/*
- * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
-#include "wayland.hpp"
+#include "wayland_ivi_wm.hpp"
#include <cstdio>
#include <memory>
#include <json-c/json.h>
#include <algorithm>
-#include <bits/signum.h>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>
+#include <string>
+
namespace wm {
+/* DrawingArea name used by "{layout}.{area}" */
+const char kNameLayoutNormal[] = "normal";
+const char kNameLayoutSplit[] = "split";
+const char kNameAreaFull[] = "full";
+const char kNameAreaMain[] = "main";
+const char kNameAreaSub[] = "sub";
+
+/* Key for json obejct */
+const char kKeyDrawingName[] = "drawing_name";
+const char kKeyDrawingArea[] = "drawing_area";
+const char kKeyDrawingRect[] = "drawing_rect";
+const char kKeyX[] = "x";
+const char kKeyY[] = "y";
+const char kKeyWidth[] = "width";
+const char kKeyHeight[] = "height";
+const char kKeyWidthPixel[] = "width_pixel";
+const char kKeyHeightPixel[] = "height_pixel";
+const char kKeyWidthMm[] = "width_mm";
+const char kKeyHeightMm[] = "height_mm";
+
+
namespace {
using nlohmann::json;
result<json> file_to_json(char const *filename) {
+ json j;
std::ifstream i(filename);
if (i.fail()) {
- return Err<json>("Could not open config file");
+ HMI_DEBUG("wm", "Could not open config file, so use default layer information");
+ j = default_layers_json;
}
- json j;
- i >> j;
+ else {
+ i >> j;
+ }
+
return Ok(j);
}
struct result<layer_map> load_layer_map(char const *filename) {
- logdebug("loading IDs from %s", filename);
+ HMI_DEBUG("wm", "loading IDs from %s", filename);
auto j = file_to_json(filename);
if (j.is_err()) {
} // namespace
+
/**
* App Impl
*/
App::App(wl::display *d)
- : api{this},
- chooks{this},
+ : chooks{this},
display{d},
controller{},
outputs(),
if (l.is_ok()) {
this->layers = l.unwrap();
} else {
- logerror("%s", l.err().value());
+ HMI_ERROR("wm", "%s", l.err().value());
}
}
} catch (std::exception &e) {
- logerror("Loading of configuration failed: %s", e.what());
+ HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
}
}
}
if (this->layers.mapping.empty()) {
- logerror("No surface -> layer mapping loaded");
+ HMI_ERROR("wm", "No surface -> layer mapping loaded");
return -1;
}
+#if 1 // @@@@@
+ // Load app.db
+ this->loadAppDb();
+#endif
+
+ // Initialize PolicyManager
+ this->pm_.initialize();
+
+ // Initialize LayoutManager
+ this->lm_.initialize();
+
+ // Make afb event
+ for (int i=Event_Val_Min; i<=Event_Val_Max; i++) {
+ map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
+ }
+
this->display->add_global_handler(
"wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
});
this->display->add_global_handler(
- "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
+ "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->controller =
- std::make_unique<struct genivi::controller>(r, name, v);
+ std::make_unique<struct compositor::controller>(r, name, v);
// Init controller hooks
this->controller->chooks = &this->chooks;
- // XXX: This protocol needs the output, so lets just add our mapping
- // here...
+ // This protocol needs the output, so lets just add our mapping here...
this->controller->add_proxy_to_id_mapping(
this->outputs.back()->proxy.get(),
wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
this->outputs.back()->proxy.get())));
+
+ // Create screen
+ this->controller->create_screen(this->outputs.back()->proxy.get());
+
+ // Set display to controller
+ this->controller->display = this->display;
});
// First level objects
return init_layers();
}
-int App::dispatch_events() {
- if (this->dispatch_events() == 0) {
- return 0;
- }
-
- int ret = this->display->dispatch();
- if (ret == -1) {
- logerror("wl_display_dipatch() returned error %d",
- this->display->get_error());
- return -1;
- }
- this->display->flush();
-
- return 0;
-}
-
int App::dispatch_pending_events() {
if (this->pop_pending_events()) {
this->display->dispatch_pending();
*/
int App::init_layers() {
if (!this->controller) {
- logerror("ivi_controller global not available");
+ HMI_ERROR("wm", "ivi_controller global not available");
return -1;
}
if (this->outputs.empty()) {
- logerror("no output was set up!");
+ HMI_ERROR("wm", "no output was set up!");
return -1;
}
auto &layers = c->layers;
// Write output dimensions to ivi controller...
- c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+ c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
+ c->physical_size = compositor::size{uint32_t(o->physical_width),
+ uint32_t(o->physical_height)};
// Clear scene
layers.clear();
auto &l = layers[i.second.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+ HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
}
return 0;
}
-void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
- if (!this->controller->surface_exists(surface_id)) {
- logerror("Surface %d does not exist", surface_id);
- return;
- }
-
- auto o_layer_id = this->layers.get_layer_id(surface_id);
-
- if (!o_layer_id) {
- logerror("Surface %d is not associated with any layer!", surface_id);
- return;
- }
-
- uint32_t layer_id = *o_layer_id;
-
- auto const &layer = this->layers.get_layer(layer_id);
- auto rect = layer.value().rect;
- auto &s = this->controller->surfaces[surface_id];
-
- int x = rect.x;
- int y = rect.y;
- int w = rect.w;
- int h = rect.h;
-
- // less-than-0 values refer to MAX + 1 - $VALUE
- // e.g. MAX is either screen width or height
- if (w < 0) {
- w = this->controller->output_size.w + 1 + w;
- }
- if (h < 0) {
- h = this->controller->output_size.h + 1 + h;
- }
-
- if (sub_surface_id) {
- if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
- logerror(
- "surface_set_layout: layers of surfaces (%d and %d) don't match!",
- surface_id, *sub_surface_id);
- return;
- }
-
- int x_off = 0;
- int y_off = 0;
-
- // split along major axis
- if (w > h) {
- w /= 2;
- x_off = w;
- } else {
- h /= 2;
- y_off = h;
- }
-
- auto &ss = this->controller->surfaces[*sub_surface_id];
-
- logdebug("surface_set_layout for sub surface %u on layer %u",
- *sub_surface_id, layer_id);
-
- // configure surface to wxh dimensions
- ss->set_configuration(w, h);
- // set source reactangle, even if we should not need to set it.
- ss->set_source_rectangle(0, 0, w, h);
- // set destination to the display rectangle
- ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
- }
-
- logdebug("surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
-
- // configure surface to wxh dimensions
- s->set_configuration(w, h);
- // set source reactangle, even if we should not need to set it.
- s->set_source_rectangle(0, 0, w, h);
-
- // set destination to the display rectangle
- s->set_destination_rectangle(x, y, w, h);
-
- logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
- surface_id, layer_id, x, y, w, h);
-}
-
void App::layout_commit() {
this->controller->commit_changes();
this->display->flush();
}
-char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) {
- ST();
- auto const &surface_id = this->lookup_id(drawing_name);
-
- if (!surface_id) {
- return "Surface does not exist";
- }
-
- if (!this->controller->surface_exists(*surface_id)) {
- return "Surface does not exist in controller!";
- }
-
- auto layer_id = this->layers.get_layer_id(*surface_id);
-
- if (!layer_id) {
- return "Surface is not on any layer!";
- }
-
- auto o_state = *this->layers.get_layout_state(*surface_id);
-
- if (o_state == nullptr) {
- return "Could not find layer for surface";
- }
-
- struct LayoutState &state = *o_state;
-
- // disable layers that are above our current layer
- for (auto const &l : this->layers.mapping) {
- if (l.second.layer_id <= *layer_id) {
- continue;
- }
-
- bool flush = false;
- if (l.second.state.main != -1) {
- this->deactivate(l.second.state.main);
- l.second.state.main = -1;
- flush = true;
- }
-
- if (l.second.state.sub != -1) {
- this->deactivate(l.second.state.sub);
- l.second.state.sub = -1;
- flush = true;
- }
-
- if (flush) {
- this->layout_commit();
- }
- }
-
- if (state.main == *surface_id || state.sub == *surface_id) {
- return "Surface already active";
- }
-
- if (state.main == -1) {
- this->try_layout(
- state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
- this->surface_set_layout(*surface_id);
- state = nl;
- std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
- this->emit_syncdraw(drawing_name, str_area.c_str());
- this->enqueue_flushdraw(state.main);
- });
- } else {
- bool can_split = this->can_split(state, *surface_id);
-
- if (can_split) {
- this->try_layout(
- state,
- LayoutState{state.main, *surface_id},
- [&] (LayoutState const &nl) {
- std::string main =
- std::move(*this->lookup_name(state.main));
-
- this->surface_set_layout(state.main, surface_id);
- if (state.sub != -1) {
- this->deactivate(state.sub);
- }
- state = nl;
-
- std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
- std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
- this->emit_syncdraw(main.c_str(), str_area_main.c_str());
- this->emit_syncdraw(drawing_name, str_area_sub.c_str());
- this->enqueue_flushdraw(state.main);
- this->enqueue_flushdraw(state.sub);
- });
- } else {
- this->try_layout(
- state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
- this->surface_set_layout(*surface_id);
- this->deactivate(state.main);
- if (state.sub != -1) {
- this->deactivate(state.sub);
- }
- state = nl;
-
-
- std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
- this->emit_syncdraw(drawing_name, str_area.c_str());
- this->enqueue_flushdraw(state.main);
- });
- }
- }
-
- // no error
- return nullptr;
-}
-
-char const *App::api_deactivate_surface(char const *drawing_name) {
- ST();
- auto const &surface_id = this->lookup_id(drawing_name);
-
- if (!surface_id) {
- return "Surface does not exist";
- }
-
- if (*surface_id == this->layers.main_surface) {
- return "Cannot deactivate main_surface";
- }
-
- auto o_state = *this->layers.get_layout_state(*surface_id);
-
- if (o_state == nullptr) {
- return "Could not find layer for surface";
- }
-
- struct LayoutState &state = *o_state;
-
- if (state.main == -1) {
- return "No surface active";
- }
-
- // XXX: check against main_surface, main_surface_name is the configuration
- // item.
- if (*surface_id == this->layers.main_surface) {
- logdebug("Refusing to deactivate main_surface %d", *surface_id);
- return nullptr;
- }
-
- if (state.main == *surface_id) {
- if (state.sub != -1) {
- this->try_layout(
- state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
- std::string sub = std::move(*this->lookup_name(state.sub));
-
- this->deactivate(*surface_id);
- this->surface_set_layout(state.sub);
- state = nl;
-
- this->layout_commit();
- std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
- this->emit_syncdraw(sub.c_str(), str_area.c_str());
- this->enqueue_flushdraw(state.sub);
- });
- } else {
- this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
- this->deactivate(*surface_id);
- state = nl;
- this->layout_commit();
- });
- }
- } else if (state.sub == *surface_id) {
- this->try_layout(
- state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
- std::string main = std::move(*this->lookup_name(state.main));
-
- this->deactivate(*surface_id);
- this->surface_set_layout(state.main);
- state = nl;
-
- this->layout_commit();
- std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
- this->emit_syncdraw(main.c_str(), str_area.c_str());
- this->enqueue_flushdraw(state.main);
- });
- } else {
- return "Surface is not active";
- }
-
- return nullptr;
+void App::allocateWindowResource(char const *event, char const *drawing_name,
+ char const *drawing_area, char const *role,
+ const reply_func &reply) {
+ const char* new_role = nullptr;
+ const char* new_area = nullptr;
+
+ if (0 == strcmp("activate", event)) {
+ // TODO:
+ // This process will be removed
+ // because the applications will specify role instead of drawing_name
+ {
+ if ((nullptr == role) || (0 == strcmp("", role))) {
+ HMI_DEBUG("wm", "Role is not specified, so get by using app name");
+ new_role = this->app2role_[drawing_name].c_str();
+ }
+ else {
+ new_role = role;
+ }
+ HMI_DEBUG("wm", "drawing_name:%s, new_role: %s", drawing_name, new_role);
+ }
+
+ // TODO:
+ // This process will be removed
+ // because the area "normal.full" and "normalfull" will be prohibited
+ {
+ if (nullptr == drawing_area) {
+ new_area = "normal";
+ }
+ else if (0 == strcmp("normal.full", drawing_area)) {
+ new_area = "normal";
+ }
+ else if (0 == strcmp("homescreen", new_role)) {
+ // Now homescreen specifies "normalfull"
+ new_area = "full";
+ }
+ else {
+ new_area = "normal";
+ }
+ HMI_DEBUG("wm", "drawing_area:%s, new_area: %s", drawing_area, new_area);
+ }
+ }
+ else if (0 == strcmp("deactivate", event)) {
+ // TODO:
+ // This process will be removed
+ // because the applications will specify role instead of drawing_name
+ {
+ if ((nullptr == role) || (0 == strcmp("", role))) {
+ HMI_DEBUG("wm", "Role is not specified, so get by using app name");
+ new_role = this->app2role_[drawing_name].c_str();
+ }
+ else {
+ new_role = role;
+ }
+ HMI_DEBUG("wm", "drawing_name:%s, new_role: %s", drawing_name, new_role);
+ }
+ new_area = "";
+ }
+
+ // TODO:
+ // Check role
+
+ // TODO:
+ // If event is "activate" and area is not specifid,
+ // get default value by using role
+
+ // Check Policy
+ json_object* json_in = json_object_new_object();
+ json_object* json_out = json_object_new_object();
+ json_object_object_add(json_in, "event", json_object_new_string(event));
+
+ if (nullptr != new_role) {
+ json_object_object_add(json_in, "role", json_object_new_string(new_role));
+ }
+ if (nullptr != new_area) {
+ json_object_object_add(json_in, "area", json_object_new_string(new_area));
+ }
+
+ int ret = this->pm_.checkPolicy(json_in, &json_out);
+ if (0 > ret) {
+ reply("Error checkPolicy()");
+ return;
+ }
+ else {
+ HMI_DEBUG("wm", "result: %s", json_object_get_string(json_out));
+ }
+
+ // Release json_object
+ json_object_put(json_in);
+
+ // Cat state
+ json_object* json_car;
+ if (!json_object_object_get_ex(json_out, "car", &json_car)) {
+ reply("Not found key \"car\"");
+ return;
+ }
+
+ json_bool is_changed;
+ is_changed = jh::getBoolFromJson(json_car, "is_changed");
+ if (is_changed) {
+ // Update car state
+ std::string car_state = jh::getStringFromJson(json_car, "state");
+ HMI_DEBUG("wm", "car_state: %s", car_state.c_str());
+
+ // Emit car event
+ if ("car_stop" == car_state) {
+ this->emitCarStop();
+ }
+ else if ("car_run" == car_state) {
+ this->emitCarRun();
+ }
+ else {
+ reply("Unknown car state");
+ return;
+ }
+ }
+
+ // Lamp state
+ json_object* json_lamp;
+ if (!json_object_object_get_ex(json_out, "lamp", &json_lamp)) {
+ reply("Not found key \"lamp\"");
+ return;
+ }
+
+ is_changed = jh::getBoolFromJson(json_lamp, "is_changed");
+ if (is_changed) {
+ // Update car state
+ std::string lamp_state = jh::getStringFromJson(json_lamp, "state");
+ HMI_DEBUG("wm", "lamp_state: %s", lamp_state.c_str());
+
+ // Emit lamp event
+ if ("lamp_off" == lamp_state) {
+ this->emitHeadlampOff();
+ }
+ else if ("lamp_on" == lamp_state) {
+ this->emitHeadlampOn();
+ }
+ else {
+ reply("Unknown lamp state");
+ return;
+ }
+ }
+
+ // Get category
+ const char* category = nullptr;
+ std::string str_category;
+ if (nullptr != new_role) {
+ str_category = this->pm_.roleToCategory(new_role);
+ category = str_category.c_str();
+ HMI_DEBUG("wm", "role:%s category:%s", new_role, category);
+ }
+
+ // Update layout
+ if (this->lm_.updateLayout(json_out, new_role, category)) {
+ HMI_DEBUG("wm", "Layer is changed!!");
+
+ // Allocate surface
+ this->allocateSurface();
+ }
+ else {
+ HMI_DEBUG("wm", "All layer is NOT changed!!");
+ }
+
+ // Release json_object
+ json_object_put(json_out);
+
+ return;
}
void App::enqueue_flushdraw(int surface_id) {
this->check_flushdraw(surface_id);
- logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+ HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
this->pending_end_draw.push_back(surface_id);
}
std::end(this->pending_end_draw), surface_id);
if (i != std::end(this->pending_end_draw)) {
auto n = this->lookup_name(surface_id);
- logerror("Application %s (%d) has pending EndDraw call(s)!",
+ HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
n ? n->c_str() : "unknown-name", surface_id);
std::swap(this->pending_end_draw[std::distance(
std::begin(this->pending_end_draw), i)],
}
}
-char const *App::api_enddraw(char const *drawing_name) {
+void App::api_enddraw(char const *drawing_name) {
for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
auto n = this->lookup_name(this->pending_end_draw[i]);
if (n && *n == drawing_name) {
std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
this->pending_end_draw.resize(iend - 1);
- // XXX: Please tell the compositor to thaw the surface...
this->activate(this->pending_end_draw[i]);
- this->layout_commit();
this->emit_flushdraw(drawing_name);
- return nullptr;
}
}
- return "No EndDraw pending for surface";
}
void App::api_ping() { this->dispatch_pending_events(); }
+void App::send_event(char const *evname){
+ HMI_DEBUG("wm", "%s: %s", __func__, evname);
+
+ int ret = afb_event_push(this->map_afb_event[evname], nullptr);
+ if (ret != 0) {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
+}
+
+void App::send_event(char const *evname, char const *label){
+ HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
+
+ json_object *j = json_object_new_object();
+ json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
+
+ int ret = afb_event_push(this->map_afb_event[evname], j);
+ if (ret != 0) {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
+}
+
+void App::send_event(char const *evname, char const *label, char const *area,
+ int x, int y, int w, int h) {
+ HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
+ __func__, evname, label, area, x, y, w, h);
+
+ json_object *j_rect = json_object_new_object();
+ json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
+ json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
+ json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
+ json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
+
+ json_object *j = json_object_new_object();
+ json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
+ json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
+ json_object_object_add(j, kKeyDrawingRect, j_rect);
+
+ int ret = afb_event_push(this->map_afb_event[evname], j);
+ if (ret != 0) {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
+}
+
/**
* proxied events
*/
void App::surface_created(uint32_t surface_id) {
auto layer_id = this->layers.get_layer_id(surface_id);
if (!layer_id) {
- logdebug("Newly created surfce %d is not associated with any layer!",
+ HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
surface_id);
return;
}
- logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
-
- this->controller->layers[*layer_id]->add_surface(
- this->controller->surfaces[surface_id].get());
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
+ this->controller->layers[*layer_id]->add_surface(surface_id);
+ this->layout_commit();
// activate the main_surface right away
/*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
- logdebug("Activating main_surface (%d)", surface_id);
+ HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);
this->api_activate_surface(
this->lookup_name(surface_id).value_or("unknown-name").c_str());
}
void App::surface_removed(uint32_t surface_id) {
- logdebug("surface_id is %u", surface_id);
+ HMI_DEBUG("wm", "surface_id is %u", surface_id);
// We cannot normally deactivate the main_surface, so be explicit
// about it:
} else {
auto drawing_name = this->lookup_name(surface_id);
if (drawing_name) {
- this->api_deactivate_surface(drawing_name->c_str());
+ this->allocateWindowResource("deactivate", drawing_name->c_str(),
+ nullptr, nullptr,
+ [](const char*){});
}
}
}
void App::emit_activated(char const *label) {
- this->api.send_event("active", label);
+ this->send_event(kListEventName[Event_Active], label);
}
void App::emit_deactivated(char const *label) {
- this->api.send_event("inactive", label);
+ this->send_event(kListEventName[Event_Inactive], label);
}
-void App::emit_syncdraw(char const *label, char const *area) {
- this->api.send_event("syncdraw", label, area);
+void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h) {
+ this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
}
void App::emit_flushdraw(char const *label) {
- this->api.send_event("flushdraw", label);
+ this->send_event(kListEventName[Event_FlushDraw], label);
}
void App::emit_visible(char const *label, bool is_visible) {
- this->api.send_event(is_visible ? "visible" : "invisible", label);
+ this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
}
void App::emit_invisible(char const *label) {
void App::emit_visible(char const *label) { return emit_visible(label, true); }
+void App::emitHeadlampOff() {
+ // Send HeadlampOff event for all application
+ this->send_event(kListEventName[Event_HeadlampOff]);
+}
+
+void App::emitHeadlampOn() {
+ // Send HeadlampOn event for all application
+ this->send_event(kListEventName[Event_HeadlampOn]);
+}
+
+void App::emitCarStop() {
+ // Send CarStop event for all application
+ this->send_event(kListEventName[Event_CarStop]);
+}
+
+void App::emitCarRun() {
+ // Send CarRun event for all application
+ this->send_event(kListEventName[Event_CarRun]);
+}
+
result<int> App::api_request_surface(char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));
if (!lid) {
- // XXX: to we need to put these applications on the App layer?
- return Err<int>("Drawing name does not match any role");
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if(!lid){
+ return Err<int>("Drawing name does not match any role, Fallback is disabled");
+ }
}
auto rname = this->lookup_id(drawing_name);
auto id = int(this->id_alloc.generate_id(drawing_name));
this->layers.add_surface(id, *lid);
- // XXX: we set the main_surface[_name] here and now,
- // not sure if we want this, but it worked so far.
+ // set the main_surface[_name] here and now
if (!this->layers.main_surface_name.empty() &&
this->layers.main_surface_name == drawing_name) {
this->layers.main_surface = id;
- logdebug("Set main_surface id to %u", id);
+ HMI_DEBUG("wm", "Set main_surface id to %u", id);
}
+#if 0 // @@@@@
+ // TODO:
+ // This process will be implemented in SystemManager
+ {
+ // Generate app id
+ auto id = int(this->app_id_alloc_.generate_id(drawing_name));
+ this->appname2appid_[drawing_name] = id;
+ }
+#endif
+
+ // Set map of (role, surface_id)
+ std::string role = this->app2role_[std::string(drawing_name)];
+ this->role2surfaceid_[role] = id;
+
return Ok<int>(id);
}
return Err<int>("Surface already present");
}
+char const *App::api_request_surface(char const *drawing_name,
+ char const *ivi_id) {
+ ST();
+
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ unsigned sid = std::stol(ivi_id);
+
+ if (!lid) {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if(!lid){
+ return "Drawing name does not match any role, Fallback is disabled";
+ }
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+
+ if (rname) {
+ return "Surface already present";
+ }
+
+ // register pair drawing_name and ivi_id
+ this->id_alloc.register_name_id(drawing_name, sid);
+ this->layers.add_surface(sid, *lid);
+
+ // this surface is already created
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
+
+ this->controller->layers[*lid]->add_surface(sid);
+ this->layout_commit();
+
+ return nullptr;
+}
+
+result<json_object *> App::api_get_display_info() {
+ // Check controller
+ if (!this->controller) {
+ return Err<json_object *>("ivi_controller global not available");
+ }
+
+ // Set display info
+ compositor::size o_size = this->controller->output_size;
+ compositor::size p_size = this->controller->physical_size;
+
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
+ json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
+ json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
+ json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
+
+ return Ok<json_object *>(object);
+}
+
+result<json_object *> App::api_get_area_info(char const *drawing_name) {
+ HMI_DEBUG("wm", "called");
+
+ // Check drawing name, surface/layer id
+ auto const &surface_id = this->lookup_id(drawing_name);
+ if (!surface_id) {
+ return Err<json_object *>("Surface does not exist");
+ }
+
+ if (!this->controller->surface_exists(*surface_id)) {
+ return Err<json_object *>("Surface does not exist in controller!");
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ if (!layer_id) {
+ return Err<json_object *>("Surface is not on any layer!");
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ if (o_state == nullptr) {
+ return Err<json_object *>("Could not find layer for surface");
+ }
+
+ struct LayoutState &state = *o_state;
+ if ((state.main != *surface_id) && (state.sub != *surface_id)) {
+ return Err<json_object *>("Surface is inactive");
+ }
+
+ // Set area rectangle
+ compositor::rect area_info = this->area_info[*surface_id];
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
+ json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
+ json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
+ json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
+
+ return Ok<json_object *>(object);
+}
+
void App::activate(int id) {
auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
+ if (ip != this->controller->sprops.end()) {
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
+
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio"))
+ || (0 == strcmp(label, "MediaPlayer"))
+ || (0 == strcmp(label, "Music"))
+ || (0 == strcmp(label, "Navigation"))) {
+ for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i) {
+ if (id == *i) {
+ // Remove id
+ this->surface_bg.erase(i);
+
+ // Remove from BG layer (999)
+ HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
+ this->controller->layers[999]->remove_surface(id);
+
+ // Add to FG layer (1001)
+ HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
+ this->controller->layers[1001]->add_surface(id);
+
+ for (int j : this->surface_bg) {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ break;
+ }
+ }
+ }
+ // <<< FOR CES DEMO
+ this->layout_commit();
+
this->emit_visible(label);
this->emit_activated(label);
}
void App::deactivate(int id) {
auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
- this->controller->surfaces[id]->set_visibility(0);
+ if (ip != this->controller->sprops.end()) {
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
- this->emit_deactivated(label);
- this->emit_invisible(label);
- }
-}
-
-void App::deactivate_main_surface() {
- this->layers.main_surface = -1;
- this->api_deactivate_surface(this->layers.main_surface_name.c_str());
-}
-bool App::can_split(struct LayoutState const &state, int new_id) {
- if (state.main != -1 && state.main != new_id) {
- auto new_id_layer = this->layers.get_layer_id(new_id).value();
- auto current_id_layer = this->layers.get_layer_id(state.main).value();
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio"))
+ || (0 == strcmp(label, "MediaPlayer"))
+ || (0 == strcmp(label, "Music"))
+ || (0 == strcmp(label, "Navigation"))) {
- // surfaces are on separate layers, don't bother.
- if (new_id_layer != current_id_layer) {
- return false;
- }
-
- std::string const &new_id_str = this->lookup_name(new_id).value();
- std::string const &cur_id_str = this->lookup_name(state.main).value();
+ // Store id
+ this->surface_bg.push_back(id);
- auto const &layer = this->layers.get_layer(new_id_layer);
+ // Remove from FG layer (1001)
+ HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
+ this->controller->layers[1001]->remove_surface(id);
- logdebug("layer info name: %s", layer->name.c_str());
-
- if (layer->layouts.empty()) {
- return false;
- }
+ // Add to BG layer (999)
+ HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
+ this->controller->layers[999]->add_surface(id);
- for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
- logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
- auto rem = std::regex(i->main_match);
- if (std::regex_match(cur_id_str, rem)) {
- // build the second one only if the first already matched
- logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
- auto res = std::regex(i->sub_match);
- if (std::regex_match(new_id_str, res)) {
- logdebug("layout matched!");
- return true;
- }
+ for (int j : surface_bg) {
+ HMI_DEBUG("wm", "Stored id:%d", j);
}
}
+ else {
+ this->controller->surfaces[id]->set_visibility(0);
+ }
+ // <<< FOR CES DEMO
+
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
}
+}
+
+void App::deactivate(std::string role) {
+ std::string app = this->roleToApp(role);
+ auto const &id = this->lookup_id(app.c_str());
+ if (!id) {
+ HMI_ERROR("wm", "Surface does not exist");
+ return;
+ }
+ HMI_DEBUG("wm", "Deactivate role:%s (app:%s)",
+ role.c_str(), app.c_str());
- return false;
+ this->deactivate(*id);
}
-void App::try_layout(struct LayoutState & /*state*/,
- struct LayoutState const &new_layout,
- std::function<void(LayoutState const &nl)> apply) {
- if (this->policy.layout_is_valid(new_layout)) {
- apply(new_layout);
- }
+void App::deactivate_main_surface() {
+ this->layers.main_surface = -1;
+ this->allocateWindowResource("deactivate", this->layers.main_surface_name.c_str(),
+ nullptr, nullptr,
+ [](const char*){});
}
/**
uint32_t /*w*/,
uint32_t /*h*/) {}
+int App::allocateSurface() {
+ HMI_DEBUG("wm", "Call");
+
+ // Get current/previous layers
+ LayoutManager::TypeLayers crr_layers = this->lm_.getCurrentLayers();
+ LayoutManager::TypeLayers prv_layers = this->lm_.getPreviousLayers();
+
+ // Update resource of all layers
+ for (auto itr_layers = crr_layers.begin();
+ itr_layers != crr_layers.end(); ++itr_layers) {
+ // Get layer
+ std::string layer = itr_layers->first;
+ HMI_DEBUG("wm", "Update resource in %s layer", layer.c_str());
+
+ // If layout is changed, update resouce
+ if (this->lm_.isLayoutChanged(layer.c_str())) {
+ // Get current/previous layout
+ LayoutManager::TypeLayouts crr_layout = itr_layers->second;
+ LayoutManager::TypeLayouts prv_layout = prv_layers[layer];
+
+ // Get current/previous layout name
+ std::string crr_layout_name = crr_layout.begin()->first;
+ std::string prv_layout_name = prv_layout.begin()->first;
+ HMI_DEBUG("wm", "layout name crr:%s prv:%s",
+ crr_layout_name.c_str(), prv_layout_name.c_str());
+
+ // Get current/previous ares
+ LayoutManager::TypeAreas crr_areas = crr_layout[crr_layout_name];
+ LayoutManager::TypeAreas prv_areas = prv_layout[prv_layout_name];
+
+ // Create previous displayed role list
+ std::string prv_area_name;
+ std::vector<std::string> prv_role_list;
+ for (auto itr_areas = prv_areas.begin();
+ itr_areas != prv_areas.end(); ++itr_areas) {
+ prv_area_name = itr_areas->first;
+ prv_role_list.push_back(prv_areas[prv_area_name]["role"]);
+ HMI_DEBUG("wm", "previous displayed role:%s",
+ prv_areas[prv_area_name]["role"].c_str());
+ }
+
+ // Allocate surface for each area
+ std::string crr_area_name;
+ std::string crr_role_name;
+ LayoutManager::TypeRolCtg crr_rol_ctg;
+ for (auto itr_areas = crr_areas.begin();
+ itr_areas != crr_areas.end(); ++itr_areas) {
+ crr_area_name = itr_areas->first;
+ crr_rol_ctg = itr_areas->second;
+
+ // Get role of current area
+ if ("category" == crr_rol_ctg.begin()->first) {
+ // If current area have category
+ // Get category name
+ std::string crr_ctg = crr_rol_ctg.begin()->second;
+
+ // Serch relevant role fron previous displayed role list
+ for (auto itr_role = prv_role_list.begin();
+ itr_role != prv_role_list.end(); ++itr_role) {
+ std::string prv_ctg = this->pm_.roleToCategory((*itr_role).c_str());
+ if (crr_ctg == prv_ctg) {
+ // First discovered role is set to current role
+ crr_role_name = *itr_role;
+
+ // Delete used role for other areas
+ // which have same category
+ prv_role_list.erase(itr_role);
+
+ break;
+ }
+ }
+ }
+ else {
+ crr_role_name = itr_areas->second["role"];
+ }
+ HMI_DEBUG("wm", "Allocate surface for area:%s role:%s",
+ crr_area_name.c_str(), crr_role_name.c_str());
+
+ // Deactivate non-displayed role
+ std::string prv_role_name;
+ if (crr_layout_name == prv_layout_name) {
+ HMI_DEBUG("wm", "Current layout is same with previous");
+
+ // Deactivate previous role in same area
+ // if it is different with current
+ prv_role_name = prv_areas[crr_area_name]["role"];
+ if (crr_role_name != prv_role_name) {
+ this->deactivate(prv_role_name);
+ }
+ }
+ else {
+ HMI_DEBUG("wm", "Current layout is different with previous");
+
+ if ("none" != prv_layout_name) {
+ // Deactivate previous role in all area in previous layout
+ // if it is different with current role
+ for(auto itr = prv_areas.begin(); itr != prv_areas.end(); ++itr) {
+ prv_role_name = itr->second["role"].c_str();
+ if (crr_role_name != prv_role_name) {
+ this->deactivate(prv_role_name);
+ }
+ }
+ }
+ }
+
+ // Set surface for displayed role
+ if ("none" != crr_layout_name) {
+ // If current layout is not "none",
+ // set surface for current role
+ this->setSurfaceSize(crr_role_name.c_str(), crr_area_name.c_str());
+
+ // TODO:
+ // This API is workaround.
+ // Resource manager should manage each resource infomations
+ // according to architecture document.
+ this->lm_.updateArea(layer.c_str(), crr_role_name.c_str(), crr_area_name.c_str());
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+void App::setSurfaceSize(const char* role, const char* area) {
+ HMI_DEBUG("wm", "role:%s area:%s", role, area);
+
+ // Get size of current area
+ compositor::rect size = this->lm_.getAreaSize(area);
+
+ // Set destination to the display rectangle
+ int surface_id = this->role2surfaceid_[role];
+ auto &s = this->controller->surfaces[surface_id];
+ s->set_destination_rectangle(size.x, size.y, size.w, size.h);
+ this->layout_commit();
+
+ // Update area information
+ this->area_info[surface_id].x = size.x;
+ this->area_info[surface_id].y = size.y;
+ this->area_info[surface_id].w = size.w;
+ this->area_info[surface_id].h = size.h;
+ HMI_DEBUG("wm", "Surface rect { %d, %d, %d, %d }",
+ size.x, size.y, size.w, size.h);
+
+ // Emit syncDraw event
+ const char* app = this->roleToApp(role).c_str();
+ this->emit_syncdraw(app, area,
+ size.x, size.y, size.w, size.h);
+
+ // Enqueue flushDraw event
+ this->enqueue_flushdraw(surface_id);
+}
+
+std::string App::roleToApp(std::string role) {
+ HMI_DEBUG("wm", "Call");
+
+ for (auto itr = this->app2role_.begin();
+ itr != this->app2role_.end(); itr++) {
+ if (role == itr->second) {
+ return itr->first;
+ }
+ }
+ return std::string("none");
+}
+
+extern const char* kDefaultAppDb;
+int App::loadAppDb() {
+ HMI_DEBUG("wm", "Call");
+
+ // Get afm application installed dir
+ char const *afm_app_install_dir = getenv("AFM_APP_INSTALL_DIR");
+ HMI_DEBUG("wm", "afm_app_install_dir:%s", afm_app_install_dir);
+
+ std::string file_name;
+ if (!afm_app_install_dir) {
+ HMI_ERROR("wm", "AFM_APP_INSTALL_DIR is not defined");
+ }
+ else {
+ file_name = std::string(afm_app_install_dir) + std::string("/etc/app.db");
+ }
+
+ // Load app.db
+ HMI_DEBUG("wm", "file_name:%s", file_name.c_str());
+ json_object* json_obj = json_object_from_file(file_name.c_str());
+ if (nullptr == json_obj) {
+ HMI_ERROR("wm", "Could not open app.db, so use default role information");
+ json_obj = json_tokener_parse(kDefaultAppDb);
+ }
+ HMI_DEBUG("wm", "json_obj dump:%s", json_object_get_string(json_obj));
+
+ // Perse apps
+ HMI_DEBUG("wm", "Perse apps");
+ json_object* json_cfg;
+ if (!json_object_object_get_ex(json_obj, "apps", &json_cfg)) {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+
+ int len = json_object_array_length(json_cfg);
+ HMI_DEBUG("wm", "json_cfg len:%d", len);
+ HMI_DEBUG("wm", "json_cfg dump:%s", json_object_get_string(json_cfg));
+
+ for (int i=0; i<len; i++) {
+ json_object* json_tmp = json_object_array_get_idx(json_cfg, i);
+ HMI_DEBUG("wm", "> json_tmp dump:%s", json_object_get_string(json_tmp));
+
+ const char* app = jh::getStringFromJson(json_tmp, "name");
+ if (nullptr == app) {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+ HMI_DEBUG("wm", "> app:%s", app);
+
+ const char* role = jh::getStringFromJson(json_tmp, "role");
+ if (nullptr == role) {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+ HMI_DEBUG("wm", "> role:%s", role);
+
+ this->app2role_[app] = std::string(role);
+ }
+
+ // Check
+ for(auto itr = this->app2role_.begin();
+ itr != this->app2role_.end(); ++itr) {
+ HMI_DEBUG("wm", "app:%s role:%s",
+ itr->first.c_str(), itr->second.c_str());
+ }
+
+ // Release json_object
+ json_object_put(json_obj);
+
+ return 0;
+}
+
+
+const char* kDefaultAppDb = "{ \
+ \"apps\": [ \
+ { \
+ \"name\": \"HomeScreen\", \
+ \"role\": \"homescreen\" \
+ }, \
+ { \
+ \"name\": \"Music\", \
+ \"role\": \"music\" \
+ }, \
+ { \
+ \"name\": \"MediaPlayer\", \
+ \"role\": \"music\" \
+ }, \
+ { \
+ \"name\": \"Video\", \
+ \"role\": \"video\" \
+ }, \
+ { \
+ \"name\": \"VideoPlayer\", \
+ \"role\": \"video\" \
+ }, \
+ { \
+ \"name\": \"WebBrowser\", \
+ \"role\": \"browser\" \
+ }, \
+ { \
+ \"name\": \"Radio\", \
+ \"role\": \"radio\" \
+ }, \
+ { \
+ \"name\": \"Phone\", \
+ \"role\": \"phone\" \
+ }, \
+ { \
+ \"name\": \"Navigation\", \
+ \"role\": \"map\" \
+ }, \
+ { \
+ \"name\": \"HVAC\", \
+ \"role\": \"hvac\" \
+ }, \
+ { \
+ \"name\": \"Settings\", \
+ \"role\": \"settings\" \
+ }, \
+ { \
+ \"name\": \"Dashboard\", \
+ \"role\": \"dashboard\" \
+ }, \
+ { \
+ \"name\": \"POI\", \
+ \"role\": \"poi\" \
+ }, \
+ { \
+ \"name\": \"Mixer\", \
+ \"role\": \"mixer\" \
+ } \
+ ] \
+}";
+
+
} // namespace wm