#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include <QQuickWindow>
+#ifndef NATIVE_BUILD
#include <libhomescreen.hpp>
#include <qlibwindowmanager.h>
+#else
+#include <QScreen>
+#endif
#include "mixer.h"
int main(int argc, char *argv[])
parser.process(app);
QStringList positionalArguments = parser.positionalArguments();
- qmlRegisterType<Mixer>("Mixer", 1, 0, "Mixer");
+ qmlRegisterType<Mixer>("Mixer", 1, 0, "Mixer");
QQmlApplicationEngine engine;
if (positionalArguments.length() == 2) {
bindingAddress.setQuery(query);
QQmlContext *context = engine.rootContext();
context->setContextProperty(QStringLiteral("bindingAddress"), bindingAddress);
+ qDebug() << "Connect to: " << bindingAddress;
- std::string token = secret.toStdString();
+
+#ifndef NATIVE_BUILD
LibHomeScreen* hs = new LibHomeScreen();
QLibWindowmanager* qwm = new QLibWindowmanager();
if(qwm->init(port,secret) != 0){
exit(EXIT_FAILURE);
}
+ AGLScreenInfo screenInfo(qwm->get_scale_factor());
+ engine.rootContext()->setContextProperty(QStringLiteral("screenInfo"), &screenInfo);
// Request a surface as described in layers.json windowmanager’s file
if (qwm->requestSurface(myname) != 0) {
exit(EXIT_FAILURE);
});
// HomeScreen
+ std::string token = secret.toStdString();
hs->init(port, token.c_str());
// Set the event handler for Event_TapShortcut which will activate the surface for windowmanager
hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, myname](json_object *object){
}
}
});
-
+#endif
engine.load(QUrl(QStringLiteral("qrc:/Mixer.qml")));
// Find the instantiated model QObject and connect the signals/slots
- QList<QObject *> mobjs = engine.rootObjects();
+ QList<QObject*> mobjs = engine.rootObjects();
+ if (mobjs.empty())
+ {
+ qDebug() << "[ERROR] Failed to load QML!";
+ return -1;
+ }
- QQuickWindow *window = qobject_cast<QQuickWindow *>(mobjs.first());
- QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateSurface()));
+ QQuickWindow *window = qobject_cast<QQuickWindow *>(mobjs.first());
+#ifdef NATIVE_BUILD
+ window->setFlags(window->flags() & ~Qt::FramelessWindowHint); // Remove the borderless flag
+ window->setHeight(QGuiApplication::primaryScreen()->geometry().height());
+#else
+ QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateSurface()));
+#endif
}
+ else
+ {
+ qDebug() << "[ERROR] No port and token specified!";
+ return -1;
+ }
+
return app.exec();
}