property string onsButton3: qsTr("")
property string postmsg: qsTr("")
property string btndata: qsTr("")
+ property int pid: -1
+ property bool onscreen_role_set: false
+
+ property string mapp_id: ''
+ property string mapp_data_msg: ''
Label {
id: title
onsButton3 = qsTr("")
}
+ Timer {
+ id: activate_timer
+ interval: 500
+ running: false
+ repeat: false
+ onTriggered: {
+ console.log("calling eventHandler.showWindow for " + mapp_id + " and data msg " + mapp_data_msg)
+ eventHandler.showWindow(mapp_id, mapp_data_msg)
+ mapp_id = ''
+ mapp_data_msg = ''
+ }
+ }
+
+
+ function armTimer(app_id, msg) {
+ mapp_id = app_id
+ mapp_data_msg = msg
+ activate_timer.running = true
+ }
+
function postMessage() {
console.log("poster pressed")
btndata = ""
else
postmsg += "}"
+ if (!onscreen_role_set) {
+ console.log("onscreen_role_set is not set")
+ eventHandler.set_window_popup(onsId, 0, 218)
+ console.log("setting for popup for " + onsId)
+ onscreen_role_set = true
+ }
+
// if the application is not already started, start it
- // if the application is not started, the first time we start
- // it will by shown by default
- eventHandler.start(onsId, postmsg)
+ if (pid === -1) {
+ // if the application is not started, then the first time
+ // we start we also display it using the default policy engine
+ pid = eventHandler.start(onsId, postmsg)
+ console.log("calling eventHandler.start for " + onsId + " with pid " + pid)
+
+ // this is necessary jus the first time as we don't queue the
+ // 'activate_app' event and pass it over once onscreenapp is
+ // started. It is implementation detail in case it is required
+ console.log("calling armTimer for " + onsId)
+ armTimer(onsId, postmsg)
+ } else {
+ // onscreenapp is already start we just need to activate + pass the data
+ eventHandler.showWindow(mapp_id, mapp_data_msg)
+ }
- // we just need to display
- eventHandler.showWindow(onsId, postmsg)
}
function qmlOnReplyShowWindow(text) {