HMI_SEQ_DEBUG(req_num, "Timer expired remove Request");
g_app_list.reqDump();
g_app_list.removeRequest(req_num);
- g_app_list.next();
- g_app_list.reqDump();
- if (g_app_list.haveRequest())
- {
- this->processRequest();
- }
+ this->processNextRequest();
}
void App::removeClient(const std::string &appid)
h = this->controller->output_size.h + 1 + h;
}
- if (sub_surface_id)
+ /* if (sub_surface_id)
{
if (o_layer_id != this->layers.get_layer_id(*sub_surface_id))
{
this->area_info[*sub_surface_id].y = y;
this->area_info[*sub_surface_id].w = w;
this->area_info[*sub_surface_id].h = h;
- }
+ } */
HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
return WMError::SUCCESS;
}
-WMError App::lm_layout_change(const struct WMAction &action)
+/* WMError App::lm_layout_change(const struct WMAction &action)
{
const char *msg = this->check_surface_exist(action.role.c_str());
}
this->lm_layout_change(action.role.c_str());
return WMError::SUCCESS;
-}
+} */
WMError App::doTransition(unsigned req_num)
{
- HMI_SEQ_DEBUG(req_num, "check next state");
+ HMI_SEQ_DEBUG(req_num, "check policy");
WMError ret = this->checkPolicy(req_num);
if (ret != WMError::SUCCESS)
{
* Check Policy
*/
// get current trigger
- bool found;
+ bool found = false;
+ bool split = false;
WMError ret = WMError::LAYOUT_CHANGE_FAIL;
auto trigger = g_app_list.getRequest(req_num, &found);
if (!found)
ret = WMError::NO_ENTRY;
return ret;
}
- bool is_activate = (trigger.task == Task::TASK_ALLOCATE);
std::string req_area = trigger.area;
// >>>> Compatible with current window manager until policy manager coming
- if (is_activate)
+ if (trigger.task == Task::TASK_ALLOCATE)
{
+ HMI_SEQ_DEBUG(req_num, "Check split or not");
const char *msg = this->check_surface_exist(trigger.role.c_str());
if (msg)
{
- HMI_SEQ_ERROR(g_app_list.currentRequestNumber(), msg);
+ HMI_SEQ_ERROR(req_num, msg);
ret = WMError::LAYOUT_CHANGE_FAIL;
return ret;
}
struct LayoutState &state = *o_state;
unsigned curernt_sid = state.main;
- bool can_split = this->can_split(state, *surface_id);
+ split = this->can_split(state, *surface_id);
- if (can_split)
+ if (split)
{
+ HMI_SEQ_DEBUG(req_num, "Split happens");
// Get current visible role
std::string add_role = this->lookup_name(state.main).value();
// Set next area
HMI_SEQ_INFO(req_num, "Additional split app %s, role: %s, area: %s",
add_name.c_str(), add_role.c_str(), add_area.c_str());
// Set split action
- WMError ret = g_app_list.setAction(req_num, add_name, add_role, add_area);
+ bool visible = true;
+ bool end_draw_finished = false;
+ WMAction split_action{
+ add_name,
+ add_role,
+ add_area,
+ visible,
+ end_draw_finished};
+ WMError ret = g_app_list.setAction(req_num, split_action);
if (ret != WMError::SUCCESS)
{
HMI_SEQ_ERROR(req_num, "Failed to set action");
g_app_list.reqDump();
}
}
- // >>>> This will be removed
+ else
+ {
+ HMI_SEQ_DEBUG(req_num, "split doesn't happen");
+ }
+
+ // Set invisible task(Remove if policy manager finish)
+ ret = this->setInvisibleTask(trigger.role, split);
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, "Failed to set invisible task: %s", errorDescription(ret));
+ return ret;
+ }
/* get new status from Policy Manager */
HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
- ret = g_app_list.setAction(req_num, trigger.appid, trigger.role, req_area, is_activate);
+ ret = g_app_list.setAction(req_num, trigger.appid, trigger.role, req_area, trigger.task);
g_app_list.reqDump();
return ret;
return ret;
}
-void App::lm_layout_change(const char *drawing_name)
+WMError App::setInvisibleTask(const std::string &role, bool split)
+{
+ unsigned req = g_app_list.currentRequestNumber();
+ HMI_SEQ_DEBUG(req, "set current visible app to invisible task");
+ // This task is copied from original actiavete surface
+ const char *drawing_name = role.c_str();
+ auto const &surface_id = this->lookup_id(drawing_name);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+ std::string add_name, add_role;
+ std::string add_area = "";
+ int surface;
+ bool visible = false;
+ bool end_draw_finished = true;
+ bool found = false;
+
+ for (auto const &l : this->layers.mapping)
+ {
+ if (l.second.layer_id <= *layer_id)
+ {
+ continue;
+ }
+ if (l.second.state.main != -1)
+ {
+ //this->deactivate(l.second.state.main);
+ surface = l.second.state.main;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if(!found){
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.main = -1;
+ }
+
+ if (l.second.state.sub != -1)
+ {
+ //this->deactivate(l.second.state.sub);
+ surface = l.second.state.sub;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if (!found)
+ {
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.sub = -1;
+ }
+ }
+
+ // change current state here, but this is hack
+ auto layer = this->layers.get_layer(*layer_id);
+
+ if (state.main == -1)
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ state = LayoutState{*surface_id};
+ /* this->try_layout(
+ state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ //this->surface_set_layout(*surface_id);
+ state = nl;
+
+ //compositor::rect area_rect = this->area_info[*surface_id];
+ }); */
+ }
+ else
+ {
+ if (0 != strcmp(drawing_name, "HomeScreen"))
+ {
+ if (split)
+ {
+ std::string main =
+ std::move(*this->id_alloc.lookup(state.main));
+ if (state.sub != *surface_id)
+ {
+ if (state.sub != -1)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = main;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, main, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{state.main, *surface_id};
+ }
+ else
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+
+ //this->surface_set_layout(*surface_id);
+ if (state.main != *surface_id)
+ {
+ // this->deactivate(state.main);
+ WMAction deact_main;
+ deact_main.role = std::move(*this->id_alloc.lookup(state.main));
+ ;
+ deact_main.area = add_area;
+ deact_main.appid = g_app_list.getAppID(state.main, deact_main.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_main.visible = visible;
+ deact_main.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface doesn't exist");
+ g_app_list.setAction(req, deact_main);
+ }
+ if (state.sub != -1)
+ {
+ if (state.sub != *surface_id)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = std::move(*this->id_alloc.lookup(state.sub));
+ ;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, deact_sub.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{*surface_id};
+ }
+ }
+ }
+
+ return WMError::SUCCESS;
+}
+
+/* void App::lm_layout_change(const char *drawing_name)
{
auto const &surface_id = this->lookup_id(drawing_name);
auto layer_id = this->layers.get_layer_id(*surface_id);
}
}
}
-}
+} */
const char *App::check_surface_exist(const char *drawing_name)
{
}
}
-void App::lm_enddraw(const char *drawing_name)
+/* void App::lm_enddraw(const char *drawing_name)
{
HMI_DEBUG("wm", "end draw %s", drawing_name);
for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++)
this->emit_flushdraw(drawing_name);
}
}
-}
+} */
-void App::do_enddraw(unsigned req_num)
+WMError App::doEndDraw(unsigned req_num)
{
// get actions
bool found;
auto actions = g_app_list.getActions(req_num, &found);
+ WMError ret = WMError::SUCCESS;
if (!found)
{
- WMError err = WMError::NO_ENTRY;
- HMI_SEQ_ERROR(req_num, errorDescription(err));
- return;
+ ret = WMError::NO_ENTRY;
+ return ret;
}
HMI_SEQ_INFO(req_num, "do endDraw");
+ // layout change and make it visible
+
+ // Temporary action
+ /* auto itr = actions.cend();
+ this->currentAppInvisible(itr->role); */
for (const auto &act : actions)
{
+ // layout change
+ if(!g_app_list.contains(act.appid)){
+ ret = WMError::NOT_REGISTERED;
+ }
+ ret = this->layoutChange(act);
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_WARNING(req_num, "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
+ return ret;
+ }
+ ret = this->visibilityChange(act);
+ if (ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_WARNING(req_num, "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
+ return ret;
+ }
HMI_SEQ_DEBUG(req_num, "visible %s", act.role.c_str());
- this->lm_enddraw(act.role.c_str());
+ //this->lm_enddraw(act.role.c_str());
}
HMI_SEQ_INFO(req_num, "emit flushDraw");
- /* do
+
+ for(const auto &act_flush : actions)
{
- // emit flush Draw
- //emitFlushDrawToAll(&g_app_list, req_num);
- // emit status change event
- } while (!g_app_list.requestFinished());*/
+ if(act_flush.visible)
+ {
+ this->emit_flushdraw(act_flush.role.c_str());
+ }
+ }
+
+ return ret;
}
-void App::processRequest()
+WMError App::setSurfaceSize(unsigned surface, const std::string &area)
{
- unsigned req = g_app_list.currentRequestNumber();
- HMI_SEQ_DEBUG(req, "Do next request");
- WMError rc = doTransition(req);
- if(rc != WMError::SUCCESS){
- HMI_SEQ_ERROR(req, errorDescription(rc));
+ // Actually this function is under Layout Manager
+ /* compositor::rect size = this->lm.getAreaSize(area); // compositor::rect size = this->lm_.getAreaSize(area);
+
+ if (!this->controller->surface_exists(surface))
+ {
+ // Block until all pending request are processed by wayland display server
+ // because waiting for the surface of new app is created
+ this->display->roundtrip();
}
+ auto &s = this->controller->surfaces[surface];
+ s->set_destination_rectangle(size.x, size.y, size.w, size.h);
+ this->layout_commit();
+
+ // Update area information
+ this->area_info[surface].x = size.x;
+ this->area_info[surface].y = size.y;
+ this->area_info[surface].w = size.w;
+ this->area_info[surface].h = size.h;
+ HMI_DEBUG("wm", "Surface %d rect { %d, %d, %d, %d }",
+ surface, size.x, size.y, size.w, size.h); */
+ this->surface_set_layout(surface);
+
+ return WMError::SUCCESS;
+}
+
+WMError App::layoutChange(const WMAction &action)
+{
+ if (action.visible == false)
+ {
+ return WMError::SUCCESS;
+ }
+ auto client = g_app_list.lookUpClient(action.appid);
+ unsigned surface = client->surfaceID(action.role);
+ if (surface == 0)
+ {
+ HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
+ "client doesn't have surface with role(%s)", action.role.c_str());
+ return WMError::NOT_REGISTERED;
+ }
+ // Layout Manager
+ WMError ret = this->setSurfaceSize(surface, action.area);
+ return ret;
+}
+
+/* void App::currentAppInvisible(const std::string &role)
+{
+ const char *drawing_name = role.c_str();
+ auto const &surface_id = this->lookup_id(drawing_name);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+
+ // disable layers that are above our current layer
+ for (auto const &l : this->layers.mapping)
+ {
+ if (l.second.layer_id <= *layer_id)
+ {
+ continue;
+ }
+
+ bool flush = false;
+ if (l.second.state.main != -1)
+ {
+ this->deactivate(l.second.state.main);
+ l.second.state.main = -1;
+ flush = true;
+ }
+
+ if (l.second.state.sub != -1)
+ {
+ this->deactivate(l.second.state.sub);
+ l.second.state.sub = -1;
+ flush = true;
+ }
+
+ if (flush)
+ {
+ this->layout_commit();
+ }
+ }
+} */
+
+WMError App::visibilityChange(const WMAction &action)
+{
+ auto client = g_app_list.lookUpClient(action.appid);
+ unsigned surface = client->surfaceID(action.role);
+ if(surface == 0)
+ {
+ HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
+ "client doesn't have surface with role(%s)", action.role.c_str());
+ return WMError::NOT_REGISTERED;
+ }
+
+ if (action.visible)
+ {
+ this->activate(surface); // Layout Manager task
+ }
+ else
+ {
+ this->deactivate(surface); // Layout Manager task
+ }
+ return WMError::SUCCESS;
}
void App::api_enddraw(char const *appid, char const *drawing_name)
{
- std::string id(appid);
- std::string role(drawing_name);
+ std::string id = appid;
+ std::string role = drawing_name;
unsigned current_req = g_app_list.currentRequestNumber();
bool result = g_app_list.setEndDrawFinished(current_req, id, role);
if (!result)
{
- HMI_ERROR("wm", "%s doesn't have Window Resource", id.c_str());
+ HMI_ERROR("wm", "%s is not in transition state", id.c_str());
return;
}
if (g_app_list.endDrawFullfilled(current_req))
{
// do task for endDraw
- //this->stopTimer();
- this->do_enddraw(current_req);
-
this->stopTimer();
+ WMError ret = this->doEndDraw(current_req);
- g_app_list.removeRequest(current_req);
- HMI_SEQ_INFO(current_req, "Finish request");
- g_app_list.next();
- if (g_app_list.haveRequest())
+ if(ret != WMError::SUCCESS)
{
- this->processRequest();
+ //this->emit_error();
}
+ HMI_SEQ_INFO(current_req, "Finish request status: %s", errorDescription(ret));
+
+ g_app_list.removeRequest(current_req);
+
+ this->processNextRequest();
}
else
{
}
}
+void App::processNextRequest()
+{
+ g_app_list.next();
+ g_app_list.reqDump();
+ unsigned req_num = g_app_list.currentRequestNumber();
+ if (g_app_list.haveRequest())
+ {
+ HMI_SEQ_DEBUG(req_num, "Process next request");
+ WMError rc = doTransition(req_num);
+ if (rc != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, errorDescription(rc));
+ }
+ }
+ else
+ {
+ HMI_SEQ_DEBUG(req_num, "Nothing Request. Waiting Request");
+ }
+}
+
void App::api_ping() { this->dispatch_pending_events(); }
void App::send_event(char const *evname, char const *label)