* Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH
* Copyright (c) 2017, 2018 TOYOTA MOTOR CORPORATION
* Copyright (c) 2022 Konsulko Group
+ * Copyright (c) 2023 Collabora, Ltd.
*/
#include <QGuiApplication>
#include "agl-shell-client-protocol.h"
#include "shell.h"
+#include <thread>
+#include "AglShellGrpcClient.h"
+
#ifndef MIN
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif
qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id;
homescreenHandler->addAppToStack(app_id);
break;
+ case AGL_SHELL_APP_STATE_DEACTIVATED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_DEACTIVATED for app_id " << app_id;
+ homescreenHandler->processAppStatusEvent(app_id, "deactivated");
+ break;
default:
break;
}
if (!homescreenHandler)
return;
+ // a couple of use-cases, if there is no app_id in the app_list then it
+ // means this is a request to map the application, from the start to a
+ // different output that the default one. We'd get an
+ // AGL_SHELL_APP_STATE_STARTED which will handle activation.
+ //
+ // if there's an app_id then it means we might have gotten an event to
+ // move the application to another output; so we'd need to process it
+ // by explicitly calling processAppStatusEvent() which would ultimately
+ // activate the application on other output. We'd have to pick-up the
+ // last activated window and activate the default output.
+ //
+ // finally if the outputs are identical probably that's an user-error -
+ // but the compositor won't activate it again, so we don't handle that.
std::pair new_pending_app = std::pair(QString(app_id),
QString(output_name));
homescreenHandler->pending_app_list.push_back(new_pending_app);
+
+ if (homescreenHandler->apps_stack.contains(QString(app_id))) {
+ qDebug() << "Gove event to move " << app_id <<
+ " to another output " << output_name;
+ homescreenHandler->processAppStatusEvent(app_id, "started");
+ }
}
});
}
+static void
+run_in_thread(GrpcClient *client)
+{
+ grpc::Status status = client->Wait();
+}
+
+static void
+app_status_callback(::agl_shell_ipc::AppStateResponse app_response)
+{
+ std::cout << " >> AppStateResponse app_id " <<
+ app_response.app_id() << ", with state " <<
+ app_response.state() << std::endl;
+}
+
int main(int argc, char *argv[])
{
setenv("QT_QPA_PLATFORM", "wayland", 1);
std::shared_ptr<struct agl_shell> agl_shell{shell_data.shell, agl_shell_destroy};
- Shell *aglShell = new Shell(agl_shell, &app);
// Import C++ class to QML
qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
ApplicationLauncher *launcher = new ApplicationLauncher();
launcher->setCurrent(QStringLiteral("launcher"));
- HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher);
+ GrpcClient *client = new GrpcClient();
+
+ // create a new thread to listner for gRPC events
+ std::thread th = std::thread(run_in_thread, client);
+ client->AppStatusState(app_status_callback);
+
+ HomescreenHandler* homescreenHandler = new HomescreenHandler(launcher, client);
shell_data.homescreenHandler = homescreenHandler;
QQmlApplicationEngine engine;
context->setContextProperty("weather", new Weather());
context->setContextProperty("bluetooth", new Bluetooth(false, context));
- // We add it here even if we don't use it
- context->setContextProperty("shell", aglShell);
-
load_agl_shell_app(native, &engine, shell_data.shell,
screen_name, is_demo_val);