this->display->flush();
// execute pending tasks, that is layout changes etc.
- this->controller->execute_pending();
- this->display->roundtrip();
+ this->execute_pending();
return 0;
}
// configure surface to wxh dimensions
s->set_configuration(w, h);
- // set source rect to "entire surface"
- s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
+ // XXX: visibility should be determined independently of our
+ // layer + geometry setup.
s->set_visibility(1);
this->controller->layers[layer_id]->add_surface(s.get());
surface_id, layer_id, x, y, w, h);
}
+char const *App::activate_surface(uint32_t surface_id) {
+ if (! this->controller->surface_exists(surface_id)) {
+ return "Surface does not exist";
+ }
+
+ // This shouild involve a policy check, but as we do not (yet) have
+ // such a thing, we will just switch to this surface.
+ // XXX: input focus missing!!1
+
+ // Make it visible, no (or little effect) if already visible
+ auto &s = this->controller->surfaces[surface_id];
+ s->set_visibility(1);
+
+ // Set all others invisible
+ for (auto &i: this->controller->surfaces) {
+ auto &si = this->controller->sprops[i.second->id];
+ // XXX: filtering out homescreen ID ... set this in a known place!!1
+ if (si.visibility == 1 && si.id != s->id && int(si.id) != this->layers.main_surface) {
+ i.second->set_visibility(0);
+ }
+ }
+
+ // commit changes
+ this->controller->commit_changes();
+ this->display->flush();
+
+ // no error
+ return nullptr;
+}
+
+void App::add_task(char const *name, std::function<void()> &&f) {
+ this->pending.emplace_back(std::make_pair(name, f));
+}
+
+void App::execute_pending() {
+ if (!this->pending.empty()) {
+ for (auto &t : this->pending) {
+ logdebug("executing task '%s'", t.first);
+ t.second();
+ }
+ this->pending.clear();
+ this->controller->commit_changes();
+ this->display->flush();
+ }
+}
+
// _ _ _____ _
// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
// We need to execute the surface setup after its creation.
// XXX: perhaps move the late-tasks functionality to App?
- this->controller->add_task("surface_set_layout",
- [surface_id, this](struct genivi::controller *) {
- this->surface_set_layout(surface_id);
- });
+ this->add_task("surface_set_layout",
+ [surface_id, this] { this->surface_set_layout(surface_id); });
}
void App::surface_removed(uint32_t surface_id) {
return Ok(json_object_new_object());
}
+binding_api::result_type binding_api::demo_activate_surface(
+ uint32_t surfaceid) {
+ char const *e = this->app->activate_surface(surfaceid);
+ if (e) {
+ return Err<json_object *>(e);
+ }
+ return Ok(json_object_new_object());
+}
+
// _ _ _ _ _
// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
this->app->surface_removed(surface_id);
}
+void controller_hooks::add_task(char const *name, std::function<void()> &&f) {
+ this->app->add_task(name, std::move(f));
+}
+
} // namespace wm