meta-ti: weston: remove unneeded ivi shell patches and use standard ivi-controller
[AGL/meta-agl.git] / meta-agl-bsp / meta-ti / recipes-arago / weston / weston / 0005-ivi-shell-convert-from-screen-to-global-coordinates.patch
diff --git a/meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch b/meta-agl-bsp/meta-ti/recipes-arago/weston/weston/0005-ivi-shell-convert-from-screen-to-global-coordinates.patch
deleted file mode 100644 (file)
index f22af13..0000000
+++ /dev/null
@@ -1,70 +0,0 @@
-From 26c4fc86516626e2e463171e4016ccd851125342 Mon Sep 17 00:00:00 2001
-From: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
-Date: Wed, 9 Dec 2015 15:38:41 +0900
-Subject: [PATCH 5/7] ivi-shell: convert from screen to global coordinates
-
-In single screen, the coordinates of layer local coordinates are the
-same as global coordinates. However, to support multi screens, the
-layer-local coordinates shall be transformed to multi screen coordinates,
-which is global coordinates. The abosolute coordinates of a screen in global
-stored in (x,y) of output of its weston output so it shall be used to
-transform layer-local to global coordinates.
-
-Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
-Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
----
- ivi-shell/ivi-layout.c | 10 ++++++++--
- 1 file changed, 8 insertions(+), 2 deletions(-)
-
-diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
-index a7c5e22..c7506de 100644
---- a/ivi-shell/ivi-layout.c
-+++ b/ivi-shell/ivi-layout.c
-@@ -688,6 +688,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
-  */
- static void
- calc_surface_to_global_matrix_and_mask_to_weston_surface(
-+      struct ivi_layout_screen  *iviscrn,
-       struct ivi_layout_layer *ivilayer,
-       struct ivi_layout_surface *ivisurf,
-       struct weston_matrix *m,
-@@ -695,6 +696,7 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
- {
-       const struct ivi_layout_surface_properties *sp = &ivisurf->prop;
-       const struct ivi_layout_layer_properties *lp = &ivilayer->prop;
-+      struct weston_output *output = iviscrn->output;
-       struct ivi_rectangle weston_surface_rect = { 0,
-                                                    0,
-                                                    ivisurf->surface->width,
-@@ -732,7 +734,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
-        * coordinates to global coordinates, which is computed by
-        * two steps,
-        * - surface-local coordinates to layer-local coordinates
--       * - layer-local coordinates to global coordinates
-+       * - layer-local coordinates to a single screen-local coordinates
-+       * - a single screen-local coordinates to multi screen coordinates,
-+         *   which is global coordinates.
-        */
-       calc_transformation_matrix(&surface_source_rect,
-                                  &surface_dest_rect,
-@@ -742,6 +746,8 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
-                                  &layer_dest_rect,
-                                  lp->orientation, m);
-+      weston_matrix_translate(m, output->x, output->y, 0.0f);
-+
-       /* this intersected ivi_rectangle would be used for masking
-        * weston_surface
-        */
-@@ -798,7 +804,7 @@ update_prop(struct ivi_layout_screen  *iviscrn,
-               weston_matrix_init(&ivisurf->transform.matrix);
-               calc_surface_to_global_matrix_and_mask_to_weston_surface(
--                      ivilayer, ivisurf, &ivisurf->transform.matrix, &r);
-+                      iviscrn, ivilayer, ivisurf, &ivisurf->transform.matrix, &r);
-               if (tmpview != NULL) {
-                       weston_view_set_mask(tmpview, r.x, r.y, r.width, r.height);
--- 
-2.4.5
-