- using json = nlohmann::json;
-
- using storage_type = std::map<int, struct layer>;
- using layers_type = std::vector<uint32_t>;
- using role_to_layer_map = std::vector<std::pair<std::string, int>>;
- using addsurf_layer_map = std::map<int, int>;
-
- storage_type mapping; // map surface_id to layer
- layers_type layers; // the actual layer IDs we have
- int main_surface;
- std::string main_surface_name;
- role_to_layer_map roles;
- addsurf_layer_map surfaces; // additional surfaces on layers
-
- optional<int> get_layer_id(int surface_id);
- optional<int> get_layer_id(std::string const &role);
- optional<struct LayoutState *> get_layout_state(int surface_id)
- {
- int layer_id = *this->get_layer_id(surface_id);
- auto i = this->mapping.find(layer_id);
- return i == this->mapping.end()
- ? nullopt
- : optional<struct LayoutState *>(&i->second.state);
- }
- optional<struct layer> get_layer(int layer_id)
- {
- auto i = this->mapping.find(layer_id);
- return i == this->mapping.end() ? nullopt
- : optional<struct layer>(i->second);
- }
-
- layers_type::size_type get_layers_count() const
- {
- return this->layers.size();
- }
-
- void add_surface(int surface_id, int layer_id)
- {
- this->surfaces[surface_id] = layer_id;
- }
-
- void remove_surface(int surface_id)
- {
- this->surfaces.erase(surface_id);
- }
-
- json to_json() const;
- void setupArea(double scaling);
- compositor::rect getAreaSize(const std::string &area);
- int loadAreaDb();
+ public:
+ explicit WMLayer(json_object* j, unsigned wm_layer_id);
+ ~WMLayer() = default;
+
+ // Status & Setting API
+ unsigned getNewLayerID(const std::string& role);
+ unsigned idBegin() { return this->id_begin; }
+ unsigned idEnd() { return this->id_end; }
+ unsigned getWMLayerID() { return this->wm_layer_id; }
+ const std::string& layerName();
+ void appendArea(const std::string& area);
+ LayerState& getLayerState() { return tmp_state; }
+ WMError setLayerState(const LayerState& l);
+ bool hasLayerID(unsigned id);
+ bool hasRole(const std::string& role);
+
+ // Manipulation
+ void addLayerToState(unsigned layer);
+ void removeLayerFromState(unsigned layer);
+ void attachAppToArea(const std::string& app, const std::string& area);
+ void update();
+ void undo();
+
+ // Event
+ void appTerminated(unsigned layer);
+
+ // Debug
+ void dump();