+ this->surfaces[id] = std::make_unique<struct surface>(id, this);
+
+ add_task("fullscreen surface", [id](struct controller *c) {
+ c->surfaces[id]->set_destination_rectangle(0, 0, c->output_size.w,
+ c->output_size.h);
+ c->surfaces[id]->set_visibility(1);
+ uint32_t lid = id == 0x16180 ? 1000 : 100;
+ c->layers[lid]->add_surface(c->surfaces[id].get());
+ c->layers[lid]->set_visibility(1);
+ logdebug("Surface %u now fullscreen on layer %u", id, lid);
+ });