status_str = "Error: " + websocket.errorString
} else if (websocket.status == WebSocket.Open) {
status_str = "Socket opened; sending message..."
status_str = "Error: " + websocket.errorString
} else if (websocket.status == WebSocket.Open) {
status_str = "Socket opened; sending message..."
websocket.sendTextMessage (request_str)
} else if (websocket.status == WebSocket.Closed) {
status_str = "Socket closed"
websocket.sendTextMessage (request_str)
} else if (websocket.status == WebSocket.Closed) {
status_str = "Socket closed"
- request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '", ]';
+ request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '", null ]';
onClicked: {
verb_str = "refresh"
request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '",,"' + token_str +'" ]';
onClicked: {
verb_str = "refresh"
request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '",,"' + token_str +'" ]';
onClicked: {
verb_str = "logout"
request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '", ]';
onClicked: {
verb_str = "logout"
request_str = '[' + msgid_enu.call + ',"99999","' + api_str+'/'+verb_str + '", ]';