+ void set_render_order(std::vector<uint32_t> const &ro) {
+ struct wl_array wlro{
+ .size = ro.size() * sizeof(ro[0]),
+ .alloc = ro.capacity() * sizeof(ro[0]),
+ .data = const_cast<void *>(static_cast<void const *>(ro.data()))
+ };
+ ivi_controller_screen_set_render_order(this->proxy, &wlro);
+ }