_id_str = this->lookup_name(new_id).value();
- std::string const &cur_id_str = this->lookup_name(state.main).value();
+void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h)
+{
+ this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
+}
- auto const &layer = this->layers.get_layer(new_id_layer);
+void App::emit_syncdraw(const std::string &role, const std::string &area)
+{
+ compositor::rect rect = this->layers.getAreaSize(area);
+ //this->lm_get_area_info(area, &x, &y, &w, &h);
+ this->send_event(kListEventName[Event_SyncDraw],
+ role.c_str(), area.c_str(), rect.x, rect.y, rect.w, rect.h);
+}
+
+void App::emit_flushdraw(char const *label)
+{
+ this->send_event(kListEventName[Event_FlushDraw], label);
+}
+
+void App::emit_visible(char const *label, bool is_visible)
+{
+ this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
+}
- logdebug("layer info name: %s", layer->name.c_str());
+void App::emit_invisible(char const *label)
+{
+ return emit_visible(label, false);
+}
+
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
+
+result<int> App::api_request_surface(char const *appid, char const *drawing_name)
+{
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ if (!lid)
+ {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if (!lid)
+ {
+ return Err<int>("Drawing name does not match any role, Fallback is disabled");
+ }
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+ if (!rname)
+ {
+ // name does not exist yet, allocate surface id...
+ auto id = int(this->id_alloc.generate_id(drawing_name));
+ this->layers.add_surface(id, *lid);
+
+ // set the main_surface[_name] here and now
+ if (!this->layers.main_surface_name.empty() &&
+ this->layers.main_surface_name == drawing_name)
+ {
+ this->layers.main_surface = id;
+ HMI_DEBUG("wm", "Set main_surface id to %u", id);
+ }
+
+ // add client into the db
+ std::string appid_str(appid);
+ std::string role(drawing_name);
+ //g_app_list.addClient(appid_str, role);
+ g_app_list.addClient(appid_str, *lid, id, role);
+
+ return Ok<int>(id);
+ }
+
+ // Check currently registered drawing names if it is already there.
+ return Err<int>("Surface already present");
+}
- if (layer->layouts.empty()) {
- return false;
+char const *App::api_request_surface(char const *appid, char const *drawing_name,
+ char const *ivi_id)
+{
+ ST();
+
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ unsigned sid = std::stol(ivi_id);
+
+ if (!lid)
+ {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if (!lid)
+ {
+ return "Drawing name does not match any role, Fallback is disabled";
+ }
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+
+ if (rname)
+ {
+ return "Surface already present";
+ }
+
+ // register pair drawing_name and ivi_id
+ this->id_alloc.register_name_id(drawing_name, sid);
+ this->layers.add_surface(sid, *lid);
+
+ // this surface is already created
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
+
+ this->controller->layers[*lid]->add_surface(sid);
+ this->layout_commit();
+
+ return nullptr;
}
- for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
- logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
- auto rem = std::regex(i->main_match);
- if (std::regex_match(cur_id_str, rem)) {
- // build the second one only if the first already matched
- logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
- auto res = std::regex(i->sub_match);
- if (std::regex_match(new_id_str, res)) {
- logdebug("layout matched!");
- return true;
+result<json_object *> App::api_get_display_info()
+{
+ // Check controller
+ if (!this->controller)
+ {
+ return Err<json_object *>("ivi_controller global not available");
+ }
+
+ // Set display info
+ compositor::size o_size = this->controller->output_size;
+ compositor::size p_size = this->controller->physical_size;
+
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
+ json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
+ json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
+ json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
+
+ return Ok<json_object *>(object);
}
- }
- }
- }
- return false;
+result<json_object *> App::api_get_area_info(char const *drawing_name)
+{
+ HMI_DEBUG("wm", "called");
+
+ // Check drawing name, surface/layer id
+ auto const &surface_id = this->lookup_id(drawing_name);
+ if (!surface_id)
+ {
+ return Err<json_object *>("Surface does not exist");
+ }
+
+ if (!this->controller->surface_exists(*surface_id))
+ {
+ return Err<json_object *>("Surface does not exist in controller!");
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ if (!layer_id)
+ {
+ return Err<json_object *>("Surface is not on any layer!");
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ if (o_state == nullptr)
+ {
+ return Err<json_object *>("Could not find layer for surface");
+ }
+
+ struct LayoutState &state = *o_state;
+ if ((state.main != *surface_id) && (state.sub != *surface_id))
+ {
+ return Err<json_object *>("Surface is inactive");
+ }
+
+ // Set area rectangle
+ compositor::rect area_info = this->area_info[*surface_id];
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
+ json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
+ json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
+ json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
+
+ return Ok<json_object *>(object);
+}
+
+void App::activate(int id)
+{
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
+ {
+ this->controller->surfaces[id]->set_visibility(1);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio")) ||
+ (0 == strcmp(label, "MediaPlayer")) ||
+ (0 == strcmp(label, "Music")) ||
+ (0 == strcmp(label, "Navigation")))
+ {
+ for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
+ {
+ if (id == *i)
+ {
+ // Remove id
+ this->surface_bg.erase(i);
+
+ // Remove from BG layer (999)
+ HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
+ this->controller->layers[999]->remove_surface(id);
+
+ // Add to FG layer (1001)
+ HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
+ this->controller->layers[1001]->add_surface(id);
+
+ for (int j : this->surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ break;
+ }
+ }
+ }
+ // <<< FOR CES DEMO
+ this->layout_commit();
+
+ this->emit_visible(label);
+ this->emit_activated(label);
+ }
+}
+
+void App::deactivate(int id)
+{
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
+ {
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
+ {
+
+ // Store id
+ this->surface_bg.push_back(id);
+
+ // Remove from FG layer (1001)
+ HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
+ this->controller->layers[1001]->remove_surface(id);
+
+ // Add to BG layer (999)
+ HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
+ this->controller->layers[999]->add_surface(id);
+
+ for (int j : surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ }
+ else
+ {
+ this->controller->surfaces[id]->set_visibility(0);
+ }
+ // <<< FOR CES DEMO
+
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
+ }
+}
+
+void App::deactivate_main_surface()
+{
+ this->layers.main_surface = -1;
+ std::string appid = "HomeScreen";
+ this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {});
+}
+
+bool App::can_split(struct LayoutState const &state, int new_id)
+{
+ if (state.main != -1 && state.main != new_id)
+ {
+ auto new_id_layer = this->layers.get_layer_id(new_id).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
+
+ // surfaces are on separate layers, don't bother.
+ if (new_id_layer != current_id_layer)
+ {
+ return false;
+ }
+
+ std::string const &new_id_str = this->lookup_name(new_id).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
+
+ auto const &layer = this->layers.get_layer(new_id_layer);
+
+ HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
+
+ if (layer->layouts.empty())
+ {
+ return false;
+ }
+
+ for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++)
+ {
+ HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
+ auto rem = std::regex(i->main_match);
+ if (std::regex_match(cur_id_str, rem))
+ {
+ // build the second one only if the first already matched
+ HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+ auto res = std::regex(i->sub_match);
+ if (std::regex_match(new_id_str, res))
+ {
+ HMI_DEBUG("wm", "layout matched!");
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
}
void App::try_layout(struct LayoutState & /*state*/,
struct LayoutState const &new_layout,
- std::function<void(LayoutState const &nl)> apply) {
- if (this->policy.layout_is_valid(new_layout)) {
- apply(new_layout);
- }
+ std::function<void(LayoutState const &nl)> apply)
+{
+ if (this->policy.layout_is_valid(new_layout))
+ {
+ apply(new_layout);
+ }
}
-// _ _ _ _ _
-// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
-// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
-// | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \
-// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/
-// |_____|
-void controller_hooks::surface_created(uint32_t surface_id) {
- this->app->surface_created(surface_id);
+/**
+ * controller_hooks
+ */
+void controller_hooks::surface_created(uint32_t surface_id)
+{
+ this->app->surface_created(surface_id);
}
-void controller_hooks::surface_removed(uint32_t surface_id) {
- this->app->surface_removed(surface_id);
+void controller_hooks::surface_removed(uint32_t surface_id)
+{
+ this->app->surface_removed(surface_id);
}
void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
uint32_t /*w*/,
uint32_t /*h*/) {}
-} // namespace wm
+} // namespace wm