-AGL CMake template
-==================
+# AGL CMake template
Files used to build an application, or binding, project with the
AGL Application Framework.
isn't recommended now to handle project build especially in a multiuser
project because CMake will not be aware of new or removed source files.
-You'll find simple usage example for different kind of target under the
-`examples` folder. More advanced usage can be saw with the
-[low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
-which mix external libraries, binding.
+You'll find usage samples here:
-Typical project architecture
----------------------------------
+- [helloworld-service](https://github.com/iotbzh/helloworld-service)
+- [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
+- [high-level-viwi-service](https://github.com/iotbzh/high-level-viwi-service)
+- [audio-binding](https://github.com/iotbzh/audio-binding)
+- [unicens2-binding](https://github.com/iotbzh/unicens2-binding)
+
+## Quickstart
+
+### Initialization
+
+To use these templates files on your project just install the reference files using
+**git submodule** then use `config.cmake` file to configure your project specificities :
+
+```bash
+git submodule add https://gerrit.automotivelinux.org/gerrit/p/apps/app-templates.git conf.d/app-templates
+mkdir conf.d/cmake
+cp conf.d/app-templates/cmake/config.cmake.sample conf.d/cmake/config.cmake
+```
+
+Edit the copied config.cmake file to fit your needs.
+
+Now, create your top CMakeLists.txt file which include `config.cmake` file.
+
+An example is available in **app-templates** submodule that you can copy and
+use:
+
+```bash
+cp conf.d/app-templates/cmake/CMakeLists.txt.sample CMakeLists.txt
+```
+
+### Create your CMake targets
+
+For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
+to include this target to your project.
+
+Using it, make available the cmake variable ***TARGET_NAME*** until the next
+***PROJECT_TARGET_ADD*** is invoked with a new target name.
+
+So, typical usage defining a target is:
+
+```cmake
+PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project
+
+add_executable/add_library(${TARGET_NAME}.... --> defining your target sources
+
+SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties
+for macros usage
+
+INSTALL(TARGETS ${TARGET_NAME}....
+```
+
+### Targets PROPERTIES
+
+You should set properties on your targets that will be used to package your
+apps in a widget file that could be installed on an AGL system.
+
+Specify what is the type of your targets that you want to be included in the
+widget package with the property **LABELS**:
+
+Choose between:
+
+- **BINDING**: Shared library that be loaded by the AGL Application Framework
+- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework.
+ This has to be accompagnied with a JSON file named like the *${OUTPUT_NAME}-apidef* of
+ the target that describe the API with OpenAPI syntax (e.g: *mybinding-apidef*).
+ Or you can choose the name by setting the *CACHE* cmake variable *OPENAPI_DEF*
+ (***CAUTION***: setting a CACHE variable is needed, or set a normal variable
+ with the *PARENT_SCOPE* option to make it visible for the parent scope
+ where the target is defined) JSON file will be used to generate header file
+ using `afb-genskel` tool.
+- **HTDOCS**: Root directory of a web app. This target has to build its
+ directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
+- **DATA**: Resources used by your application. This target has to build its
+ directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
+- **EXECUTABLE**: Entry point of your application executed by the AGL
+ Application Framework
+
+```cmake
+SET_TARGET_PROPERTIES(${TARGET_NAME}
+ PREFIX "afb-"
+ LABELS "BINDING"
+ OUTPUT_NAME "file_output_name")
+```
+
+> **TIP** you should use the prefix _afb-_ with your **BINDING* targets which
+> stand for **Application Framework Binding**.
+
+## More details: Typical project architecture
A typical project architecture would be :
<project-root-path>
│
├── conf.d/
+│ ├── autobuild/
+│ │ ├── agl
+│ │ │ └── autobuild
+│ │ ├── linux
+│ │ │ └── autobuild
+│ │ └── windows
+│ │ └── autobuild
│ ├── app-templates/
│ │ ├── README.md
│ │ ├── autobuild/
│ │ │ ├── agl
-│ │ │ │ └── autobuild.sh
+│ │ │ │ └── autobuild.in
│ │ │ ├── linux
-│ │ │ │ └── autobuild.sh
+│ │ │ │ └── autobuild.in
│ │ │ └── windows
-│ │ │ └── autobuild.bat
+│ │ │ └── autobuild.in
│ │ ├── cmake/
│ │ │ ├── config.cmake.sample
│ │ │ ├── export.map
│ └── config.xml.in
├── <libs>
├── <target>
+│ └── <files>
├── <target>
+│ └── <file>
└── <target>
+ └── <files>
```
| # | Parent | Description |
| - | -------| ----------- |
| \<root-path\> | - | Path to your project. Hold master CMakeLists.txt and general files of your projects. |
-| conf.d | \<root-path\> | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. |
-| app-templates | conf.d | Holds examples files and cmake macros used to build packages |
+| conf.d | \<root-path\> | Holds needed files to build, install, debug, package an AGL app project |
+| app-templates | conf.d | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. SHOULD NOT BE MODIFIED MANUALLY !|
+| autobuild | conf.d | Scripts generated from app-templates to build packages the same way for differents platforms.|
+| cmake | conf.d | Contains at least config.cmake file modified from the sample provided in app-templates submodule. |
+| wgt | conf.d | Contains at least config.xml.in template file modified from the sample provided in app-templates submodule for the needs of project (See config.xml.in.sample file for more details). |
| packaging | conf.d | Contains output files used to build packages. |
-| autobuild | conf.d | Scripts used to build packages the same way for differents platforms. |
| \<libs\> | \<root-path\> | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. |
| \<target\> | \<root-path\> | A target to build, typically library, executable, etc. |
-Usage
-------
+### Update app-templates submodule
-To use these templates files on your project just install the reference files using
-**git submodule** then use `config.cmake` file to configure your project specificities :
+You may have some news bug fixes or features available from app-templates
+repository that you want. To update your submodule proceed like the following:
```bash
-git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templatesconf.d/app-templates
+git submodule update --remote
+git commit -s conf.d/app-templates
```
-Specify manually your targets, you should look at samples provided in this
-repository to make yours. Then when you are ready to build, using `autobuild`
-that will wrap CMake build command:
-
-```bash
-./conf.d/app-templates/autobuild/agl/autobuild.mk package
-```
+This will update the submodule to the HEAD of master branch repository.
-Or with the classic way :
+You could just want to update at a specified repository tag or branch or commit
+, here are the method to do so:
```bash
-mkdir -p build
-cd build
-cmake .. && make
-```
-
-### Create a CMake target
-
-For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
-to include this target to your project, using it make available the cmake
-variable ***TARGET_NAME*** until the next ***PROJECT_TARGET_ADD*** is invoked
-with a new target name. Be aware that ***populate_widget*** macro will also use
-***PROJECT_TARGET_ADD*** so ***TARGET_NAME*** will change after using
-***populate_widget*** macro.
-
-So, typical usage defining a target is:
-
-```cmake
-PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project
-
-add_executable/add_library(${TARGET_NAME}.... --> defining your target sources
-
-SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties
-for macros usage
-
-INSTALL(TARGETS ${TARGET_NAME}....
-
-populate_widget() --> add target to widget tree depending upon target properties
+cd conf.d/app-templates
+# Choose one of the following depending what you want
+git checkout <tag_name>
+git checkout --detach <branch_name>
+git checkout --detach <commit_id>
+# Then commit
+cd ../..
+git commit -s conf.d/app-templates
```
### Build a widget
#### config.xml.in file
-To build a widget you need to configure file _config.xml_. This repo
-provide a simple default file _config.xml.in_ that will be configured using the
-variable set in _config.cmake_ file.
+To build a widget you need a _config.xml_ file describing what is your apps and
+how Application Framework would launch it. This repo provide a simple default
+file _config.xml.in_ that should work for simple application without
+interactions with others bindings.
+
+It is recommanded that you use the sample one which is more complete. You can
+find it at the same location under the name _config.xml.in.sample_ (stunning
+isn't it). Just copy the sample file to your _conf.d/wgt_ directory and name it
+_config.xml.in_, then edit it to fit your needs.
> ***CAUTION*** : The default file is only meant to be use for a
> simple widget app, more complicated ones which needed to export
#### Using cmake template macros
-To leverage all macros features, you have to specify ***properties*** on your
-targets. Some macros will not works without specifying which is the target type.
+To leverage all cmake templates features, you have to specify ***properties***
+on your targets. Some macros will not works without specifying which is the
+target type.
As the type is not always specified for some custom targets, like an ***HTML5***
application, macros make the difference using ***LABELS*** property.
+Choose between:
+
+- **BINDING**: Shared library that be loaded by the AGL Application Framework
+- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework.
+ This has to be accompagnied with a JSON file named like the *${OUTPUT_NAME}-apidef* of
+ the target that describe the API with OpenAPI syntax (e.g: *mybinding-apidef*).
+ Or you can choose the name by setting the *CACHE* cmake variable *OPENAPI_DEF*
+ (***CAUTION***: setting a CACHE variable is needed, or set a normal variable
+ with the *PARENT_SCOPE* option to make it visible for the parent scope
+ where the target is defined) JSON file will be used to generate header file
+ using `afb-genskel` tool.
+- **HTDOCS**: Root directory of a web app. This target has to build its
+ directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
+- **DATA**: Resources used by your application. This target has to build its
+ directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
+- **EXECUTABLE**: Entry point of your application executed by the AGL
+ Application Framework
+
Example:
```cmake
***build_widget*** that make an archive from the populated widget tree using the
`wgtpkg-pack` Application Framework tools.
-Macro reference
---------------------
+## Macro reference
### PROJECT_TARGET_ADD
project_subdirs_add("[0-9]-*")
```
-### project_targets_populate
+## Advanced customization
-Macro use to populate widget tree. To make this works you have to specify some
-properties to your target :
+### Including additionnals cmake files
-* LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
-* PREFIX : must be empty **""** when target is a *BINDING* else default prefix
- *lib* will be applied
-* OUTPUT_NAME : Name of the output file generated, useful when generated file
- name is different from `${TARGET_NAME}`
+Advanced tuning is possible using addionnals cmake files that are included
+automatically from some specifics locations. They are included in that order:
-Always specify `populate_widget()` macro as the last statement, especially if
-you use ${TARGET_NAME} variable. Else variable will be set at wrong value with
-the **populate_** target name.
+- Project CMake files normaly located in _<project-root-path>/conf.d/app-templates/cmake/cmake.d_
+- Home CMake files located in _$HOME/.config/app-templates/cmake.d_
+- System CMake files located in _/etc/app-templates/cmake.d_
-Usage :
+CMake files has to be named using the following convention: `XX-common-*.cmake`
+or `XX-${PROJECT_NAME}-*.cmake`, where `XX` are numbers, `*` file name
+(ie. `99-common-my_customs.cmake`).
+
+> **NOTE** You need to specify after numbers that indicate include order, to
+which project that file applies, if it applies to all project then use keyword
+`common`.
+
+So, saying that you should be aware that every normal cmake variables used at
+project level could be overwrited by home or system located cmake files if
+variables got the same name. Exceptions are cached variables set using
+**CACHE** keyword:
+
+Example:
```cmake
-project_targets_populate()
+set(VARIABLE_NAME 'value string random' CACHE STRING 'docstring')
```
-### project_package_build
+### Include customs templated scripts
-Use at project level, to gather all populated targets in the widget tree plus
-widget specifics files into a **WGT** archive. Generated under your `build`
-directory :
+As well as for additionnals cmake files you can include your own templated
+scripts that will be passed to cmake command `configure_file`.
-Usage :
+Just create your own script to the following directories:
-```cmake
-project_package_build()
+- Home location in _$HOME/.config/app-templates/scripts_
+- System location in _/etc/app-templates/scripts_
+
+Scripts only needs to use the extension `.in` to be parsed and configured by
+CMake command.
+
+## Autobuild script usage
+
+### Generation
+
+To be integrated in the Yocto build workflow you have to generate `autobuild`
+scripts using _autobuild_ target.
+
+To generate those scripts proceeds:
+
+```bash
+mkdir -p build
+cd build
+cmake .. && make autobuild
```
-### project_closing_message
+You should see _conf.d/autobuild/agl/autobuild_ file now.
+
+### Available targets
+
+Here are the available targets available from _autobuild_ scripts:
+
+- **clean** : clean build directory from object file and targets results.
+- **distclean** : delete build directory
+- **configure** : generate project Makefile from CMakeLists.txt files.
+- **build** : compile all project targets.
+- **package** : build and output a wgt package.
+
+You can specify variables that modify the behavior of compilation using
+the following variables:
-Will display the closing message configured in `config.cmake` file. Put it at
-the end of your project CMake file.
\ No newline at end of file
+- **CONFIGURE_ARGS** : Variable used at **configure** time.
+- **BUILD_ARGS** : Variable used at **build** time.
+- **DEST** : Directory where to output ***wgt*** file.
+
+Variable as to be in CMake format. (ie: BUILD_ARGS="-DC_FLAGS='-g -O2'")
+
+Usage example:
+
+```bash
+./conf.d/autobuild/wgt/autobuild package DEST=/tmp
+```