Use graphic_role
[apps/homescreen.git] / homescreen / src / main.cpp
index 704bb9a..8ecfd68 100644 (file)
@@ -75,9 +75,10 @@ int main(int argc, char *argv[])
     parser.addVersionOption();
     parser.process(a);
     QStringList positionalArguments = parser.positionalArguments();
-    
+
     int port = 1700;
     QString token = "wm";
+    QString graphic_role = "homescreen"; // defined in layers.json in Window Manager
 
     if (positionalArguments.length() == 2) {
         port = positionalArguments.takeFirst().toInt();
@@ -97,12 +98,14 @@ int main(int argc, char *argv[])
         exit(EXIT_FAILURE);
     }
 
-    if (layoutHandler->requestSurface(QString("HomeScreen")) != 0) {
+    AGLScreenInfo screenInfo(layoutHandler->get_scale_factor());
+
+    if (layoutHandler->requestSurface(graphic_role) != 0) {
         exit(EXIT_FAILURE);
     }
 
-    layoutHandler->set_event_handler(QLibWindowmanager::Event_SyncDraw, [layoutHandler](json_object *object) {
-        layoutHandler->endDraw(QString("HomeScreen"));
+    layoutHandler->set_event_handler(QLibWindowmanager::Event_SyncDraw, [layoutHandler, &graphic_role](json_object *object) {
+        layoutHandler->endDraw(graphic_role);
     });
 
     layoutHandler->set_event_handler(QLibWindowmanager::Event_ScreenUpdated, [layoutHandler, launcher](json_object *object) {
@@ -136,11 +139,16 @@ int main(int argc, char *argv[])
     engine.rootContext()->setContextProperty("launcher", launcher);
     engine.rootContext()->setContextProperty("weather", new Weather(bindingAddress));
     engine.rootContext()->setContextProperty("bluetooth", new Bluetooth(bindingAddress));
+    engine.rootContext()->setContextProperty("screenInfo", &screenInfo);
     engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
 
     QObject *root = engine.rootObjects().first();
     QQuickWindow *window = qobject_cast<QQuickWindow *>(root);
     QObject::connect(window, SIGNAL(frameSwapped()), layoutHandler, SLOT(slotActivateSurface()));
 
+    QList<QObject *> sobjs = engine.rootObjects();
+    StatusBarModel *statusBar = sobjs.first()->findChild<StatusBarModel *>("statusBar");
+    statusBar->init(bindingAddress, engine.rootContext());
+
     return a.exec();
 }