- struct surface *s = this->surfaces[id].get();
- bool center = int(s->size.w) != int(width) && int(s->size.h) != int(height);
- s->size = size{uint32_t(width), uint32_t(height)};
- if (center)
- add_task("fullscreen surface", [id](struct controller *c) {
- c->surfaces[id]->set_destination_rectangle(0, 0, c->output_size.w, c->output_size.h);
- c->surfaces[id]->set_visibility(1);
- c->layers[100]->add_surface(c->surfaces[id].get());
- c->layers[100]->set_visibility(1);
- });