#include <QQuickWindow>
#include <QTimer>
+#if 0
#include <weather.h>
#include <bluetooth.h>
+#endif
#include "applicationlauncher.h"
#include "statusbarmodel.h"
#include "mastervolume.h"
#include "homescreenhandler.h"
#include "hmi-debug.h"
-#include "chromecontroller.h"
#include <qpa/qplatformnativeinterface.h>
#include <wayland-client.h>
static void
load_agl_shell_app(QPlatformNativeInterface *native,
QQmlApplicationEngine *engine,
- struct agl_shell *agl_shell, QUrl &bindingAddress,
- const char *screen_name)
+ struct agl_shell *agl_shell,
+ const char *screen_name,
+ bool is_demo)
{
struct wl_surface *bg, *top, *bottom;
struct wl_output *output;
QObject *qobj_bg, *qobj_top, *qobj_bottom;
QScreen *screen = nullptr;
- QQmlComponent bg_comp(engine, QUrl("qrc:/background.qml"));
- qInfo() << bg_comp.errors();
+ if (is_demo) {
+ QQmlComponent bg_comp(engine, QUrl("qrc:/background_demo.qml"));
+ qInfo() << bg_comp.errors();
- QQmlComponent top_comp(engine, QUrl("qrc:/toppanel.qml"));
- qInfo() << top_comp.errors();
+ QQmlComponent top_comp(engine, QUrl("qrc:/toppanel_demo.qml"));
+ qInfo() << top_comp.errors();
- QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel.qml"));
- qInfo() << bot_comp.errors();
+ QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel_demo.qml"));
+ qInfo() << bot_comp.errors();
+
+ top = create_component(native, &top_comp, screen, &qobj_top);
+ bottom = create_component(native, &bot_comp, screen, &qobj_bottom);
+ bg = create_component(native, &bg_comp, screen, &qobj_bg);
+ } else {
+ QQmlComponent bg_comp(engine, QUrl("qrc:/background.qml"));
+ qInfo() << bg_comp.errors();
+
+ QQmlComponent top_comp(engine, QUrl("qrc:/toppanel.qml"));
+ qInfo() << top_comp.errors();
+
+ QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel.qml"));
+ qInfo() << bot_comp.errors();
+
+ top = create_component(native, &top_comp, screen, &qobj_top);
+ bottom = create_component(native, &bot_comp, screen, &qobj_bottom);
+ bg = create_component(native, &bg_comp, screen, &qobj_bg);
+ }
if (!screen_name)
screen = qApp->primaryScreen();
"first screen " << qApp->screens().first()->name();
output = getWlOutput(native, screen);
- top = create_component(native, &top_comp, screen, &qobj_top);
- bottom = create_component(native, &bot_comp, screen, &qobj_bottom);
- bg = create_component(native, &bg_comp, screen, &qobj_bg);
-
/* engine.rootObjects() works only if we had a load() */
StatusBarModel *statusBar = qobj_top->findChild<StatusBarModel *>("statusBar");
if (statusBar) {
qDebug() << "got statusBar objectname, doing init()";
- statusBar->init(bindingAddress, engine->rootContext());
+ statusBar->init(engine->rootContext());
}
agl_shell_set_panel(agl_shell, top, output, AGL_SHELL_EDGE_TOP);
setenv("QT_QPA_PLATFORM", "wayland", 1);
QGuiApplication a(argc, argv);
const char *screen_name;
+ bool is_demo_val = false;
QPlatformNativeInterface *native = qApp->platformNativeInterface();
struct agl_shell *agl_shell = nullptr;
screen_name = getenv("HOMESCREEN_START_SCREEN");
+ const char *is_demo = getenv("HOMESCREEN_DEMO_CI");
+ if (is_demo && strcmp(is_demo, "1") == 0)
+ is_demo_val = true;
+
QCoreApplication::setOrganizationDomain("LinuxFoundation");
QCoreApplication::setOrganizationName("AutomotiveGradeLinux");
QCoreApplication::setApplicationName("HomeScreen");
/* we need to have an app_id */
a.setDesktopFileName("homescreen");
- QCommandLineParser parser;
- parser.addPositionalArgument("port", a.translate("main", "port for binding"));
- parser.addPositionalArgument("secret", a.translate("main", "secret for binding"));
- parser.addHelpOption();
- parser.addVersionOption();
- parser.process(a);
- QStringList positionalArguments = parser.positionalArguments();
-
- int port = 1700;
- QString token = "wm";
- QString graphic_role = "homescreen"; // defined in layers.json in Window Manager
-
- if (positionalArguments.length() == 2) {
- port = positionalArguments.takeFirst().toInt();
- token = positionalArguments.takeFirst();
- }
-
- HMI_DEBUG("HomeScreen","port = %d, token = %s", port, token.toStdString().c_str());
-
agl_shell = register_agl_shell(native);
if (!agl_shell) {
fprintf(stderr, "agl_shell extension is not advertised. "
Shell *aglShell = new Shell(shell, &a);
// import C++ class to QML
- // qmlRegisterType<ApplicationLauncher>("HomeScreen", 1, 0, "ApplicationLauncher");
qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
qmlRegisterType<MasterVolume>("MasterVolume", 1, 0, "MasterVolume");
- qmlRegisterUncreatableType<ChromeController>("SpeechChrome", 1, 0, "SpeechChromeController",
- QLatin1String("SpeechChromeController is uncreatable."));
ApplicationLauncher *launcher = new ApplicationLauncher();
-
- HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell);
- homescreenHandler->init(port, token.toStdString().c_str());
-
- QUrl bindingAddress;
- bindingAddress.setScheme(QStringLiteral("ws"));
- bindingAddress.setHost(QStringLiteral("localhost"));
- bindingAddress.setPort(port);
- bindingAddress.setPath(QStringLiteral("/api"));
-
- QUrlQuery query;
- query.addQueryItem(QStringLiteral("token"), token);
- bindingAddress.setQuery(query);
+ launcher->setCurrent(QStringLiteral("launcher"));
+ HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher);
+ homescreenHandler->init();
QQmlApplicationEngine engine;
QQmlContext *context = engine.rootContext();
- context->setContextProperty("bindingAddress", bindingAddress);
context->setContextProperty("homescreenHandler", homescreenHandler);
context->setContextProperty("launcher", launcher);
+#if 0
context->setContextProperty("weather", new Weather(bindingAddress));
context->setContextProperty("bluetooth", new Bluetooth(bindingAddress, context));
- context->setContextProperty("speechChromeController", new ChromeController(bindingAddress, &engine));
+#endif
// we add it here even if we don't use it
context->setContextProperty("shell", aglShell);
/* instead of loading main.qml we load one-by-one each of the QMLs,
* divided now between several surfaces: panels, background.
*/
- load_agl_shell_app(native, &engine, agl_shell, bindingAddress, screen_name);
+ load_agl_shell_app(native, &engine, agl_shell, screen_name, is_demo_val);
return a.exec();
}