+// SPDX-License-Identifier: Apache-2.0
/*
* Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH
* Copyright (c) 2017, 2018 TOYOTA MOTOR CORPORATION
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
+ * Copyright (c) 2022 Konsulko Group
*/
#include <QGuiApplication>
#include <wayland-client.h>
#include "wayland-agl-shell-client-protocol.h"
-#include "wayland-agl-shell-desktop-client-protocol.h"
#include "shell.h"
+#ifndef MIN
+#define MIN(a, b) (((a) < (b)) ? (a) : (b))
+#endif
+
struct shell_data {
struct agl_shell *shell;
- struct agl_shell_desktop *shell_desktop;
+ HomescreenHandler *homescreenHandler;
+ bool wait_for_bound;
+ bool bound_ok;
+ int ver;
};
static void
-agl_shell_desktop_application(void *data,
- struct agl_shell_desktop *agl_shell_desktop,
- const char *app_id)
+agl_shell_bound_ok(void *data, struct agl_shell *agl_shell)
{
- HomescreenHandler *homescreenHandler = static_cast<HomescreenHandler *>(data);
+ struct shell_data *shell_data = static_cast<struct shell_data *>(data);
+ shell_data->wait_for_bound = false;
- if (homescreenHandler)
- homescreenHandler->addAppToStack(app_id);
+ shell_data->bound_ok = true;
+}
+
+static void
+agl_shell_bound_fail(void *data, struct agl_shell *agl_shell)
+{
+ struct shell_data *shell_data = static_cast<struct shell_data *>(data);
+ shell_data->wait_for_bound = false;
+
+ shell_data->bound_ok = false;
}
static void
-agl_shell_desktop_state_app(void *data,
- struct agl_shell_desktop *agl_shell_desktop,
- const char *app_id,
- const char *app_data,
- uint32_t state,
- uint32_t role)
+agl_shell_app_state(void *data, struct agl_shell *agl_shell,
+ const char *app_id, uint32_t state)
{
- HomescreenHandler *homescreenHandler = static_cast<HomescreenHandler *>(data);
+ struct shell_data *shell_data = static_cast<struct shell_data *>(data);
+ HomescreenHandler *homescreenHandler = shell_data->homescreenHandler;
- if (homescreenHandler && state == AGL_SHELL_DESKTOP_APP_STATE_DESTROYED)
- homescreenHandler->appTerminated(app_id);
+ if (!homescreenHandler)
+ return;
+
+ switch (state) {
+ case AGL_SHELL_APP_STATE_STARTED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id;
+ homescreenHandler->processAppStatusEvent(app_id, "started");
+ break;
+ case AGL_SHELL_APP_STATE_TERMINATED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id;
+ // handled by HomescreenHandler::processAppStatusEvent
+ break;
+ case AGL_SHELL_APP_STATE_ACTIVATED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id;
+ homescreenHandler->addAppToStack(app_id);
+ break;
+ default:
+ break;
+ }
}
-static const struct agl_shell_desktop_listener shell_desktop_listener = {
- agl_shell_desktop_application,
- agl_shell_desktop_state_app
+
+#ifdef AGL_SHELL_BOUND_OK_SINCE_VERSION
+static const struct agl_shell_listener shell_listener = {
+ agl_shell_bound_ok,
+ agl_shell_bound_fail,
+ agl_shell_app_state,
};
+#endif
static void
global_add(void *data, struct wl_registry *reg, uint32_t name,
- const char *interface, uint32_t)
+ const char *interface, uint32_t ver)
{
struct shell_data *shell_data = static_cast<struct shell_data *>(data);
return;
if (strcmp(interface, agl_shell_interface.name) == 0) {
- shell_data->shell = static_cast<struct agl_shell *>(
- wl_registry_bind(reg, name, &agl_shell_interface, 1)
- );
- }
+ if (ver >= 2) {
+ shell_data->shell =
+ static_cast<struct agl_shell *>(
+ wl_registry_bind(reg, name, &agl_shell_interface, MIN(3, ver)));
+#ifdef AGL_SHELL_BOUND_OK_SINCE_VERSION
+ agl_shell_add_listener(shell_data->shell, &shell_listener, data);
+#endif
+ } else {
+ shell_data->shell =
+ static_cast<struct agl_shell *>(
+ wl_registry_bind(reg, name, &agl_shell_interface, 1));
+ }
+ shell_data->ver = ver;
- if (strcmp(interface, agl_shell_desktop_interface.name) == 0) {
- shell_data->shell_desktop = static_cast<struct agl_shell_desktop *>(
- wl_registry_bind(reg, name, &agl_shell_desktop_interface, 1)
- );
}
}
return static_cast<struct ::wl_output*>(output);
}
+static struct wl_display *
+getWlDisplay(QPlatformNativeInterface *native)
+{
+ return static_cast<struct wl_display *>(
+ native->nativeResourceForIntegration("display")
+ );
+}
+
static void
register_agl_shell(QPlatformNativeInterface *native, struct shell_data *shell_data)
struct wl_display *wl;
struct wl_registry *registry;
- wl = static_cast<struct wl_display *>(
- native->nativeResourceForIntegration("display")
- );
+ wl = getWlDisplay(native);
registry = wl_display_get_registry(wl);
wl_registry_add_listener(registry, ®istry_listener, shell_data);
else
screen = find_screen(screen_name);
+ if (!screen) {
+ qDebug() << "No outputs present in the system.";
+ return;
+ }
+
qDebug() << "found primary screen " << qApp->primaryScreen()->name() <<
"first screen " << qApp->screens().first()->name();
output = getWlOutput(native, screen);
int main(int argc, char *argv[])
{
- setenv("QT_QPA_PLATFORM", "wayland", 1);
- QGuiApplication a(argc, argv);
- const char *screen_name;
- bool is_demo_val = false;
- struct shell_data shell_data = { nullptr, nullptr };
-
- QPlatformNativeInterface *native = qApp->platformNativeInterface();
- screen_name = getenv("HOMESCREEN_START_SCREEN");
-
- const char *is_demo = getenv("HOMESCREEN_DEMO_CI");
- if (is_demo && strcmp(is_demo, "1") == 0)
- is_demo_val = true;
-
- QCoreApplication::setOrganizationDomain("LinuxFoundation");
- QCoreApplication::setOrganizationName("AutomotiveGradeLinux");
- QCoreApplication::setApplicationName("HomeScreen");
- QCoreApplication::setApplicationVersion("0.7.0");
- /* we need to have an app_id */
- a.setDesktopFileName("homescreen");
-
- register_agl_shell(native, &shell_data);
- if (!shell_data.shell) {
- fprintf(stderr, "agl_shell extension is not advertised. "
- "Are you sure that agl-compositor is running?\n");
- exit(EXIT_FAILURE);
- }
- if (!shell_data.shell_desktop) {
- fprintf(stderr, "agl_shell_desktop extension is not advertised. "
- "Are you sure that agl-compositor is running?\n");
- exit(EXIT_FAILURE);
- }
-
- std::shared_ptr<struct agl_shell> agl_shell{shell_data.shell, agl_shell_destroy};
- Shell *aglShell = new Shell(agl_shell, &a);
-
- // import C++ class to QML
- qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
- qmlRegisterType<MasterVolume>("MasterVolume", 1, 0, "MasterVolume");
-
- ApplicationLauncher *launcher = new ApplicationLauncher();
- launcher->setCurrent(QStringLiteral("launcher"));
- HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher);
- homescreenHandler->init();
-
- agl_shell_desktop_add_listener(shell_data.shell_desktop, &shell_desktop_listener, homescreenHandler);
-
- QQmlApplicationEngine engine;
- QQmlContext *context = engine.rootContext();
-
- context->setContextProperty("homescreenHandler", homescreenHandler);
- context->setContextProperty("launcher", launcher);
- context->setContextProperty("weather", new Weather());
- context->setContextProperty("bluetooth", new Bluetooth(false, context));
-
- // we add it here even if we don't use it
- context->setContextProperty("shell", aglShell);
-
- /* instead of loading main.qml we load one-by-one each of the QMLs,
- * divided now between several surfaces: panels, background.
- */
- load_agl_shell_app(native, &engine, shell_data.shell, screen_name, is_demo_val);
-
- return a.exec();
+ setenv("QT_QPA_PLATFORM", "wayland", 1);
+ setenv("QT_QUICK_CONTROLS_STYLE", "AGL", 1);
+
+ QGuiApplication app(argc, argv);
+ const char *screen_name;
+ bool is_demo_val = false;
+ int ret = 0;
+ struct shell_data shell_data = { nullptr, nullptr, true, false, 0 };
+
+ QPlatformNativeInterface *native = qApp->platformNativeInterface();
+ screen_name = getenv("HOMESCREEN_START_SCREEN");
+
+ const char *is_demo = getenv("HOMESCREEN_DEMO_CI");
+ if (is_demo && strcmp(is_demo, "1") == 0)
+ is_demo_val = true;
+
+ QCoreApplication::setOrganizationDomain("LinuxFoundation");
+ QCoreApplication::setOrganizationName("AutomotiveGradeLinux");
+ QCoreApplication::setApplicationName("HomeScreen");
+ QCoreApplication::setApplicationVersion("0.7.0");
+
+ // we need to have an app_id
+ app.setDesktopFileName("homescreen");
+
+ register_agl_shell(native, &shell_data);
+ if (!shell_data.shell) {
+ fprintf(stderr, "agl_shell extension is not advertised. "
+ "Are you sure that agl-compositor is running?\n");
+ exit(EXIT_FAILURE);
+ }
+
+ qDebug() << "agl-shell interface is at version " << shell_data.ver;
+ if (shell_data.ver >= 2) {
+ while (ret != -1 && shell_data.wait_for_bound) {
+ ret = wl_display_dispatch(getWlDisplay(native));
+
+ if (shell_data.wait_for_bound)
+ continue;
+ }
+
+ if (!shell_data.bound_ok) {
+ qInfo() << "agl_shell extension already in use by other shell client.";
+ exit(EXIT_FAILURE);
+ }
+ }
+
+
+ std::shared_ptr<struct agl_shell> agl_shell{shell_data.shell, agl_shell_destroy};
+ Shell *aglShell = new Shell(agl_shell, &app);
+
+ // Import C++ class to QML
+ qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
+ qmlRegisterType<MasterVolume>("MasterVolume", 1, 0, "MasterVolume");
+
+ ApplicationLauncher *launcher = new ApplicationLauncher();
+ launcher->setCurrent(QStringLiteral("launcher"));
+
+ HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher);
+ shell_data.homescreenHandler = homescreenHandler;
+
+ QQmlApplicationEngine engine;
+ QQmlContext *context = engine.rootContext();
+
+ context->setContextProperty("homescreenHandler", homescreenHandler);
+ context->setContextProperty("launcher", launcher);
+ context->setContextProperty("weather", new Weather());
+ context->setContextProperty("bluetooth", new Bluetooth(false, context));
+
+ // We add it here even if we don't use it
+ context->setContextProperty("shell", aglShell);
+
+ // Instead of loading main.qml we load one-by-one each of the QMLs,
+ // divided now between several surfaces: panels, background.
+ load_agl_shell_app(native, &engine, shell_data.shell, screen_name, is_demo_val);
+
+ return app.exec();
}