buff_size->max_x = MAX(buff_size->max_x, output->offset_x + output->width);
buff_size->max_y = MAX(buff_size->max_y, output->offset_y + output->height);
+ buff_size->width = buff_size->max_x - buff_size->min_x;
+ buff_size->height = buff_size->max_y - buff_size->min_y;
}
static void