typedef struct {
audioDevT *radio; /* pointer to client audio card */
int idx; /* audio card index within global array */
- unsigned int volume; /* audio volume : 0-100 */
+ int volume[8]; /* audio volume (8 channels) : 0-100 */
unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */
unsigned char mute; /* audio muted : 0(false)/1(true) */
- unsigned char is_playing; /* audio is playing: 0(false)/1(true) */
+ unsigned char is_playing; /* audio is playing: 0(false)/1(true) */
} audioCtxHandleT;