-//
-// Created by mfritzsc on 7/11/17.
-//
+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
#include "app.hpp"
-#include "util.hpp"
#include "json_helper.hpp"
+#include "layers.hpp"
+#include "layout.hpp"
+#include "util.hpp"
#include "wayland.hpp"
+#include <cstdio>
+#include <memory>
+
#include <cassert>
#include <json-c/json.h>
+#include <algorithm>
+#include <bits/signum.h>
+#include <csignal>
+#include <fstream>
+#include <json.hpp>
+#include <regex>
+#include <thread>
+
namespace wm {
- namespace {
- App *g_app;
- } // namespace
-
- App::App(wl::display *d)
- : api{this}, display{d}, controller{}, outputs() {
- assert(g_app == nullptr);
- g_app = this;
- }
-
- int App::init() {
- if (!this->display->ok()) {
- return -1;
- }
-
- this->display->r.add_global_handler("wl_output", [](wl_registry *r,
- uint32_t name,
- uint32_t v) {
- g_app->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
- });
-
- this->display->r.add_global_handler(
- "ivi_controller", [](wl_registry *r, uint32_t name, uint32_t v) {
- g_app->controller =
- std::make_unique<genivi::controller>(r, name, v);
-
- // XXX: This protocol needs the output, so lets just add our mapping
- // here...
- g_app->controller->add_proxy_to_id_mapping(
- g_app->outputs.back()->proxy.get(),
- wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
- g_app->outputs.back()->proxy.get())));
- });
-
- // First level objects
- this->display->roundtrip();
- // Second level objects
- this->display->roundtrip();
- // Third level objects
- this->display->roundtrip();
-
- return init_layout();
- }
-
- int App::dispatch_events() {
- int ret = this->display->dispatch();
- if (ret == -1) {
- logerror("wl_display_dipatch() returned error %d",
- this->display->get_error());
- return -1;
- }
- this->display->flush();
-
- // execute pending tasks, that is layout changes etc.
- this->controller->execute_pending();
- this->display->roundtrip();
-
- return 0;
- }
-
- // _ _ _ _ _ ____
- // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
- // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
- // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
- // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
- // |_____| |___/ \_\/_/
- int App::init_layout() {
- if (!this->controller) {
- logerror("ivi_controller global not available");
- return -1;
- }
-
- if (this->outputs.empty()) {
- logerror("no output was set up!");
- return -1;
- }
-
- auto &c = this->controller;
-
- auto &o = this->outputs.front();
- auto &s = c->screens.begin()->second;
- auto &layers = c->layers;
-
- // XXX: Write output dimensions to ivi controller...
- c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
-
- // Clear scene
- layers.clear();
-
- // Clear screen
- s->clear();
-
- // Setup our dummy scene...
- c->layer_create(100, 0, 0); // bottom layer, anything else
- c->layer_create(1000, 0, 0); // top layer, mandelbrot
-
- auto &l100 = c->layers[100];
- auto &l1k = c->layers[1000];
-
- // Set layers fullscreen
- l100->set_destination_rectangle(0, 0, o->width, o->height);
- l1k->set_destination_rectangle(0, 0, o->width, o->height);
- l100->set_visibility(1);
- l1k->set_visibility(1);
-
- // Add layers to screen
- s->set_render_order({100, 1000});
-
- c->commit_changes();
-
- this->display->flush();
-
- return 0;
- }
-
- binding_api::result_type binding_api::register_surface(uint32_t appid,
- uint32_t surfid) {
- logdebug("%s appid %u surfid %u", __func__, appid, surfid);
- if (appid > 0xff) {
- return Err<json_object *>("invalid appid");
- }
-
- if (surfid > 0xffff) {
- return Err<json_object *>("invalid surfaceid");
- }
-
- return Ok(json_object_new_int((appid << 16) + surfid));
- }
-
- binding_api::result_type binding_api::debug_layers() {
- logdebug("%s", __func__);
- return Ok(to_json(this->app->controller->lprops));
- }
-
- binding_api::result_type binding_api::debug_surfaces() {
- logdebug("%s", __func__);
- return Ok(to_json(this->app->controller->sprops));
- }
-
- binding_api::result_type binding_api::debug_status() {
- logdebug("%s", __func__);
- json_object *jr = json_object_new_object();
- json_object_object_add(jr, "surfaces", to_json(this->app->controller->sprops));
- json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
- return Ok(jr);
- }
-
-} // namespace wm
\ No newline at end of file
+namespace {
+App *g_app;
+
+using nlohmann::json;
+
+result<json> file_to_json(char const *filename) {
+ std::ifstream i(filename);
+ if (i.fail()) {
+ return Err<json>("Could not open config file");
+ }
+ json j;
+ i >> j;
+ return Ok(j);
+}
+
+struct result<layer_map>
+ load_layer_map(char const *filename) {
+ logdebug("loading IDs from %s", filename);
+
+ auto j = file_to_json(filename);
+ if (j.is_err()) {
+ return Err<layer_map>(j.unwrap_err());
+ }
+ json jids = j.unwrap();
+
+ return to_layer_map(jids);
+}
+
+} // namespace
+
+// _ _ _ _
+// ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | |
+// / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| |
+// | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | |
+// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_|
+// |_| |_| |_|
+App::App(wl::display *d)
+ : api{this},
+ chooks{this},
+ display{d},
+ controller{},
+ outputs(),
+ config(),
+ layouts(),
+ layers(),
+ id_alloc{},
+ pending_events(false) {
+ assert(g_app == nullptr);
+ g_app = this;
+
+ try {
+ {
+ auto l = load_layer_map(
+ this->config.get_string("layers.json").value().c_str());
+ if (l.is_ok()) {
+ this->layers = l.unwrap();
+ } else {
+ logerror("%s", l.err().value());
+ }
+ }
+ } catch (std::exception &e) {
+ logerror("Loading of configuration failed: %s", e.what());
+ }
+}
+
+App::~App() { g_app = nullptr; }
+
+int App::init() {
+ if (!this->display->ok()) {
+ return -1;
+ }
+
+ if (this->layers.mapping.empty()) {
+ logerror("No surface -> layer mapping loaded");
+ return -1;
+ }
+
+ this->display->add_global_handler(
+ "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
+ this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
+ });
+
+ this->display->add_global_handler(
+ "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
+ this->controller =
+ std::make_unique<struct genivi::controller>(r, name, v);
+
+ // Init controller hooks
+ this->controller->chooks = &this->chooks;
+
+ // XXX: This protocol needs the output, so lets just add our mapping
+ // here...
+ this->controller->add_proxy_to_id_mapping(
+ this->outputs.back()->proxy.get(),
+ wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
+ this->outputs.back()->proxy.get())));
+ });
+
+ // First level objects
+ this->display->roundtrip();
+ // Second level objects
+ this->display->roundtrip();
+ // Third level objects
+ this->display->roundtrip();
+
+ return init_layers();
+}
+
+int App::dispatch_events() {
+ if (this->dispatch_events() == 0) {
+ return 0;
+ }
+
+ int ret = this->display->dispatch();
+ if (ret == -1) {
+ logerror("wl_display_dipatch() returned error %d",
+ this->display->get_error());
+ return -1;
+ }
+ this->display->flush();
+
+ // execute pending tasks, that is layout changes etc.
+ // this->execute_pending();
+
+ return 0;
+}
+
+int App::dispatch_pending_events() {
+ if (this->pending_events.load(std::memory_order_consume)) {
+ this->pending_events.store(false, std::memory_order_release);
+ this->display->dispatch_pending();
+ return 0;
+ }
+ return -1;
+}
+
+// _ _ _ _ _ ____
+// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
+// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
+// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
+// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
+// |_____| |___/ \_\/_/
+int App::init_layers() {
+ if (!this->controller) {
+ logerror("ivi_controller global not available");
+ return -1;
+ }
+
+ if (this->outputs.empty()) {
+ logerror("no output was set up!");
+ return -1;
+ }
+
+ auto &c = this->controller;
+
+ auto &o = this->outputs.front();
+ auto &s = c->screens.begin()->second;
+ auto &layers = c->layers;
+
+ // XXX: Write output dimensions to ivi controller...
+ c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
+
+ // Quick and dirty setup of layers
+ // XXX: This likely needs to be sorted by order (note, we don't (yet?)
+ // do any zorder arrangement).
+ for (auto const &i : this->layers.mapping) {
+ c->layer_create(i.layer_id, o->width, o->height);
+ auto &l = layers[i.layer_id];
+ l->set_destination_rectangle(0, 0, o->width, o->height);
+ l->set_visibility(1);
+ logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
+ i.layer_id, i.id_min, i.id_max, i.role.c_str());
+ this->layouts[l->id] = LayoutState{};
+ }
+
+ // Add layers to screen (XXX: are they sorted correctly?)
+ s->set_render_order(this->layers.layers);
+
+ c->commit_changes();
+
+ this->display->flush();
+
+ return 0;
+}
+
+namespace {
+
+// This can fix the HomeScreen...
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
+ int w, int h) {
+ { // XXX: Work around weston redraw issues
+ // trigger an update by changing the source dimensions!
+ s->set_configuration(w + 1, h);
+ s->set_source_rectangle(0, 0, w + 1, h);
+ s->set_destination_rectangle(x, y, w + 1, h);
+ app->controller->commit_changes();
+ app->display->roundtrip();
+
+ // wait some time, for the process to do its thing...
+ using namespace std::chrono_literals;
+ std::this_thread::sleep_for(100ms);
+
+ // Set a different size then what we actually want.
+ s->set_configuration(w, h);
+ s->set_source_rectangle(0, 0, w, h);
+ s->set_destination_rectangle(x, y, w, h);
+ app->controller->commit_changes();
+ app->display->roundtrip();
+ }
+}
+
+} // namespace
+
+void App::surface_set_layout_full(uint32_t surface_id) {
+ if (!this->controller->surface_exists(surface_id)) {
+ logerror("Surface %d does not exist", int(surface_id));
+ return;
+ }
+
+ auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+ if (!o_layer_id) {
+ logerror("Surface %d is not associated with any layer!", int(surface_id));
+ return;
+ }
+
+ uint32_t layer_id = o_layer_id.value();
+ logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
+
+ auto const &layer = this->layers.get_layer(layer_id);
+ auto rect = layer.value().rect;
+ auto &s = this->controller->surfaces[surface_id];
+
+ int x = rect.x;
+ int y = rect.y;
+ int w = rect.w;
+ int h = rect.h;
+
+ // less-than-0 values refer to MAX + 1 - $VALUE
+ // e.g. MAX is either screen width or height
+ if (w < 0) {
+ w = this->controller->output_size.w + 1 + w;
+ }
+ if (h < 0) {
+ h = this->controller->output_size.h + 1 + h;
+ }
+
+ // configure surface to wxh dimensions
+ s->set_configuration(w, h);
+
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
+
+ // set destination to the display rectangle
+ s->set_destination_rectangle(x, y, w, h);
+
+ s->set_visibility(0);
+ s->set_opacity(256);
+
+ this->controller->commit_changes();
+ this->display->roundtrip();
+
+ //redraw_fix(this, s, x, y, w, h);
+
+ logdebug("Surface %u now with rect { %d, %d, %d, %d }",
+ surface_id, x, y, w, h);
+}
+
+void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
+ if (!this->controller->surface_exists(surface_id)) {
+ logerror("Surface %d does not exist", int(surface_id));
+ return;
+ }
+
+ auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+ if (!o_layer_id) {
+ logerror("Surface %d is not associated with any layer!", int(surface_id));
+ return;
+ }
+
+ uint32_t layer_id = o_layer_id.value();
+ logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
+
+ auto const &layer = this->layers.get_layer(layer_id);
+ auto rect = layer.value().rect;
+ auto &s = this->controller->surfaces[surface_id];
+ auto &ss = this->controller->surfaces[sub_surface_id];
+
+ int x = rect.x;
+ int y = rect.y;
+ int w = rect.w;
+ int h = rect.h;
+
+ this->state.main = surface_id;
+ this->state.sub = sub_surface_id;
+ this->state.state = LayoutState::LayoutSplit;
+
+ // less-than-0 values refer to MAX + 1 - $VALUE
+ // e.g. MAX is either screen width or height
+ if (w < 0) {
+ w = this->controller->output_size.w + 1 + w;
+ }
+ if (h < 0) {
+ h = this->controller->output_size.h + 1 + h;
+ }
+
+ int x_off = 0;
+ int y_off = 0;
+
+ // split along major axis
+ if (w > h) {
+ w /= 2;
+ x_off = w;
+ } else {
+ h /= 2;
+ y_off = h;
+ }
+
+ // configure surface to wxh dimensions
+ s->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ s->set_destination_rectangle(x, y, w, h);
+
+ s->set_visibility(1);
+ s->set_opacity(256);
+
+ // configure surface to wxh dimensions
+ ss->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ ss->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ ss->set_destination_rectangle(x+x_off, y+y_off, w, h);
+
+ ss->set_visibility(1);
+ ss->set_opacity(256);
+
+ this->controller->commit_changes();
+ this->display->roundtrip();
+
+ //redraw_fix(this, s, x, y, w, h);
+ //redraw_fix(this, ss, x+x_off, y+y_off, w, h);
+
+ logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+ surface_id, layer_id, x, y, w, h);
+}
+
+char const *App::activate_surface(char const *drawing_name) {
+ int surface_id = -1;
+
+ {
+ auto oid = this->lookup_id(drawing_name);
+ if (oid) {
+ surface_id = oid.value();
+ } else {
+ return "Surface does not exist";
+ }
+ }
+
+ if (!this->controller->surface_exists(surface_id)) {
+ return "Surface does not exist";
+ }
+
+ if (this->state.main == surface_id || this->state.sub == surface_id) {
+ return "Surface already active";
+ }
+
+ // This should involve a policy check, but as we do not (yet) have
+ // such a thing, we will just switch to this surface.
+ // XXX: input focus missing!!1
+
+ if (this->state != LayoutState{}) {
+ switch (this->state.state) {
+ case LayoutState::LayoutSingle:
+ if (this->can_split(surface_id)) {
+ this->surface_set_layout_split(this->state.main, surface_id);
+ return nullptr;
+ }
+ break;
+
+ case LayoutState::LayoutSplit:
+ if (this->can_split(surface_id)) {
+ this->deactivate(this->state.sub);
+ this->surface_set_layout_split(this->state.main, surface_id);
+ }
+
+ case LayoutState::LayoutNone:
+ break;
+ }
+ }
+
+ // Make it visible, no (or little effect) if already visible
+ auto &s = this->controller->surfaces[surface_id];
+
+ // Set all others invisible
+ for (auto &i : this->controller->surfaces) {
+ auto &si = this->controller->sprops[i.second->id];
+ if (si.id != s->id && si.visibility != 0 &&
+ int(si.id) != this->layers.main_surface) {
+ this->deactivate(si.id);
+ }
+ }
+ this->activate(s->id);
+
+ // commit changes
+ this->controller->commit_changes();
+ this->display->flush();
+
+ this->state.main = surface_id;
+ this->state.state = LayoutState::LayoutSingle;
+
+ // no error
+ return nullptr;
+}
+
+char const *App::deactivate_surface(char const *drawing_name) {
+ int surface_id = -1;
+
+ {
+ auto oid = this->lookup_id(drawing_name);
+ if (oid) {
+ surface_id = oid.value();
+ } else {
+ return "Surface does not exist";
+ }
+ }
+
+ if (surface_id == this->layers.main_surface) {
+ return "Cannot deactivate main_surface";
+ }
+
+ switch (this->state.state) {
+ case LayoutState::LayoutSplit:
+ if (surface_id == this->state.main) {
+ this->deactivate(surface_id);
+ this->surface_set_layout_full(this->state.main);
+
+ this->deactivate(this->state.sub);
+ this->surface_set_layout_full(this->state.sub);
+
+ this->state.main = -1;
+ this->state.sub = -1;
+ this->state.state = LayoutState::LayoutSingle;
+ } else if (surface_id == this->state.sub) {
+ this->deactivate(surface_id);
+ this->surface_set_layout_full(this->state.sub);
+ this->surface_set_layout_full(this->state.main);
+
+ // XXX send syndraw events....
+
+ this->state.sub = -1;
+ this->state.state = LayoutState::LayoutSingle;
+ }
+ break;
+
+ case LayoutState::LayoutSingle:
+ this->deactivate(surface_id);
+ this->state.main = -1;
+ this->state.sub = -1;
+ break;
+
+ case LayoutState::LayoutNone:
+ break;
+ }
+
+
+ this->controller->commit_changes();
+ this->display->flush();
+
+ return nullptr;
+}
+
+// _ _ _____ _
+// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
+// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
+// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
+// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
+// |_|
+void App::surface_created(uint32_t surface_id) {
+ logdebug("surface_id is %u", surface_id);
+
+ this->surface_set_layout_full(surface_id);
+
+ this->controller->layers[this->layers.get_layer_id(surface_id).value()]
+ ->add_surface(this->controller->surfaces[surface_id].get());
+
+ // activate the main_surface right away
+ if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+ logdebug("Activating main_surface (%d)", surface_id);
+
+ this->activate_surface(
+ this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ }
+}
+
+void App::surface_removed(uint32_t surface_id) {
+ logdebug("surface_id is %u", surface_id);
+
+ this->id_alloc.remove_id(surface_id);
+}
+
+void App::emit_activated(char const *label) {
+ this->api.send_event("activated", label);
+}
+
+void App::emit_deactivated(char const *label) {
+ this->api.send_event("deactivated", label);
+}
+
+void App::emit_syncdraw(char const *label) {
+ this->api.send_event("syncdraw", label);
+}
+
+void App::emit_flushdraw(char const *label) {
+ this->api.send_event("syncdraw", label);
+}
+
+void App::emit_visible(char const *label, bool is_visible) {
+ this->api.send_event(is_visible ? "visible" : "invisible", label);
+}
+
+void App::emit_invisible(char const *label) { return emit_visible(label, 0); }
+
+void App::emit_visible(char const *label) { return emit_visible(label, 1); }
+
+result<int> App::request_surface(char const *drawing_name) {
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ if (!lid) {
+ // XXX: to we need to put these applications on the App layer?
+ return Err<int>("Drawing name does not match any role");
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+ if (!rname) {
+ // name does not exist yet, allocate surface id...
+ auto id = int(this->id_alloc.generate_id(drawing_name));
+ this->layers.add_surface(id, lid.value());
+
+ // XXX: we set the main_surface[_name] here and now,
+ // not sure if we want this, but it worked so far.
+ if (!this->layers.main_surface_name.empty() &&
+ this->layers.main_surface_name == drawing_name) {
+ this->layers.main_surface = id;
+ logdebug("Set main_surface id to %u", id);
+ }
+
+ return Ok<int>(id);
+ }
+
+ // Check currently registered drawing names if it is already there.
+ return Err<int>("Surface already present");
+}
+
+void App::activate(unsigned id) {
+ if (this->controller->sprops[id].visibility == 0) {
+ this->controller->surfaces[id]->set_visibility(1);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_activated(label);
+ this->emit_visible(label);
+ }
+}
+
+void App::deactivate(unsigned id) {
+ if (this->controller->sprops[id].visibility != 0) {
+ this->controller->surfaces[id]->set_visibility(0);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
+ }
+}
+
+bool App::can_split(unsigned new_id) {
+ if (this->state.state == LayoutState::LayoutSingle) {
+ auto new_id_layer = this->layers.get_layer_id(new_id).value();
+ auto current_id_layer =
+ this->layers.get_layer_id(this->state.main).value();
+
+ // surfaces are on separate layers, don't bother.
+ if (new_id_layer != current_id_layer) {
+ return false;
+ }
+
+ std::string const &new_id_str = this->lookup_name(new_id).value();
+ std::string const &cur_id_str =
+ this->lookup_name(this->state.main).value();
+
+ auto const &layer = this->layers.get_layer(new_id_layer);
+
+ logdebug("layer info name: %s", layer->name.c_str());
+
+ if (layer->layouts.empty()) {
+ return false;
+ }
+
+ for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
+ logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
+ auto rem = std::regex(i->main_match);
+ if (std::regex_match(cur_id_str, rem)) {
+ // build the second one only if the first already matched
+ logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+ auto res = std::regex(i->sub_match);
+ if (std::regex_match(new_id_str, res)) {
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+// _ _ _ _ _
+// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
+// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
+// | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \
+// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/
+// |_____|
+void controller_hooks::surface_created(uint32_t surface_id) {
+ this->app->surface_created(surface_id);
+}
+
+void controller_hooks::surface_removed(uint32_t surface_id) {
+ this->app->surface_removed(surface_id);
+}
+
+} // namespace wm