// configure surface to wxh dimensions
s->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- // XXX: visibility should be determined independently of our
- // layer + geometry setup.
+ // XXX: The main_surface will be visible regardless
s->set_visibility(
surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
this->controller->layers[layer_id]->add_surface(s.get());
void App::surface_removed(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
+
+ this->add_task("remove surface ID",
+ [surface_id, this] { this->id_alloc.remove_id(surface_id); });
}
result<int> App::request_surface(char const *drawing_name) {
return Err<int>("Drawing name does not match any role");
}
- auto rname = this->id_alloc[drawing_name];
+ auto rname = this->id_alloc.lookup(drawing_name);
if (!rname) {
// name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc(drawing_name));
+ auto id = int(this->id_alloc.generate_id(drawing_name));
this->layers.add_surface(id, lid.value());
// XXX: you should fix this!
}
char const *App::activate_surface(char const *drawing_name) {
- auto osid = this->id_alloc[drawing_name];
+ auto osid = this->id_alloc.lookup(drawing_name);
if (osid) {
logdebug("ativate surface with name %s and id %u", drawing_name,