-//
-// Created by mfritzsc on 7/11/17.
-//
+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
#include "app.hpp"
#include "json_helper.hpp"
#include <json-c/json.h>
+#include <algorithm>
+#include <bits/signum.h>
+#include <csignal>
#include <fstream>
#include <json.hpp>
+#include <regex>
+#include <thread>
namespace wm {
namespace {
App *g_app;
-using json = nlohmann::json;
+using nlohmann::json;
-struct wm::area area_from_json(json const &j) {
- DB(j);
- return wm::area{
- j["name"].get<std::string>(),
- {
- get<uint32_t>(j["width"]), get<uint32_t>(j["height"]),
- get<int32_t>(j["x"]), get<int32_t>(j["y"]),
- },
- get<uint32_t>(j["zorder"]),
- };
-}
-
-result<struct layout> layout_from_json(json const &j) {
- DB(j);
- auto &ja = j["areas"];
-
- auto l = wm::layout{j["name"].get<std::string>(), uint32_t(ja.size()), {}};
-
- if (ja.size() > layout::MAX_N_AREAS) {
- return Err<struct layout>("Invalid number of areas in layout");
- }
-
- logdebug("Loading layout '%s' with %u areas", l.name.c_str(),
- unsigned(ja.size()));
-
- std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas),
- area_from_json);
-
- return Ok(l);
-}
-
-struct result<layouts_type> load_layout(char const *filename) {
- DB("loading layout from " << filename);
-
- json jlayouts;
+result<json> file_to_json(char const *filename) {
std::ifstream i(filename);
- i >> jlayouts;
-
- auto layouts = layouts_type();
- std::transform(std::cbegin(jlayouts), std::cend(jlayouts),
- std::back_inserter(layouts), layout_from_json);
-
- return Ok(layouts);
+ if (i.fail()) {
+ return Err<json>("Could not open config file");
+ }
+ json j;
+ i >> j;
+ return Ok(j);
}
-struct result<surface_id_to_layer_map>
- load_layer_ids(char const *filename) {
- DB("loading IDs from " << filename);
+struct result<layer_map> load_layer_map(char const *filename) {
+ logdebug("loading IDs from %s", filename);
- json jids;
- std::ifstream i(filename);
- i >> jids;
+ auto j = file_to_json(filename);
+ if (j.is_err()) {
+ return Err<layer_map>(j.unwrap_err());
+ }
+ json jids = j.unwrap();
- return to_surface_id_to_layer_map(jids);
+ return to_layer_map(jids);
}
} // namespace
// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_|
// |_| |_| |_|
App::App(wl::display *d)
- : api{this}, chooks{this}, display{d}, controller{} {
- // layouts(load_layout("../layout.json").unwrap()) {
+ : api{this},
+ chooks{this},
+ display{d},
+ controller{},
+ outputs(),
+ config(),
+ layers(),
+ id_alloc{},
+ pending_events(false),
+ policy{} {
assert(g_app == nullptr);
g_app = this;
- auto a = load_layout("../layout.json");
- auto b = a.map_err([](char const *e) -> char const * {
- DB("Could not load layout: " << e);
- return e;
- });
-
- auto c = load_layer_ids("../ids.json");
- auto e = c.map_err([](char const *e) -> char const * {
- DB("Could not load ids: " << e);
- return e;
- });
+ try {
+ {
+ auto l = load_layer_map(
+ this->config.get_string("layers.json").value().c_str());
+ if (l.is_ok()) {
+ this->layers = l.unwrap();
+ } else {
+ logerror("%s", l.err().value());
+ }
+ }
+ } catch (std::exception &e) {
+ logerror("Loading of configuration failed: %s", e.what());
+ }
}
App::~App() { g_app = nullptr; }
return -1;
}
+ if (this->layers.mapping.empty()) {
+ logerror("No surface -> layer mapping loaded");
+ return -1;
+ }
+
this->display->add_global_handler(
"wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
this->display->add_global_handler(
"ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
- this->controller = std::make_unique<genivi::controller>(r, name, v);
+ this->controller =
+ std::make_unique<struct genivi::controller>(r, name, v);
// Init controller hooks
this->controller->chooks = &this->chooks;
// Third level objects
this->display->roundtrip();
- return init_layout();
+ return init_layers();
}
int App::dispatch_events() {
+ if (this->dispatch_events() == 0) {
+ return 0;
+ }
+
int ret = this->display->dispatch();
if (ret == -1) {
logerror("wl_display_dipatch() returned error %d",
}
this->display->flush();
- // execute pending tasks, that is layout changes etc.
- this->controller->execute_pending();
- this->display->roundtrip();
-
return 0;
}
+int App::dispatch_pending_events() {
+ if (this->pop_pending_events()) {
+ this->display->dispatch_pending();
+ return 0;
+ }
+ return -1;
+}
+
+bool App::pop_pending_events() {
+ bool x{true};
+ return this->pending_events.compare_exchange_strong(
+ x, false, std::memory_order_consume);
+}
+
+void App::set_pending_events() {
+ this->pending_events.store(true, std::memory_order_release);
+}
+
+optional<int> App::lookup_id(char const *name) {
+ return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id) {
+ return this->id_alloc.lookup(id);
+}
+
// _ _ _ _ _ ____
// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
// |_____| |___/ \_\/_/
-int App::init_layout() {
+int App::init_layers() {
if (!this->controller) {
logerror("ivi_controller global not available");
return -1;
// Clear screen
s->clear();
- // Setup our dummy scene...
- c->layer_create(100, 0, 0); // bottom layer, anything else
- c->layer_create(1000, 0, 0); // top layer, mandelbrot
+ // Quick and dirty setup of layers
+ // XXX: This likely needs to be sorted by order (note, we don't (yet?)
+ // do any zorder arrangement).
+ for (auto const &i : this->layers.mapping) {
+ c->layer_create(i.layer_id, o->width, o->height);
+ auto &l = layers[i.layer_id];
+ l->set_destination_rectangle(0, 0, o->width, o->height);
+ l->set_visibility(1);
+ logdebug(
+ "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
+ i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
+ }
+
+ // Add layers to screen (XXX: are they sorted correctly?)
+ s->set_render_order(this->layers.layers);
+
+ this->layout_commit();
+
+ return 0;
+}
+
+namespace {
+
+#ifdef WE_LIKE_NOT_TO_USE_THIS
+// This can fix the HomeScreen...
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
+ int w, int h) {
+ { // XXX: Work around weston redraw issues
+ // trigger an update by changing the source dimensions!
+ s->set_configuration(w + 1, h);
+ s->set_source_rectangle(0, 0, w + 1, h);
+ s->set_destination_rectangle(x, y, w + 1, h);
+ app->controller->commit_changes();
+ app->display->roundtrip();
+
+ // wait some time, for the process to do its thing...
+ using namespace std::chrono_literals;
+ std::this_thread::sleep_for(100ms);
+
+ // Set a different size then what we actually want.
+ s->set_configuration(w, h);
+ s->set_source_rectangle(0, 0, w, h);
+ s->set_destination_rectangle(x, y, w, h);
+ app->controller->commit_changes();
+ app->display->roundtrip();
+ }
+}
+#endif
+
+} // namespace
+
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
+ if (!this->controller->surface_exists(surface_id)) {
+ logerror("Surface %d does not exist", surface_id);
+ return;
+ }
+
+ auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+ if (!o_layer_id) {
+ logerror("Surface %d is not associated with any layer!", surface_id);
+ return;
+ }
+
+ uint32_t layer_id = *o_layer_id;
+
+ auto const &layer = this->layers.get_layer(layer_id);
+ auto rect = layer.value().rect;
+ auto &s = this->controller->surfaces[surface_id];
+
+ int x = rect.x;
+ int y = rect.y;
+ int w = rect.w;
+ int h = rect.h;
+
+ // less-than-0 values refer to MAX + 1 - $VALUE
+ // e.g. MAX is either screen width or height
+ if (w < 0) {
+ w = this->controller->output_size.w + 1 + w;
+ }
+ if (h < 0) {
+ h = this->controller->output_size.h + 1 + h;
+ }
+
+ if (sub_surface_id) {
+ if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
+ logerror(
+ "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+ surface_id, *sub_surface_id);
+ return;
+ }
+
+ int x_off = 0;
+ int y_off = 0;
+
+ // split along major axis
+ if (w > h) {
+ w /= 2;
+ x_off = w;
+ } else {
+ h /= 2;
+ y_off = h;
+ }
+
+ auto &ss = this->controller->surfaces[*sub_surface_id];
+
+ logdebug("surface_set_layout for sub surface %u on layer %u",
+ *sub_surface_id, layer_id);
+
+ // configure surface to wxh dimensions
+ ss->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ ss->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
+ }
- auto &l100 = c->layers[100];
- auto &l1k = c->layers[1000];
+ logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
- // Set layers fullscreen
- l100->set_destination_rectangle(0, 0, o->width, o->height);
- l1k->set_destination_rectangle(0, 0, o->width, o->height);
- l100->set_visibility(1);
- l1k->set_visibility(1);
+ // configure surface to wxh dimensions
+ s->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ s->set_destination_rectangle(x, y, w, h);
- // Add layers to screen
- s->set_render_order({100, 1000});
+ // redraw_fix(this, s, x, y, w, h);
+ // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
- c->commit_changes();
+ logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+ surface_id, layer_id, x, y, w, h);
+}
+void App::layout_commit() {
+ this->controller->commit_changes();
this->display->flush();
+}
- return 0;
+char const *App::api_activate_surface(char const *drawing_name) {
+ ST();
+ auto const &surface_id = this->lookup_id(drawing_name);
+
+ if (!surface_id) {
+ return "Surface does not exist";
+ }
+
+ if (!this->controller->surface_exists(*surface_id)) {
+ return "Surface does not exist in controller!";
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+
+ if (!layer_id) {
+ return "Surface is not on any layer!";
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (!o_state) {
+ return "Could not find layer for surface";
+ }
+
+ struct LayoutState &state = *o_state;
+
+ // disable layers that are above our current layer
+ for (auto const &l : this->layers.mapping) {
+ if (l.layer_id <= *layer_id) {
+ continue;
+ }
+
+ bool flush = false;
+ if (l.state.main != -1) {
+ this->deactivate(l.state.main);
+ l.state.main = -1;
+ flush = true;
+ }
+
+ if (l.state.sub != -1) {
+ this->deactivate(l.state.sub);
+ l.state.sub = -1;
+ flush = true;
+ }
+
+ if (flush) {
+ this->layout_commit();
+ }
+ }
+
+ if (state.main == *surface_id || state.sub == *surface_id) {
+ return "Surface already active";
+ }
+
+
+ if (state.main == -1) {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ // XXX do we need to activate after enddraw?
+ this->activate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ bool can_split = this->can_split(state, *surface_id);
+
+ if (can_split) {
+ this->try_layout(
+ state,
+ LayoutState{state.main, *surface_id},
+ [&] (LayoutState const &nl) {
+ std::string main =
+ std::move(*this->lookup_name(state.main));
+
+ this->surface_set_layout(state.main, surface_id);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ this->deactivate(state.main);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
+ }
+ }
+
+ // no error
+ return nullptr;
+}
+
+char const *App::api_deactivate_surface(char const *drawing_name) {
+ ST();
+ auto const &surface_id = this->lookup_id(drawing_name);
+
+ if (!surface_id) {
+ return "Surface does not exist";
+ }
+
+ if (*surface_id == this->layers.main_surface) {
+ return "Cannot deactivate main_surface";
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (!o_state) {
+ return "Could not find layer for surface";
+ }
+
+ struct LayoutState &state = *o_state;
+
+ if (state.main == -1) {
+ return "No surface active";
+ }
+
+ // XXX: check against main_surface, main_surface_name is the configuration
+ // item.
+ if (*surface_id == this->layers.main_surface) {
+ logdebug("Refusing to deactivate main_surface %d", *surface_id);
+ return nullptr;
+ }
+
+ if (state.main == *surface_id) {
+ if (state.sub != -1) {
+ this->try_layout(
+ state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+ std::string sub = std::move(*this->lookup_name(state.sub));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.sub);
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(sub.c_str());
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+ this->deactivate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ });
+ }
+ } else if (state.sub == *surface_id) {
+ this->try_layout(
+ state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+ std::string main = std::move(*this->lookup_name(state.main));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.main);
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ return "Surface is not active";
+ }
+
+ return nullptr;
+}
+
+void App::enqueue_flushdraw(int surface_id) {
+ this->check_flushdraw(surface_id);
+ logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+ this->pending_end_draw.push_back(surface_id);
+}
+
+void App::check_flushdraw(int surface_id) {
+ auto i = std::find(std::begin(this->pending_end_draw),
+ std::end(this->pending_end_draw), surface_id);
+ if (i != std::end(this->pending_end_draw)) {
+ auto n = this->lookup_name(surface_id);
+ logerror("Application %s (%d) has pending EndDraw call(s)!",
+ n ? n->c_str() : "unknown-name", surface_id);
+ std::swap(this->pending_end_draw[std::distance(
+ std::begin(this->pending_end_draw), i)],
+ this->pending_end_draw.back());
+ this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+ }
+}
+
+char const *App::api_enddraw(char const *drawing_name) {
+ for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+ auto n = this->lookup_name(this->pending_end_draw[i]);
+ if (n && *n == drawing_name) {
+ std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+ this->pending_end_draw.resize(iend - 1);
+ // XXX: Please tell the compositor to thaw the surface...
+ this->emit_flushdraw(drawing_name);
+ return nullptr;
+ }
+ }
+ return "No EndDraw pending for surface";
}
+void App::api_ping() { this->dispatch_pending_events(); }
+
+// _ _ _____ _
+// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
+// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
+// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
+// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
+// |_|
void App::surface_created(uint32_t surface_id) {
- DB("surface_id is " << surface_id);
+ auto layer_id = this->layers.get_layer_id(surface_id);
+ if (!layer_id) {
+ logdebug("Newly created surfce %d is not associated with any layer!",
+ surface_id);
+ return;
+ }
+
+ logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
+
+ this->controller->layers[*layer_id]->add_surface(
+ this->controller->surfaces[surface_id].get());
+
+ // activate the main_surface right away
+ if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+ logdebug("Activating main_surface (%d)", surface_id);
+
+ this->api_activate_surface(
+ this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ }
}
void App::surface_removed(uint32_t surface_id) {
- DB("surface_id is " << surface_id);
+ logdebug("surface_id is %u", surface_id);
+
+ // We cannot normally deactivate the main_surface, so be explicit
+ // about it:
+ if (int(surface_id) == this->layers.main_surface) {
+ this->deactivate_main_surface();
+ } else {
+ auto drawing_name = this->lookup_name(surface_id);
+ if (drawing_name) {
+ this->api_deactivate_surface(drawing_name->c_str());
+ }
+ }
+
+ this->id_alloc.remove_id(surface_id);
+ this->layers.remove_surface(surface_id);
+}
+
+void App::emit_activated(char const *label) {
+ this->api.send_event("activated", label);
+}
+
+void App::emit_deactivated(char const *label) {
+ this->api.send_event("deactivated", label);
+}
+
+void App::emit_syncdraw(char const *label) {
+ this->api.send_event("syncdraw", label);
+}
+
+void App::emit_flushdraw(char const *label) {
+ this->api.send_event("flushdraw", label);
}
-// _ _ _ _ _ _ _
-// | |__ (_)_ __ __| (_)_ __ __ _ __ _ _ __ (_) (_)_ __ ___ _ __ | |
-// | '_ \| | '_ \ / _` | | '_ \ / _` | / _` | '_ \| | | | '_ ` _ \| '_ \| |
-// | |_) | | | | | (_| | | | | | (_| | | (_| | |_) | | | | | | | | | |_) | |
-// |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_|
-// |___/_____| |_| |_|
-binding_api::result_type binding_api::register_surface(uint32_t appid,
- uint32_t surfid) {
- logdebug("%s appid %u surfid %u", __func__, appid, surfid);
- if (appid > 0xff) {
- return Err<json_object *>("invalid appid");
+void App::emit_visible(char const *label, bool is_visible) {
+ this->api.send_event(is_visible ? "visible" : "invisible", label);
+}
+
+void App::emit_invisible(char const *label) {
+ return emit_visible(label, false);
+}
+
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
+
+result<int> App::api_request_surface(char const *drawing_name) {
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ if (!lid) {
+ // XXX: to we need to put these applications on the App layer?
+ return Err<int>("Drawing name does not match any role");
}
- if (surfid > 0xffff) {
- return Err<json_object *>("invalid surfaceid");
+ auto rname = this->lookup_id(drawing_name);
+ if (!rname) {
+ // name does not exist yet, allocate surface id...
+ auto id = int(this->id_alloc.generate_id(drawing_name));
+ this->layers.add_surface(id, *lid);
+
+ // XXX: we set the main_surface[_name] here and now,
+ // not sure if we want this, but it worked so far.
+ if (!this->layers.main_surface_name.empty() &&
+ this->layers.main_surface_name == drawing_name) {
+ this->layers.main_surface = id;
+ logdebug("Set main_surface id to %u", id);
+ }
+
+ return Ok<int>(id);
+ }
+
+ // Check currently registered drawing names if it is already there.
+ return Err<int>("Surface already present");
+}
+
+void App::activate(int id) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
+ this->controller->surfaces[id]->set_visibility(1);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_activated(label);
+ this->emit_visible(label);
}
+}
- return Ok(json_object_new_int((appid << 16) + surfid));
+void App::deactivate(int id) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
+ this->controller->surfaces[id]->set_visibility(0);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
+ }
}
-binding_api::result_type binding_api::debug_layers() {
- logdebug("%s", __func__);
- return Ok(to_json(this->app->controller->lprops));
+void App::deactivate_main_surface() {
+ this->layers.main_surface = -1;
+ this->api_deactivate_surface(this->layers.main_surface_name.c_str());
}
-binding_api::result_type binding_api::debug_surfaces() {
- logdebug("%s", __func__);
- return Ok(to_json(this->app->controller->sprops));
+bool App::can_split(struct LayoutState const &state, int new_id) {
+ if (state.main != -1 && state.main != new_id) {
+ auto new_id_layer = this->layers.get_layer_id(new_id).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
+
+ // surfaces are on separate layers, don't bother.
+ if (new_id_layer != current_id_layer) {
+ return false;
+ }
+
+ std::string const &new_id_str = this->lookup_name(new_id).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
+
+ auto const &layer = this->layers.get_layer(new_id_layer);
+
+ logdebug("layer info name: %s", layer->name.c_str());
+
+ if (layer->layouts.empty()) {
+ return false;
+ }
+
+ for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
+ logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
+ auto rem = std::regex(i->main_match);
+ if (std::regex_match(cur_id_str, rem)) {
+ // build the second one only if the first already matched
+ logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+ auto res = std::regex(i->sub_match);
+ if (std::regex_match(new_id_str, res)) {
+ logdebug("layout matched!");
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
}
-binding_api::result_type binding_api::debug_status() {
- logdebug("%s", __func__);
- json_object *jr = json_object_new_object();
- json_object_object_add(jr, "surfaces",
- to_json(this->app->controller->sprops));
- json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
- return Ok(jr);
+void App::try_layout(struct LayoutState &state,
+ struct LayoutState const &new_layout,
+ std::function<void(LayoutState const &nl)> apply) {
+ if (this->policy.layout_is_valid(new_layout)) {
+ apply(new_layout);
+ }
}
// _ _ _ _ _
this->app->surface_removed(surface_id);
}
+void controller_hooks::surface_visibility(uint32_t surface_id, uint32_t v) {
+}
+
+void controller_hooks::surface_destination_rectangle(uint32_t surface_id, uint32_t x, uint32_t y, uint32_t w, uint32_t h) {
+}
+
} // namespace wm