namespace wm {
namespace {
-App *g_app;
using nlohmann::json;
controller{},
outputs(),
config(),
- layouts(),
layers(),
id_alloc{},
- pending_events(false) {
- assert(g_app == nullptr);
- g_app = this;
-
+ pending_events(false),
+ policy{} {
try {
{
auto l = load_layer_map(
}
}
-App::~App() { g_app = nullptr; }
-
int App::init() {
if (!this->display->ok()) {
return -1;
// XXX: This likely needs to be sorted by order (note, we don't (yet?)
// do any zorder arrangement).
for (auto const &i : this->layers.mapping) {
- c->layer_create(i.layer_id, o->width, o->height);
- auto &l = layers[i.layer_id];
+ c->layer_create(i.second.layer_id, o->width, o->height);
+ auto &l = layers[i.second.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug(
- "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
- i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
- this->layouts[l->id] = LayoutState{};
+ logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+ i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
}
// Add layers to screen (XXX: are they sorted correctly?)
if (sub_surface_id) {
if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
- logerror("surface_set_layout: layers of surfaces (%d and %d) don't match!", surface_id, *sub_surface_id);
+ logerror(
+ "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+ surface_id, *sub_surface_id);
return;
}
auto &ss = this->controller->surfaces[*sub_surface_id];
- logdebug("surface_set_layout for sub surface %u on layer %u", *sub_surface_id,
- layer_id);
+ logdebug("surface_set_layout for sub surface %u on layer %u",
+ *sub_surface_id, layer_id);
// configure surface to wxh dimensions
ss->set_configuration(w, h);
auto o_state = *this->layers.get_layout_state(*surface_id);
- if (!o_state) {
+ if (o_state == nullptr) {
return "Could not find layer for surface";
}
// disable layers that are above our current layer
for (auto const &l : this->layers.mapping) {
- if (l.layer_id <= *layer_id) {
+ if (l.second.layer_id <= *layer_id) {
continue;
}
bool flush = false;
- if (l.state.main != -1) {
- this->deactivate(l.state.main);
- l.state.main = -1;
+ if (l.second.state.main != -1) {
+ this->deactivate(l.second.state.main);
+ l.second.state.main = -1;
flush = true;
}
- if (l.state.sub != -1) {
- this->deactivate(l.state.sub);
- l.state.sub = -1;
+ if (l.second.state.sub != -1) {
+ this->deactivate(l.second.state.sub);
+ l.second.state.sub = -1;
flush = true;
}
- l.state.s = LayoutState::Single;
-
if (flush) {
this->layout_commit();
}
return "Surface already active";
}
- // This should involve a policy check, but as we do not (yet) have
- // such a thing, we will just switch to this surface.
- // XXX: input focus missing!!1
if (state.main == -1) {
- this->surface_set_layout(*surface_id);
- this->activate(*surface_id); // XXX do we need to activate after enddraw?
- state.main = *surface_id;
- state.sub = -1;
- state.s = LayoutState::Single;
-
- this->layout_commit();
- this->emit_syncdraw(drawing_name);
- this->enqueue_flushdraw(state.main);
- } else {
- bool can_split = this->can_split(state, *surface_id);
-
- if (state.sub == -1) {
- if (can_split) {
- if (state.main != *surface_id) {
- std::string main = std::move(*this->lookup_name(state.main));
-
- this->surface_set_layout(state.main, surface_id);
- this->activate(*surface_id);
- state.sub = *surface_id;
-
- this->layout_commit();
- this->emit_syncdraw(drawing_name);
- this->emit_syncdraw(main.c_str());
- this->enqueue_flushdraw(state.main);
- this->enqueue_flushdraw(state.sub);
- }
- } else {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
this->surface_set_layout(*surface_id);
- this->deactivate(state.main);
+ // XXX do we need to activate after enddraw?
this->activate(*surface_id);
- this->deactivate(state.sub);
- state.main = *surface_id;
- state.sub = -1;
- state.s = LayoutState::Single;
-
+ state = nl;
this->layout_commit();
this->emit_syncdraw(drawing_name);
this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ bool can_split = this->can_split(state, *surface_id);
+
+ if (can_split) {
+ this->try_layout(
+ state,
+ LayoutState{state.main, *surface_id},
+ [&] (LayoutState const &nl) {
+ std::string main =
+ std::move(*this->lookup_name(state.main));
+
+ this->surface_set_layout(state.main, surface_id);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ this->deactivate(state.main);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
}
- }
}
// no error
auto o_state = *this->layers.get_layout_state(*surface_id);
- if (!o_state) {
+ if (o_state == nullptr) {
return "Could not find layer for surface";
}
return "No surface active";
}
- // XXX: check against main_surface, main_surface_name is the configuration item.
+ // XXX: check against main_surface, main_surface_name is the configuration
+ // item.
if (*surface_id == this->layers.main_surface) {
logdebug("Refusing to deactivate main_surface %d", *surface_id);
return nullptr;
if (state.main == *surface_id) {
if (state.sub != -1) {
- std::string sub = std::move(*this->lookup_name(state.sub));
+ this->try_layout(
+ state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+ std::string sub = std::move(*this->lookup_name(state.sub));
- this->deactivate(*surface_id);
- this->surface_set_layout(state.sub);
- state.main = state.sub;
- state.sub = -1;
- state.s = LayoutState::Single;
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.sub);
+ state = nl;
- this->layout_commit();
- this->emit_syncdraw(sub.c_str());
- this->enqueue_flushdraw(state.sub);
+ this->layout_commit();
+ this->emit_syncdraw(sub.c_str());
+ this->enqueue_flushdraw(state.sub);
+ });
} else {
- this->deactivate(*surface_id);
- state.main = -1;
+ this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+ this->deactivate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ });
}
} else if (state.sub == *surface_id) {
- std::string main = std::move(*this->lookup_name(state.main));
+ this->try_layout(
+ state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+ std::string main = std::move(*this->lookup_name(state.main));
- this->deactivate(*surface_id);
- this->deactivate(*surface_id);
- this->surface_set_layout(state.main);
- state.sub = -1;
- state.s = LayoutState::Single;
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.main);
+ state = nl;
- this->layout_commit();
- this->emit_syncdraw(main.c_str());
- this->enqueue_flushdraw(state.main);
+ this->layout_commit();
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ });
} else {
return "Surface is not active";
}
logerror("Application %s (%d) has pending EndDraw call(s)!",
n ? n->c_str() : "unknown-name", surface_id);
std::swap(this->pending_end_draw[std::distance(
- std::begin(this->pending_end_draw), i)],
+ std::begin(this->pending_end_draw), i)],
this->pending_end_draw.back());
this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
}
return "No EndDraw pending for surface";
}
-void App::api_ping() {
- this->dispatch_pending_events();
-}
-
-void App::deactivate_main_surface() {
- this->layers.main_surface = -1;
- this->api_deactivate_surface(this->layers.main_surface_name.c_str());
-}
+void App::api_ping() { this->dispatch_pending_events(); }
// _ _ _____ _
// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
}
void App::emit_activated(char const *label) {
- this->api.send_event("activated", label);
+ this->api.send_event("active", label);
}
void App::emit_deactivated(char const *label) {
- this->api.send_event("deactivated", label);
+ this->api.send_event("inactive", label);
}
void App::emit_syncdraw(char const *label) {
}
void App::activate(int id) {
- if (this->controller->sprops[id].visibility == 0) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
}
void App::deactivate(int id) {
- if (this->controller->sprops[id].visibility != 0) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
this->controller->surfaces[id]->set_visibility(0);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
}
}
+void App::deactivate_main_surface() {
+ this->layers.main_surface = -1;
+ this->api_deactivate_surface(this->layers.main_surface_name.c_str());
+}
+
bool App::can_split(struct LayoutState const &state, int new_id) {
if (state.main != -1 && state.main != new_id) {
auto new_id_layer = this->layers.get_layer_id(new_id).value();
return false;
}
+void App::try_layout(struct LayoutState & /*state*/,
+ struct LayoutState const &new_layout,
+ std::function<void(LayoutState const &nl)> apply) {
+ if (this->policy.layout_is_valid(new_layout)) {
+ apply(new_layout);
+ }
+}
+
// _ _ _ _ _
// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
this->app->surface_removed(surface_id);
}
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+ uint32_t /*v*/) {}
+
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+ uint32_t /*x*/,
+ uint32_t /*y*/,
+ uint32_t /*w*/,
+ uint32_t /*h*/) {}
+
} // namespace wm