enum Type { RAW = 1; TRANSLATED = 2; }
optional Type type = 1;
-
optional RawMessage raw_message = 2;
optional TranslatedMessage translated_message = 3;
}
optional uint64 data = 3;
}
+message DiagnosticMessage {
+ optional int32 bus = 1;
+ optional uint32 message_id = 2;
+ optional uint32 mode = 3;
+ optional uint32 pid = 4;
+ optional bool success = 5;
+ optional uint32 negative_response_code = 6;
+ optional uint64 payload = 7;
+}
+
message TranslatedMessage {
- optional string name = 1;
+ enum Type { STRING = 1; NUM = 2; BOOL = 3;
+ EVENTED_STRING = 4; EVENTED_NUM = 5; EVENTED_BOOL = 6;}
+
+ optional Type type = 1;
+ optional string name = 2;
- optional string string_value = 2;
- optional double numerical_value = 3;
- optional bool boolean_value = 4;
+ optional string string_value = 3;
+ optional double numeric_value = 4;
+ optional bool boolean_value = 5;
- optional string string_event = 5;
- optional double numerical_event = 6;
- optional bool boolean_event = 7;
+ optional string string_event = 6;
+ optional double numeric_event = 7;
+ optional bool boolean_event = 8;
}
// TODO we should also consider having an enum type, having each specific