#include <bits/signum.h>
#include <csignal>
#include <fstream>
-#include <thread>
#include <json.hpp>
+#include <regex>
+#include <thread>
namespace wm {
namespace {
App *g_app;
-using json = nlohmann::json;
-
-struct wm::area area_from_json(json const &j) {
- return wm::area{
- j["name"],
- {
- j["width"], j["height"], j["x"], j["y"],
- },
- j["zorder"],
- };
-}
-
-result<struct layout> layout_from_json(json const &j) {
- auto &ja = j["areas"];
-
- auto l = layout{j["name"], uint32_t(ja.size()), {}};
-
- if (ja.size() > layout::MAX_N_AREAS) {
- return Err<struct layout>("Invalid number of areas in layout");
- }
-
- logdebug("Loading layout '%s' with %u areas", l.name.c_str(),
- unsigned(ja.size()));
-
- std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas),
- area_from_json);
-
- return Ok(l);
-}
+using nlohmann::json;
result<json> file_to_json(char const *filename) {
std::ifstream i(filename);
return Ok(j);
}
-// Will throw if parsing fails
-struct result<layouts_type> load_layout(char const *filename) {
- logdebug("loading layout from %s", filename);
-
- auto j = file_to_json(filename);
- if (j.is_err()) {
- return Err<layouts_type>(j.unwrap_err());
- }
- json jlayouts = j.unwrap();
-
- auto layouts = layouts_type();
- layouts.reserve(jlayouts.size());
- std::transform(std::cbegin(jlayouts), std::cend(jlayouts),
- std::back_inserter(layouts), layout_from_json);
-
- return Ok(layouts);
-}
-
-struct result<layer_map>
- load_layer_map(char const *filename) {
+struct result<layer_map> load_layer_map(char const *filename) {
logdebug("loading IDs from %s", filename);
auto j = file_to_json(filename);
controller{},
outputs(),
config(),
- layouts(),
layers(),
- id_alloc{} {
+ id_alloc{},
+ pending_events(false),
+ policy{} {
assert(g_app == nullptr);
g_app = this;
logerror("%s", l.err().value());
}
}
-
- {
- auto l =
- load_layout(this->config.get_string("layout.json").value().c_str());
- if (l.is_ok()) {
- this->layouts = l.unwrap();
- } else {
- logerror("%s", l.err().value());
- }
- }
} catch (std::exception &e) {
logerror("Loading of configuration failed: %s", e.what());
}
this->display->add_global_handler(
"ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
- this->controller = std::make_unique<struct genivi::controller>(r, name, v);
+ this->controller =
+ std::make_unique<struct genivi::controller>(r, name, v);
// Init controller hooks
this->controller->chooks = &this->chooks;
}
int App::dispatch_events() {
+ if (this->dispatch_events() == 0) {
+ return 0;
+ }
+
int ret = this->display->dispatch();
if (ret == -1) {
logerror("wl_display_dipatch() returned error %d",
}
this->display->flush();
- // execute pending tasks, that is layout changes etc.
- //this->execute_pending();
-
return 0;
}
+int App::dispatch_pending_events() {
+ if (this->pop_pending_events()) {
+ this->display->dispatch_pending();
+ return 0;
+ }
+ return -1;
+}
+
+bool App::pop_pending_events() {
+ bool x{true};
+ return this->pending_events.compare_exchange_strong(
+ x, false, std::memory_order_consume);
+}
+
+void App::set_pending_events() {
+ this->pending_events.store(true, std::memory_order_release);
+}
+
+optional<int> App::lookup_id(char const *name) {
+ return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id) {
+ return this->id_alloc.lookup(id);
+}
+
// _ _ _ _ _ ____
// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
auto &l = layers[i.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(),
- i.layer_id, i.id_min, i.id_max);
+ logdebug(
+ "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
+ i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
}
// Add layers to screen (XXX: are they sorted correctly?)
s->set_render_order(this->layers.layers);
- c->commit_changes();
-
- this->display->flush();
+ this->layout_commit();
return 0;
}
namespace {
+#ifdef WE_LIKE_NOT_TO_USE_THIS
// This can fix the HomeScreen...
-void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y, int w, int h) {
- { // XXX: Work around weston redraw issues
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
+ int w, int h) {
+ { // XXX: Work around weston redraw issues
// trigger an update by changing the source dimensions!
s->set_configuration(w + 1, h);
s->set_source_rectangle(0, 0, w + 1, h);
app->display->roundtrip();
}
}
+#endif
} // namespace
-void App::surface_init_layout(uint32_t surface_id) {
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
if (!this->controller->surface_exists(surface_id)) {
- logerror("Surface %d does not exist", int(surface_id));
+ logerror("Surface %d does not exist", surface_id);
return;
}
auto o_layer_id = this->layers.get_layer_id(surface_id);
if (!o_layer_id) {
- logerror("Surface %d is not associated with any layer!", int(surface_id));
+ logerror("Surface %d is not associated with any layer!", surface_id);
return;
}
- uint32_t layer_id = o_layer_id.value();
- logdebug("surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
+ uint32_t layer_id = *o_layer_id;
auto const &layer = this->layers.get_layer(layer_id);
auto rect = layer.value().rect;
h = this->controller->output_size.h + 1 + h;
}
+ if (sub_surface_id) {
+ if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
+ logerror(
+ "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+ surface_id, *sub_surface_id);
+ return;
+ }
+
+ int x_off = 0;
+ int y_off = 0;
+
+ // split along major axis
+ if (w > h) {
+ w /= 2;
+ x_off = w;
+ } else {
+ h /= 2;
+ y_off = h;
+ }
+
+ auto &ss = this->controller->surfaces[*sub_surface_id];
+
+ logdebug("surface_set_layout for sub surface %u on layer %u",
+ *sub_surface_id, layer_id);
+
+ // configure surface to wxh dimensions
+ ss->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ ss->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
+ }
+
+ logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
+
// configure surface to wxh dimensions
s->set_configuration(w, h);
-
// set source reactangle, even if we should not need to set it.
s->set_source_rectangle(0, 0, w, h);
-
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- s->set_visibility(0);
- s->set_opacity(256);
+ // redraw_fix(this, s, x, y, w, h);
+ // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
- this->controller->commit_changes();
- this->display->roundtrip();
-
- redraw_fix(this, s, x, y, w, h);
+ logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+ surface_id, layer_id, x, y, w, h);
+}
- this->controller->layers[layer_id]->add_surface(s.get());
+void App::layout_commit() {
+ this->controller->commit_changes();
+ this->display->flush();
+}
- // activate the main_surface right away
- if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
- logdebug("Activating main_surface (%d)", surface_id);
+char const *App::api_activate_surface(char const *drawing_name) {
+ ST();
+ auto const &surface_id = this->lookup_id(drawing_name);
- this->activate_surface(this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ if (!surface_id) {
+ return "Surface does not exist";
}
- logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
- surface_id, layer_id, x, y, w, h);
-}
+ if (!this->controller->surface_exists(*surface_id)) {
+ return "Surface does not exist in controller!";
+ }
-char const *App::activate_surface(char const *drawing_name) {
- int surface_id = -1;
+ auto layer_id = this->layers.get_layer_id(*surface_id);
- {
- auto oid = this->lookup_id(drawing_name);
- if (oid) {
- surface_id = oid.value();
- } else {
- return "Surface does not exist";
- }
+ if (!layer_id) {
+ return "Surface is not on any layer!";
}
- if (!this->controller->surface_exists(surface_id)) {
- return "Surface does not exist";
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (!o_state) {
+ return "Could not find layer for surface";
}
- // This should involve a policy check, but as we do not (yet) have
- // such a thing, we will just switch to this surface.
- // XXX: input focus missing!!1
+ struct LayoutState &state = *o_state;
- // Make it visible, no (or little effect) if already visible
- auto &s = this->controller->surfaces[surface_id];
+ // disable layers that are above our current layer
+ for (auto const &l : this->layers.mapping) {
+ if (l.layer_id <= *layer_id) {
+ continue;
+ }
+
+ bool flush = false;
+ if (l.state.main != -1) {
+ this->deactivate(l.state.main);
+ l.state.main = -1;
+ flush = true;
+ }
+
+ if (l.state.sub != -1) {
+ this->deactivate(l.state.sub);
+ l.state.sub = -1;
+ flush = true;
+ }
- // Set all others invisible
- for (auto &i : this->controller->surfaces) {
- auto &si = this->controller->sprops[i.second->id];
- if (si.visibility != 0 &&
- int(si.id) != this->layers.main_surface) {
- this->deactivate(i.second->id);
+ if (flush) {
+ this->layout_commit();
}
}
- this->activate(s->id);
- // commit changes
- this->controller->commit_changes();
- this->display->flush();
+ if (state.main == *surface_id || state.sub == *surface_id) {
+ return "Surface already active";
+ }
+
+
+ if (state.main == -1) {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ // XXX do we need to activate after enddraw?
+ this->activate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ bool can_split = this->can_split(state, *surface_id);
+
+ if (can_split) {
+ this->try_layout(
+ state,
+ LayoutState{state.main, *surface_id},
+ [&] (LayoutState const &nl) {
+ std::string main =
+ std::move(*this->lookup_name(state.main));
+
+ this->surface_set_layout(state.main, surface_id);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ this->deactivate(state.main);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
+ }
+ }
// no error
return nullptr;
}
-char const *App::deactivate_surface(char const *drawing_name) {
- int surface_id = -1;
+char const *App::api_deactivate_surface(char const *drawing_name) {
+ ST();
+ auto const &surface_id = this->lookup_id(drawing_name);
- {
- auto oid = this->lookup_id(drawing_name);
- if (oid) {
- surface_id = oid.value();
- } else {
- return "Surface does not exist";
- }
+ if (!surface_id) {
+ return "Surface does not exist";
}
- if (surface_id == this->layers.main_surface) {
+ if (*surface_id == this->layers.main_surface) {
return "Cannot deactivate main_surface";
}
- this->deactivate(surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
- this->controller->commit_changes();
- this->display->flush();
+ if (!o_state) {
+ return "Could not find layer for surface";
+ }
+
+ struct LayoutState &state = *o_state;
+
+ if (state.main == -1) {
+ return "No surface active";
+ }
+
+ // XXX: check against main_surface, main_surface_name is the configuration
+ // item.
+ if (*surface_id == this->layers.main_surface) {
+ logdebug("Refusing to deactivate main_surface %d", *surface_id);
+ return nullptr;
+ }
+
+ if (state.main == *surface_id) {
+ if (state.sub != -1) {
+ this->try_layout(
+ state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+ std::string sub = std::move(*this->lookup_name(state.sub));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.sub);
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(sub.c_str());
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+ this->deactivate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ });
+ }
+ } else if (state.sub == *surface_id) {
+ this->try_layout(
+ state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+ std::string main = std::move(*this->lookup_name(state.main));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.main);
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ return "Surface is not active";
+ }
return nullptr;
}
+void App::enqueue_flushdraw(int surface_id) {
+ this->check_flushdraw(surface_id);
+ logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+ this->pending_end_draw.push_back(surface_id);
+}
+
+void App::check_flushdraw(int surface_id) {
+ auto i = std::find(std::begin(this->pending_end_draw),
+ std::end(this->pending_end_draw), surface_id);
+ if (i != std::end(this->pending_end_draw)) {
+ auto n = this->lookup_name(surface_id);
+ logerror("Application %s (%d) has pending EndDraw call(s)!",
+ n ? n->c_str() : "unknown-name", surface_id);
+ std::swap(this->pending_end_draw[std::distance(
+ std::begin(this->pending_end_draw), i)],
+ this->pending_end_draw.back());
+ this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+ }
+}
+
+char const *App::api_enddraw(char const *drawing_name) {
+ for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+ auto n = this->lookup_name(this->pending_end_draw[i]);
+ if (n && *n == drawing_name) {
+ std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+ this->pending_end_draw.resize(iend - 1);
+ // XXX: Please tell the compositor to thaw the surface...
+ this->emit_flushdraw(drawing_name);
+ return nullptr;
+ }
+ }
+ return "No EndDraw pending for surface";
+}
+
+void App::api_ping() { this->dispatch_pending_events(); }
+
// _ _ _____ _
// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
// |_|
void App::surface_created(uint32_t surface_id) {
- logdebug("surface_id is %u", surface_id);
+ auto layer_id = this->layers.get_layer_id(surface_id);
+ if (!layer_id) {
+ logdebug("Newly created surfce %d is not associated with any layer!",
+ surface_id);
+ return;
+ }
+
+ logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
+
+ this->controller->layers[*layer_id]->add_surface(
+ this->controller->surfaces[surface_id].get());
+
+ // activate the main_surface right away
+ if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+ logdebug("Activating main_surface (%d)", surface_id);
- this->surface_init_layout(surface_id);
+ this->api_activate_surface(
+ this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ }
}
void App::surface_removed(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
+ // We cannot normally deactivate the main_surface, so be explicit
+ // about it:
+ if (int(surface_id) == this->layers.main_surface) {
+ this->deactivate_main_surface();
+ } else {
+ auto drawing_name = this->lookup_name(surface_id);
+ if (drawing_name) {
+ this->api_deactivate_surface(drawing_name->c_str());
+ }
+ }
+
this->id_alloc.remove_id(surface_id);
+ this->layers.remove_surface(surface_id);
}
void App::emit_activated(char const *label) {
}
void App::emit_flushdraw(char const *label) {
- this->api.send_event("syncdraw", label);
+ this->api.send_event("flushdraw", label);
}
void App::emit_visible(char const *label, bool is_visible) {
this->api.send_event(is_visible ? "visible" : "invisible", label);
}
-result<int> App::request_surface(char const *drawing_name) {
+void App::emit_invisible(char const *label) {
+ return emit_visible(label, false);
+}
+
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
+
+result<int> App::api_request_surface(char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));
if (!lid) {
// XXX: to we need to put these applications on the App layer?
if (!rname) {
// name does not exist yet, allocate surface id...
auto id = int(this->id_alloc.generate_id(drawing_name));
- this->layers.add_surface(id, lid.value());
+ this->layers.add_surface(id, *lid);
// XXX: we set the main_surface[_name] here and now,
// not sure if we want this, but it worked so far.
return Err<int>("Surface already present");
}
-void App::activate(unsigned id) {
- if (this->controller->sprops[id].visibility == 0) {
+void App::activate(int id) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
this->controller->surfaces[id]->set_visibility(1);
- this->emit_activated(
- this->lookup_name(id).value_or("unknown-name").c_str());
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_activated(label);
+ this->emit_visible(label);
}
}
-void App::deactivate(unsigned id) {
- if (this->controller->sprops[id].visibility != 0) {
+void App::deactivate(int id) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
this->controller->surfaces[id]->set_visibility(0);
- this->emit_deactivated(
- this->lookup_name(id).value_or("unknown-name").c_str());
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
}
}
-// _ _ _ _ _ _ _
-// | |__ (_)_ __ __| (_)_ __ __ _ __ _ _ __ (_) (_)_ __ ___ _ __ | |
-// | '_ \| | '_ \ / _` | | '_ \ / _` | / _` | '_ \| | | | '_ ` _ \| '_ \| |
-// | |_) | | | | | (_| | | | | | (_| | | (_| | |_) | | | | | | | | | |_) | |
-// |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_|
-// |___/_____| |_| |_|
-binding_api::result_type binding_api::request_surface(
- char const *drawing_name) {
- auto r = this->app->request_surface(drawing_name);
- if (r.is_err()) {
- return Err<json_object *>(r.unwrap_err());
- }
- return Ok(json_object_new_int(r.unwrap()));
+void App::deactivate_main_surface() {
+ this->layers.main_surface = -1;
+ this->api_deactivate_surface(this->layers.main_surface_name.c_str());
}
-binding_api::result_type binding_api::activate_surface(
- char const *drawing_name) {
- logdebug("%s drawing_name %s", __func__, drawing_name);
- auto r = this->app->activate_surface(drawing_name);
- if (r != nullptr) {
- logdebug("%s failed with error: %s", __func__, r);
- return Err<json_object *>(r);
- }
- return Ok(json_object_new_object());
-}
+bool App::can_split(struct LayoutState const &state, int new_id) {
+ if (state.main != -1 && state.main != new_id) {
+ auto new_id_layer = this->layers.get_layer_id(new_id).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
-binding_api::result_type binding_api::deactivate_surface(char const* drawing_name) {
- logdebug("%s drawing_name %s", __func__, drawing_name);
- auto r = this->app->deactivate_surface(drawing_name);
- if (r != nullptr) {
- logdebug("%s failed with error: %s", __func__, r);
- return Err<json_object *>(r);
- }
- return Ok(json_object_new_object());
-}
+ // surfaces are on separate layers, don't bother.
+ if (new_id_layer != current_id_layer) {
+ return false;
+ }
-binding_api::result_type binding_api::enddraw(char const* drawing_name) {
- logdebug("%s drawing_name %s", __func__, drawing_name);
- return Err<json_object*>("not implemented");
-}
+ std::string const &new_id_str = this->lookup_name(new_id).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
-binding_api::result_type binding_api::list_drawing_names() {
- logdebug("%s", __func__);
- json j = this->app->id_alloc.name2id;
- return Ok(json_tokener_parse(j.dump().c_str()));
-}
+ auto const &layer = this->layers.get_layer(new_id_layer);
-binding_api::result_type binding_api::debug_layers() {
- logdebug("%s", __func__);
- return Ok(json_tokener_parse(this->app->layers.to_json().dump().c_str()));
-}
+ logdebug("layer info name: %s", layer->name.c_str());
-binding_api::result_type binding_api::debug_surfaces() {
- logdebug("%s", __func__);
- return Ok(to_json(this->app->controller->sprops));
-}
+ if (layer->layouts.empty()) {
+ return false;
+ }
+
+ for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
+ logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
+ auto rem = std::regex(i->main_match);
+ if (std::regex_match(cur_id_str, rem)) {
+ // build the second one only if the first already matched
+ logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+ auto res = std::regex(i->sub_match);
+ if (std::regex_match(new_id_str, res)) {
+ logdebug("layout matched!");
+ return true;
+ }
+ }
+ }
+ }
-binding_api::result_type binding_api::debug_status() {
- logdebug("%s", __func__);
- json_object *jr = json_object_new_object();
- json_object_object_add(jr, "surfaces",
- to_json(this->app->controller->sprops));
- json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
- return Ok(jr);
+ return false;
}
-binding_api::result_type binding_api::debug_terminate() {
- logdebug("%s", __func__);
- raise(SIGKILL); // XXX afb-daemon kills it's pgroup using TERM, which
- // doesn't play well with perf
- return Ok(json_object_new_object());
+void App::try_layout(struct LayoutState &state,
+ struct LayoutState const &new_layout,
+ std::function<void(LayoutState const &nl)> apply) {
+ if (this->policy.layout_is_valid(new_layout)) {
+ apply(new_layout);
+ }
}
// _ _ _ _ _
this->app->surface_removed(surface_id);
}
+void controller_hooks::surface_visibility(uint32_t surface_id, uint32_t v) {
+}
+
+void controller_hooks::surface_destination_rectangle(uint32_t surface_id, uint32_t x, uint32_t y, uint32_t w, uint32_t h) {
+}
+
} // namespace wm