AGL_DEBUG("Activesurface %s ", this->m_role.c_str());
this->m_wm->activateWindow(this->m_role.c_str(), AREA_NORMAL_FULL);
};
AGL_DEBUG("Activesurface %s ", this->m_role.c_str());
this->m_wm->activateWindow(this->m_role.c_str(), AREA_NORMAL_FULL);
};
std::function< void(json_object*) > h_default= [](json_object* object) {
const char *j_str = json_object_to_json_string(object);
std::function< void(json_object*) > h_default= [](json_object* object) {
const char *j_str = json_object_to_json_string(object);