<annotation name="org.qtproject.QtDBus.QtTypeName.Out0" value="QList<int>"/>
</method>
<!--
- renderSurfaceToAreaAllowed:
- @surfaceId: The surface that is requested.
- @layoutArea: The layout area where the surface shall be rendered.
- @allowed: Returns true, if the surface is allowed to be rendered in the area
+ renderAppToAreaAllowed:
+ @appCategory: The application category that is requested. Use enum AppCategory for this!
+ @layoutArea: The layout area where the application shall be rendered. Find the layoutArea ids in the layout definition!
+ @allowed: Returns true, if the application is allowed to be rendered in the area
- This function can be used to request, if it is allowed to render a surface in a layout area in preparation
- of the real renderSurfaceToArea command. This call will not change anything, it is only a request.
+ This function can be used to request, if it is allowed to render an application of a specific category
+ in a layout area. The idea is to decide from an application point of view to allocate recources or not.
+ Example: an application will decide to render video based on this call. This call will not change anything, it is only a request.
-->
- <method name="renderSurfaceToAreaAllowed">
- <arg name="surfaceId" type="i" direction="in"/>
+ <method name="renderAppToAreaAllowed">
+ <arg name="appCategory" type="i" direction="in"/>
<arg name="layoutArea" type="i" direction="in"/>
<arg name="allowed" type="b" direction="out"/>
</method>
<!--
renderSurfaceToArea:
@surfaceId: The surface that is requested.
- @layoutArea: The layout area where the surface shall be rendered.
+ @layoutArea: The layout area where the surface shall be rendered. Find the layoutArea ids in the layout definition!
This is a special case. In the normal use case, one layout area is always filled completely
with the first surface, that the process creates (more precise: the surface with the lowest id).