-bool WindowManager::pop_pending_events()
-{
- bool x{true};
- return this->pending_events.compare_exchange_strong(
- x, false, std::memory_order_consume);
-}
-
-optional<int> WindowManager::lookup_id(char const *name)
-{
- return this->id_alloc.lookup(string(name));
-}
-optional<string> WindowManager::lookup_name(int id)
-{
- return this->id_alloc.lookup(id);
-}
-
-/**
- * init_layers()
- */
-int WindowManager::init_layers()
-{
- if (!this->controller)
- {
- HMI_ERROR("ivi_controller global not available");
- return -1;
- }
-
- if (this->outputs.empty())
- {
- HMI_ERROR("no output was set up!");
- return -1;
- }
-
- auto &c = this->controller;
-
- auto &o = this->outputs.front();
- auto &s = c->screens.begin()->second;
- auto &layers = c->layers;
-
- // Write output dimensions to ivi controller...
- c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
- c->physical_size = compositor::size{uint32_t(o->physical_width),
- uint32_t(o->physical_height)};
-
-
- HMI_DEBUG("SCALING: screen (%dx%d), physical (%dx%d)",
- o->width, o->height, o->physical_width, o->physical_height);
-
- this->layers.loadAreaDb();
-
- const compositor::rect css_bg = this->layers.getAreaSize("fullscreen");
- rectangle dp_bg(o->width, o->height);
-
- dp_bg.set_aspect(static_cast<double>(css_bg.w) / css_bg.h);
- dp_bg.fit(o->width, o->height);
- dp_bg.center(o->width, o->height);
- HMI_DEBUG("SCALING: CSS BG(%dx%d) -> DDP %dx%d,(%dx%d)",
- css_bg.w, css_bg.h, dp_bg.left(), dp_bg.top(), dp_bg.width(), dp_bg.height());
-
- // Clear scene
- layers.clear();
-
- // Clear screen
- s->clear();
-
- // Quick and dirty setup of layers
- for (auto const &i : this->layers.mapping)
- {
- c->layer_create(i.second.layer_id, dp_bg.width(), dp_bg.height());
- auto &l = layers[i.second.layer_id];
- l->set_destination_rectangle(dp_bg.left(), dp_bg.top(), dp_bg.width(), dp_bg.height());
- l->set_visibility(1);
- HMI_DEBUG("Setting up layer %s (%d) for surface role match \"%s\"",
- i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
- }
-
- // Add layers to screen
- s->set_render_order(this->layers.layers);
-
- this->layout_commit();
-
- c->scale = static_cast<double>(dp_bg.height()) / css_bg.h;
- this->layers.setupArea(c->scale);
-
- return 0;
-}
-
-void WindowManager::surface_set_layout(int surface_id, const string& area)
-{
- if (!this->controller->surface_exists(surface_id))
- {
- HMI_ERROR("Surface %d does not exist", surface_id);
- return;
- }
-
- auto o_layer_id = this->layers.get_layer_id(surface_id);
-
- if (!o_layer_id)
- {
- HMI_ERROR("Surface %d is not associated with any layer!", surface_id);
- return;
- }
-
- uint32_t layer_id = *o_layer_id;
-
- auto const &layer = this->layers.get_layer(layer_id);
- auto rect = this->layers.getAreaSize(area);
- HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "%s : x:%d y:%d w:%d h:%d", area.c_str(),
- rect.x, rect.y, rect.w, rect.h);
- auto &s = this->controller->surfaces[surface_id];
-
- int x = rect.x;
- int y = rect.y;
- int w = rect.w;
- int h = rect.h;
-
- HMI_DEBUG("surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
-
- // set destination to the display rectangle
- s->set_destination_rectangle(x, y, w, h);
-
- // update area information
- this->area_info[surface_id].x = x;
- this->area_info[surface_id].y = y;
- this->area_info[surface_id].w = w;
- this->area_info[surface_id].h = h;
-
- HMI_DEBUG("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
- surface_id, layer_id, x, y, w, h);
-}
-
-void WindowManager::layout_commit()