// require calling 'agl_shell_activate_app'
agl_shell_activate_app(agl_shell, application_id.toStdString().c_str(), output);
- if (mp_launcher) {
- mp_launcher->setCurrent(application_id);
- }
#endif
+ if (mp_launcher) {
+ mp_launcher->setCurrent(application_id);
+ }
appStarted(application_id);
}