#include <QtQml/QQmlContext>
#include <QtQml/qqml.h>
#include <QQuickWindow>
+#include <QThread>
#include <qlibwindowmanager.h>
#include <weather.h>
#include "mastervolume.h"
#include "homescreenhandler.h"
#include "hmi-debug.h"
+#include "toucharea.h"
// XXX: We want this DBus connection to be shared across the different
// QML objects, is there another way to do this, a nice way, perhaps?
ApplicationLauncher *launcher = new ApplicationLauncher();
QLibWindowmanager* layoutHandler = new QLibWindowmanager();
+ TouchArea* touchArea = new TouchArea();
+ HomescreenHandler* homescreenHandler = new HomescreenHandler();
+ homescreenHandler->init(port, token.toStdString().c_str());
if(layoutHandler->init(port,token) != 0){
exit(EXIT_FAILURE);
}
layoutHandler->endDraw(QString("HomeScreen"));
});
- layoutHandler->set_event_handler(QLibWindowmanager::Event_ScreenUpdated, [layoutHandler, launcher](json_object *object) {
+ layoutHandler->set_event_handler(QLibWindowmanager::Event_ScreenUpdated, [layoutHandler, launcher, homescreenHandler](json_object *object) {
json_object *jarray = json_object_object_get(object, "ids");
int arrLen = json_object_array_length(jarray);
for( int idx = 0; idx < arrLen; idx++)
{
QString label = QString(json_object_get_string( json_object_array_get_idx(jarray, idx) ));
HMI_DEBUG("HomeScreen","Event_ScreenUpdated application: %s.", label.toStdString().c_str());
+ homescreenHandler->setCurrentApplication(label);
QMetaObject::invokeMethod(launcher, "setCurrent", Qt::QueuedConnection, Q_ARG(QString, label));
}
});
- HomescreenHandler* homescreenHandler = new HomescreenHandler();
- homescreenHandler->init(port, token.toStdString().c_str());
-
QUrl bindingAddress;
bindingAddress.setScheme(QStringLiteral("ws"));
bindingAddress.setHost(QStringLiteral("localhost"));
engine.rootContext()->setContextProperty("weather", new Weather(bindingAddress));
engine.rootContext()->setContextProperty("bluetooth", new Bluetooth(bindingAddress));
engine.rootContext()->setContextProperty("screenInfo", &screenInfo);
+ engine.rootContext()->setContextProperty("touchArea", touchArea);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *root = engine.rootObjects().first();
QQuickWindow *window = qobject_cast<QQuickWindow *>(root);
+
+ touchArea->setWindow(window);
+ QThread* thread = new QThread;
+ touchArea->moveToThread(thread);
+ QObject::connect(thread, &QThread::started, touchArea, &TouchArea::init);
+
+ thread->start();
+
QObject::connect(window, SIGNAL(frameSwapped()), layoutHandler, SLOT(slotActivateSurface()));
QList<QObject *> sobjs = engine.rootObjects();